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<blockquote data-quote="jkason" data-source="post: 5767754" data-attributes="member: 2710"><p>Apparently that's part of what SK is after, but if I wasn't clear before, it's not at all what I was looking to settle when I entered into the discussion. </p><p></p><p>Eanos is at the bottom of 3rd level in an adventure that's ostensibly balanced to allow for 1st level survivability. In general, I had Eanos join it as a bit of a test drive for him, since I'm new to both archer builds and inquisitors. I never expected him to level; I'm not looking for him to level; I care very little for if he levels in the middle of this adventure. </p><p></p><p>I'm coming at this thing entirely from the perspective of how it affects my responsibilities / options as a GM. What I've been trying to get straightened out is how TBX works, in two ways: </p><p></p><p>1) When you can award it</p><p></p><p>2) How it interacts retroactively vis-a-vis leveling.</p><p></p><p>I think the 1st question has been answered about the same for everyone: it's awarded when the GM feels there's a decent place to do so. Which is great, because it means my first concern--that I was breaking rules giving it out in my current adventure--is resolved insofar as I'm concerned.</p><p></p><p>The second point is important to me for this reason (re-quoting):</p><p></p><p></p><p></p><p>If I read that right, if a GM isn't keeping up with when leveling 'should' happen via encounter / time xp combined, the end of the adventure will then have to involve an extensive reconstruction of xp awards / time to resolve when a character "would have" leveled had the time xp been doled out along the way to account for increased rates between levels. </p><p></p><p>That seems like a major headache, and as I said before, seems like a whole lot MORE work for GM and / or judge. </p><p></p><p>Being new to GMing, I already feel a bit taxed trying to juggle everything. If we're trying to discuss how to encourage people to GM more? Keeping massive math headaches like that out of the way is tops on my list. I should think that would go double for judging an adventure, where the judge might not be interacting with the numbers as often as the GM, and thus have an even harder time with reconstruction.</p></blockquote><p></p>
[QUOTE="jkason, post: 5767754, member: 2710"] Apparently that's part of what SK is after, but if I wasn't clear before, it's not at all what I was looking to settle when I entered into the discussion. Eanos is at the bottom of 3rd level in an adventure that's ostensibly balanced to allow for 1st level survivability. In general, I had Eanos join it as a bit of a test drive for him, since I'm new to both archer builds and inquisitors. I never expected him to level; I'm not looking for him to level; I care very little for if he levels in the middle of this adventure. I'm coming at this thing entirely from the perspective of how it affects my responsibilities / options as a GM. What I've been trying to get straightened out is how TBX works, in two ways: 1) When you can award it 2) How it interacts retroactively vis-a-vis leveling. I think the 1st question has been answered about the same for everyone: it's awarded when the GM feels there's a decent place to do so. Which is great, because it means my first concern--that I was breaking rules giving it out in my current adventure--is resolved insofar as I'm concerned. The second point is important to me for this reason (re-quoting): If I read that right, if a GM isn't keeping up with when leveling 'should' happen via encounter / time xp combined, the end of the adventure will then have to involve an extensive reconstruction of xp awards / time to resolve when a character "would have" leveled had the time xp been doled out along the way to account for increased rates between levels. That seems like a major headache, and as I said before, seems like a whole lot MORE work for GM and / or judge. Being new to GMing, I already feel a bit taxed trying to juggle everything. If we're trying to discuss how to encourage people to GM more? Keeping massive math headaches like that out of the way is tops on my list. I should think that would go double for judging an adventure, where the judge might not be interacting with the numbers as often as the GM, and thus have an even harder time with reconstruction. [/QUOTE]
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