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<blockquote data-quote="jackslate45" data-source="post: 5768013" data-attributes="member: 95784"><p>I feel that the only ones who are hurt by preventing shopping during an adventure are prepared casters (wizards/alchemists/magus) and those characters that are most gear dependent (fighters/rangers/monks/rogues/magus). Most other classes have some way to boost either their attacks though spells or abilities that having not gone shopping does not really hurt them in the short term. </p><p></p><p>On the fact of TBX during the middle or the end, I know leveling after key fights has helped the survivability of both games I am in currently (Bloodcove and Crypt.) due to TBX. Because my wizard had access to second level spells, the BBEG of the crypt was disabled almost the entire fight, and did not do any damage because of it. </p><p></p><p> And while we really did not have access during Bloodcove to get new gear, we had two bards that alternated singing per fight that we had inspire courage every fight we had. We also had the extra damage from Power Attack/Deadly Aim helped put down some of these creatures that would have survived an extra round, and therefore would have dealt more damage. The character selection is a bit odd, but it worked in the end. </p><p></p><p>Levels are important because they add to our character, and helps improve our understanding of said character. </p><p></p><p>That being said, being a DM now I understand how much time it takes to do TBX during the middle of the games now, when you already have other responsibilities outside of D&D (shocking I know). While I did do it once, my work now demands more time out of me, which in turn effects the time I spend here DMing.</p></blockquote><p></p>
[QUOTE="jackslate45, post: 5768013, member: 95784"] I feel that the only ones who are hurt by preventing shopping during an adventure are prepared casters (wizards/alchemists/magus) and those characters that are most gear dependent (fighters/rangers/monks/rogues/magus). Most other classes have some way to boost either their attacks though spells or abilities that having not gone shopping does not really hurt them in the short term. On the fact of TBX during the middle or the end, I know leveling after key fights has helped the survivability of both games I am in currently (Bloodcove and Crypt.) due to TBX. Because my wizard had access to second level spells, the BBEG of the crypt was disabled almost the entire fight, and did not do any damage because of it. And while we really did not have access during Bloodcove to get new gear, we had two bards that alternated singing per fight that we had inspire courage every fight we had. We also had the extra damage from Power Attack/Deadly Aim helped put down some of these creatures that would have survived an extra round, and therefore would have dealt more damage. The character selection is a bit odd, but it worked in the end. Levels are important because they add to our character, and helps improve our understanding of said character. That being said, being a DM now I understand how much time it takes to do TBX during the middle of the games now, when you already have other responsibilities outside of D&D (shocking I know). While I did do it once, my work now demands more time out of me, which in turn effects the time I spend here DMing. [/QUOTE]
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