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<blockquote data-quote="sunshadow21" data-source="post: 5767379" data-attributes="member: 6667193"><p>The problems I had with Expansion were twofold. First, I had been calculating individual xp wrong, and that would have been an issue regardless of when I caught it. Expansion was the first time I had tried to do most of the xp math on my own ever in any game, so there was some inevitable growing pains. It can take an adventure or two for a new DM to get the entire process down, and especially on long adventures where party members are switched around, the other difficulty I had, math snafus are hard to completely avoid. I would have been better off simply splitting it up into two adventures, but that solution did not occur to me until much, much later.</p><p></p><p>Overall, I never had a problem with leveling midadventure, at least as far as the adventure itself is concerned. There are enough ways I can adjust the actual encounters without messing with the CR to make it more or less challenging as needed that that part has never been a problem for me. Simply manipulating the starting conditions and surrounding environment usually does enough to keep it at the level I want it to be. I tend to leave myself a little bit of wiggle room for a number of other reasons, so it's not that big of a deal.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5767379, member: 6667193"] The problems I had with Expansion were twofold. First, I had been calculating individual xp wrong, and that would have been an issue regardless of when I caught it. Expansion was the first time I had tried to do most of the xp math on my own ever in any game, so there was some inevitable growing pains. It can take an adventure or two for a new DM to get the entire process down, and especially on long adventures where party members are switched around, the other difficulty I had, math snafus are hard to completely avoid. I would have been better off simply splitting it up into two adventures, but that solution did not occur to me until much, much later. Overall, I never had a problem with leveling midadventure, at least as far as the adventure itself is concerned. There are enough ways I can adjust the actual encounters without messing with the CR to make it more or less challenging as needed that that part has never been a problem for me. Simply manipulating the starting conditions and surrounding environment usually does enough to keep it at the level I want it to be. I tend to leave myself a little bit of wiggle room for a number of other reasons, so it's not that big of a deal. [/QUOTE]
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