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<blockquote data-quote="Artur Hawkwing" data-source="post: 5768067" data-attributes="member: 50177"><p>For Audra, I checked every Monday of the Expansion campaign to see how I was doing on XP from encounters, used the tables provided in the Group to figure out the points for days from when we had started or I had last counted and when I started getting close, I started working on the basic items:</p><p></p><p>Making sure I knew how my HP worked (Audra is actually rolled, shocker)</p><p></p><p>Making sure that if I were IC, I could explain the placement of most of my skill points, IE did I use the skill during the time these rewards were being used?</p><p></p><p>If, after that, I had SP left over, I put the ranks in other useful skills for the class</p><p></p><p>If a feat was involved, looked on up and had it ready to go, so if I had a question I could ask the GM (poor SS21 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</p><p></p><p>I took note of the time GP award, but in my mind, that was money received once the task was completed, and I limited my purchasing In Adventure to only the money I could account from minor in game awards/treasure and what I had left from starting. It was, to me, bonus money at the end of the adventure for a job well done. </p><p></p><p>As far as the txp went, I have to agree that having it awarded as you go, so that you level mid adventure makes the most sense. If a GM has a problem with letting a leveling character go whole hog on things, then perhaps a short term limit to rolling XP until a reasonable IC time for being able to purchase items and train skills avails itself. Though, as I said, as a player, I tend to concentrate on what the character uses when applying mid adventure ranks. </p><p></p><p>Just my 2 slugs worth. Can I get my gumball now?</p></blockquote><p></p>
[QUOTE="Artur Hawkwing, post: 5768067, member: 50177"] For Audra, I checked every Monday of the Expansion campaign to see how I was doing on XP from encounters, used the tables provided in the Group to figure out the points for days from when we had started or I had last counted and when I started getting close, I started working on the basic items: Making sure I knew how my HP worked (Audra is actually rolled, shocker) Making sure that if I were IC, I could explain the placement of most of my skill points, IE did I use the skill during the time these rewards were being used? If, after that, I had SP left over, I put the ranks in other useful skills for the class If a feat was involved, looked on up and had it ready to go, so if I had a question I could ask the GM (poor SS21 :D ) I took note of the time GP award, but in my mind, that was money received once the task was completed, and I limited my purchasing In Adventure to only the money I could account from minor in game awards/treasure and what I had left from starting. It was, to me, bonus money at the end of the adventure for a job well done. As far as the txp went, I have to agree that having it awarded as you go, so that you level mid adventure makes the most sense. If a GM has a problem with letting a leveling character go whole hog on things, then perhaps a short term limit to rolling XP until a reasonable IC time for being able to purchase items and train skills avails itself. Though, as I said, as a player, I tend to concentrate on what the character uses when applying mid adventure ranks. Just my 2 slugs worth. Can I get my gumball now? [/QUOTE]
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