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<blockquote data-quote="Satin Knights" data-source="post: 5767915" data-attributes="member: 6666968"><p>My "blunt voice" would deal with the situation this way.</p><p>***WARNING*** Cover your ears and eyes PM. ***WARNING***<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>* DC awarded us TXP and TGP.</p><p>* PM said no, that can only be done by the judge at the end, unless it is written in the script. Thereby taking away what DC, as the GM, had given the players.</p><p>* I didn't like the ruling PM had used, but to "not stir our personal hornet's nest", I let it drop. We squabble over trivial things far too often, and he is the game judge authority in that situation. So, I went with it. My opinion was "It's the GM's decision, not the judge's."</p><p>* The adventure is (probably) mislabeled as having a mid-point rest and level intermission.</p><p>* JK asked "Is that really the policy?"</p><p>* After 10 comments on it I said "I want the policy to be this way instead..."</p><p>* Most agreed.</p><p>* I looked, but didn't find an original policy anywhere. I must have missed something.</p><p>* PM is worried about extra work being pushed on the GM.</p><p>* I clarified that one or two characters leveling is not going to generate more work.</p><p>* PM still thinks I am trying to push the GMs in to more work.</p><p>* "should" I believe is the correct word. In my book it is "do this as default unless you have an overriding reason". In other words, I am using the recommendation form of the word.</p><p>* Some people are worried about the "at the end, lets retrace the adventure to count who would have leveled where, and do all the recalculations." That is a non-desired path by most. The revised lists below will likely eliminate the "retrace and recalculate" issue.</p><p></p><p>So far, nobody has made a mistake, other than the possible mislabeling of the adventure by a cut/paste error, and nobody has done anything wrong.</p><p></p><p>Oops! DC did make a mistake and gave Arianna the same total XP as Fulgrim. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> That is just a typo. Not an issue.</p><p></p><p>SK and PM wind up on the opposite sided of another issue. Nothing new there.</p><p></p><p>Eh, that was still soft and mild for a "voice".</p><p>OK. PM can uncover his ears and eyes now. He is needed as a judge for this next part.</p><p></p><p>I am trying to get the vague policy, that I couldn't find, changed and hammered out so we can actually put it on the wiki somewhere so the GMs have something to look at and say, "Oh, this is what I should be doing. I can work with that just fine."</p><p></p><p>So, Issue One: Time based XP and GP awards:</p><p>A) Encounter XP is earned at the end of the encounter.</p><p>B) Encounter GP is earned at the end of the encounter and only spendable at a GM allowed store visit or after the adventure is over. Loot gets distributed within the party and used as is, or traded for gold or other items at a store visit later.</p><p>C) Time based XP is earned daily.</p><p>D) Time based GP is earned daily and only spendable at the point the hiring agent that started the adventure pays you, usually the last minute of the adventure. (On the wiki sheet: Character X is due nnn gp as pay at the adventure's completion.)</p><p>E) The GM, at his or her discretion, updates the first post of the adventure to list the TXP and TGP awards at a frequency of the GM's choosing.</p><p>F) Since it is a simple number multiplication, the player can update his wiki character sheet with the TXP and TGP awards updated to the current day of editing as the player so desires, specifically marking them as TXP and TGP awards earned. In other words, the TXP and TGP can be updated by the player daily, but the GM only has to update when he or she is in the mood.</p><p>G) If the player finds he is eligible to level, he PMs the GM to notify the GM that he is eligible for leveling. The GM then, a) checks the numbers, b) responds by PM, or in game, when he can work in the leveling.</p><p></p><p>I hereby call for a VOTE on Issue One: yes, no, or H) Add this.</p><p>I also want to hear non-binding votes from current GMs running adventures who are not judges.</p><p></p><p>Issue Two: When can the characters level?</p><p>1) After a game has finished. (Had to throw in the obvious one here.)</p><p>2) Pauses in story to "level up" is up to the GM. Even if the character has earned enough XP to level, it is up to the GM as to when and if it is convenient in the story. The GM should make a good effort at allowing the characters to level at the earliest convenience in the the story line.</p><p>3) In the recruiting at the DWI and in the first post of the adventure, the GM should list the leveling plans. These include:</p><p> i) The adventure is long enough that characters are expected to level N times and the adventure will likely run Y-Z months.</p><p>ii) Breaks for leveling will be done at </p><p> a) after the qualifying encounter. </p><p> b) after a night's rest.</p><p> c) at specific story plot points. There will be # possibilities.</p><p> d) none planned.</p><p>The highly preferred option is (a) unless there is a plot twist reason as to choose another option. Number crunching shows that unless more than half the party is leveling, APL vs CR is not affected enough to disrupt the script.</p><p> iii) Leveling includes gaining HP and spell slots, but the spell slots are treated as if they were left empty.</p><p>iv) other GM desired rules or class specific rules.</p><p>4) The game judge certifies the numbers at the end of the adventure.</p><p>5) The character reviewing judge verifies the numbers in the first and last post of an adventure that the game judge has certified while he is reviewing the character.