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<blockquote data-quote="perrinmiller" data-source="post: 5777482" data-attributes="member: 88649"><p>I vote <strong><span style="color: Lime">YEA </span></strong>on the first issue.</p><p></p><p></p><p>You guys are ignoring this comment in your voting? I do have an opinion. (Imagine that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p><p></p><p>I think the cat is out of the bag on how long an adventure will be in the advertisement, since it is normal for DMs to list things like "Medium length adventure of about 7-8 encounters."</p><p></p><p>However, if you are in the middle of things and knowing that you are going to be able to have an intermission soon, does impact gameplay. Particularly for those conserving expendable powers and resources. Off the top of my head, mainly spell-casters. So a DM should be allowed to be vague, particularly if there are non-linear parts.</p><p></p><p></p><p></p><p>I posted the second issue again with some word changes to make it clear we are taking out the lines Mowgli suggested. In light of DC's concern, I wordsmithed the other line.</p><p></p><p>re: Item iii) This sounds like we are making a standard on that. </p><p></p><p>While I do remember the initial rules on mid-adventure leveling that AFg had, I also did clarify them to make them fairer to spell-casters. Personally, I am quite liberal on this issue.</p><p></p><p>However, there are a few other issues that might need to be addressed and spelled out for an official standard before the voting gets passed. Characters that take a level in a new class that gain features that require acquisition of new items is a prime example.</p><p></p><p>So I will vote YEA on this, but I think the above issue needs to be flushed out more beforehand.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5777482, member: 88649"] I vote [B][COLOR=Lime]YEA [/COLOR][/B]on the first issue. You guys are ignoring this comment in your voting? I do have an opinion. (Imagine that :p) I think the cat is out of the bag on how long an adventure will be in the advertisement, since it is normal for DMs to list things like "Medium length adventure of about 7-8 encounters." However, if you are in the middle of things and knowing that you are going to be able to have an intermission soon, does impact gameplay. Particularly for those conserving expendable powers and resources. Off the top of my head, mainly spell-casters. So a DM should be allowed to be vague, particularly if there are non-linear parts. I posted the second issue again with some word changes to make it clear we are taking out the lines Mowgli suggested. In light of DC's concern, I wordsmithed the other line. re: Item iii) This sounds like we are making a standard on that. While I do remember the initial rules on mid-adventure leveling that AFg had, I also did clarify them to make them fairer to spell-casters. Personally, I am quite liberal on this issue. However, there are a few other issues that might need to be addressed and spelled out for an official standard before the voting gets passed. Characters that take a level in a new class that gain features that require acquisition of new items is a prime example. So I will vote YEA on this, but I think the above issue needs to be flushed out more beforehand. [/QUOTE]
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