Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Time Based XP Rewards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Qik" data-source="post: 5765722" data-attributes="member: 6673727"><p>Personally, this would be my ideal: to still allow flexibility whilst requiring a GM's particular stance to be articulated during recruitment, before the adventure actually starts.</p><p></p><p>The notion of consistency is a valid one, and one that I hadn't much considered prior to this discussion. I can see where the establishment and maintenance of such consistency may take precedence, and would understand if it did so in this case.</p><p></p><p>That being said, I feel as though the need for consistency across the gamut of LPF games can at times be felt much more strongly than in this specific matter. Given the number of GMs who run games here, and the associative spectrum of styles/approaches/levels of free time, it's hard to avoid a certain level of divergence. The question then becomes, what level of divergence is unacceptable? And in what issues? To take a specific example, I've been in LPF games where maps aren't used in combat: that makes for a wholly different type of game, and this is a sort of shift that I find to be much more drastic/potentially problematic than the matter of when time based xp is applied. Posting frequency, of both players and GMs alike, is another aspect that has a much more profound impact on gameplay, and which I've also seen vary widely.</p><p></p><p>It's not my intention to derail this thread, of course; I'm only trying to illustrate that if the matter of consistency comes to bear on this specific subject, then maybe it's time to reassess the level of consistency desired/required from LPF GMs in all dimensions. I think it's a balance between wanting to maintain a positive, successful playing atmosphere (which consistency is, I believe, intended to encourage) and wanting to encourage as many people to contribute as possible (which may be counteracted by the presence of criteria of a certain level of stringency for GMing), which can be a tough balance to achieve.</p><p></p><p>Hopefully all this appears as relevant to everyone else as I'm intending it to be. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Qik, post: 5765722, member: 6673727"] Personally, this would be my ideal: to still allow flexibility whilst requiring a GM's particular stance to be articulated during recruitment, before the adventure actually starts. The notion of consistency is a valid one, and one that I hadn't much considered prior to this discussion. I can see where the establishment and maintenance of such consistency may take precedence, and would understand if it did so in this case. That being said, I feel as though the need for consistency across the gamut of LPF games can at times be felt much more strongly than in this specific matter. Given the number of GMs who run games here, and the associative spectrum of styles/approaches/levels of free time, it's hard to avoid a certain level of divergence. The question then becomes, what level of divergence is unacceptable? And in what issues? To take a specific example, I've been in LPF games where maps aren't used in combat: that makes for a wholly different type of game, and this is a sort of shift that I find to be much more drastic/potentially problematic than the matter of when time based xp is applied. Posting frequency, of both players and GMs alike, is another aspect that has a much more profound impact on gameplay, and which I've also seen vary widely. It's not my intention to derail this thread, of course; I'm only trying to illustrate that if the matter of consistency comes to bear on this specific subject, then maybe it's time to reassess the level of consistency desired/required from LPF GMs in all dimensions. I think it's a balance between wanting to maintain a positive, successful playing atmosphere (which consistency is, I believe, intended to encourage) and wanting to encourage as many people to contribute as possible (which may be counteracted by the presence of criteria of a certain level of stringency for GMing), which can be a tough balance to achieve. Hopefully all this appears as relevant to everyone else as I'm intending it to be. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Time Based XP Rewards
Top