</p><p></p><p>I hereby call for a VOTE on Issue Two: yes, no, or 6) Add this.</p><p>Again, I also want to hear non-binding votes from current GMs running adventures who are not judges.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5767915, member: 6666968"] My "blunt voice" would deal with the situation this way. ***WARNING*** Cover your ears and eyes PM. ***WARNING***:D * DC awarded us TXP and TGP. * PM said no, that can only be done by the judge at the end, unless it is written in the script. Thereby taking away what DC, as the GM, had given the players. * I didn't like the ruling PM had used, but to "not stir our personal hornet's nest", I let it drop. We squabble over trivial things far too often, and he is the game judge authority in that situation. So, I went with it. My opinion was "It's the GM's decision, not the judge's." * The adventure is (probably) mislabeled as having a mid-point rest and level intermission. * JK asked "Is that really the policy?" * After 10 comments on it I said "I want the policy to be this way instead..." * Most agreed. * I looked, but didn't find an original policy anywhere. I must have missed something. * PM is worried about extra work being pushed on the GM. * I clarified that one or two characters leveling is not going to generate more work. * PM still thinks I am trying to push the GMs in to more work. * "should" I believe is the correct word. In my book it is "do this as default unless you have an overriding reason". In other words, I am using the recommendation form of the word. * Some people are worried about the "at the end, lets retrace the adventure to count who would have leveled where, and do all the recalculations." That is a non-desired path by most. The revised lists below will likely eliminate the "retrace and recalculate" issue. So far, nobody has made a mistake, other than the possible mislabeling of the adventure by a cut/paste error, and nobody has done anything wrong. Oops! DC did make a mistake and gave Arianna the same total XP as Fulgrim. :p That is just a typo. Not an issue. SK and PM wind up on the opposite sided of another issue. Nothing new there. Eh, that was still soft and mild for a "voice". OK. PM can uncover his ears and eyes now. He is needed as a judge for this next part. I am trying to get the vague policy, that I couldn't find, changed and hammered out so we can actually put it on the wiki somewhere so the GMs have something to look at and say, "Oh, this is what I should be doing. I can work with that just fine." So, Issue One: Time based XP and GP awards: A) Encounter XP is earned at the end of the encounter. B) Encounter GP is earned at the end of the encounter and only spendable at a GM allowed store visit or after the adventure is over. Loot gets distributed within the party and used as is, or traded for gold or other items at a store visit later. C) Time based XP is earned daily. D) Time based GP is earned daily and only spendable at the point the hiring agent that started the adventure pays you, usually the last minute of the adventure. (On the wiki sheet: Character X is due nnn gp as pay at the adventure's completion.) E) The GM, at his or her discretion, updates the first post of the adventure to list the TXP and TGP awards at a frequency of the GM's choosing. F) Since it is a simple number multiplication, the player can update his wiki character sheet with the TXP and TGP awards updated to the current day of editing as the player so desires, specifically marking them as TXP and TGP awards earned. In other words, the TXP and TGP can be updated by the player daily, but the GM only has to update when he or she is in the mood. G) If the player finds he is eligible to level, he PMs the GM to notify the GM that he is eligible for leveling. The GM then, a) checks the numbers, b) responds by PM, or in game, when he can work in the leveling. I hereby call for a VOTE on Issue One: yes, no, or H) Add this. I also want to hear non-binding votes from current GMs running adventures who are not judges. Issue Two: When can the characters level? 1) After a game has finished. (Had to throw in the obvious one here.) 2) Pauses in story to "level up" is up to the GM. Even if the character has earned enough XP to level, it is up to the GM as to when and if it is convenient in the story. The GM should make a good effort at allowing the characters to level at the earliest convenience in the the story line. 3) In the recruiting at the DWI and in the first post of the adventure, the GM should list the leveling plans. These include: i) The adventure is long enough that characters are expected to level N times and the adventure will likely run Y-Z months. ii) Breaks for leveling will be done at a) after the qualifying encounter. b) after a night's rest. c) at specific story plot points. There will be # possibilities. d) none planned. The highly preferred option is (a) unless there is a plot twist reason as to choose another option. Number crunching shows that unless more than half the party is leveling, APL vs CR is not affected enough to disrupt the script. iii) Leveling includes gaining HP and spell slots, but the spell slots are treated as if they were left empty. iv) other GM desired rules or class specific rules. 4) The game judge certifies the numbers at the end of the adventure. 5) The character reviewing judge verifies the numbers in the first and last post of an adventure that the game judge has certified while he is reviewing the character. I hereby call for a VOTE on Issue Two: yes, no, or 6) Add this. Again, I also want to hear non-binding votes from current GMs running adventures who are not judges. [/QUOTE]
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