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Time to bring back the prose?
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<blockquote data-quote="skotothalamos" data-source="post: 5899553" data-attributes="member: 83398"><p>I thought the OP was about <em>Gygaxian</em> prose style. We need to edit that to be more like:</p><p></p><p style="margin-left: 20px">Noble Reader, know you that the venerable piece of dweomerlore known colloquially as the "sleep spell" is an enchantment whose very presence inflicts upon all the various forms of life within its affected casting area a condition not unlike drowsiness, unless said creatures (who do not have membership in that vile class of things known as the living dead) make a saving throw against their Will defenses using a twenty-sided die (q.v.). If, after having failed to save, the creature tries to move in any direction, using any of its capacities, it will find its movements sluggish and it will in fact only be able to propel itself a distance of approximately 1". A full round following this phenomenon, the creature must again attempt to make a saving roll as previously laid out above, but in this instance the consequences are far more dire, for a failure to save now will lead to a magical slumber, from which the being can only be roused if a friendly creature spends a round waking him instead of attacking. An amount of damage may also wake the creature. Your referee will decide on a case-by-case basis whether a given injury is grievous enough to awake the ensorcelled creature.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="skotothalamos, post: 5899553, member: 83398"] I thought the OP was about [I]Gygaxian[/I] prose style. We need to edit that to be more like: [indent]Noble Reader, know you that the venerable piece of dweomerlore known colloquially as the "sleep spell" is an enchantment whose very presence inflicts upon all the various forms of life within its affected casting area a condition not unlike drowsiness, unless said creatures (who do not have membership in that vile class of things known as the living dead) make a saving throw against their Will defenses using a twenty-sided die (q.v.). If, after having failed to save, the creature tries to move in any direction, using any of its capacities, it will find its movements sluggish and it will in fact only be able to propel itself a distance of approximately 1". A full round following this phenomenon, the creature must again attempt to make a saving roll as previously laid out above, but in this instance the consequences are far more dire, for a failure to save now will lead to a magical slumber, from which the being can only be roused if a friendly creature spends a round waking him instead of attacking. An amount of damage may also wake the creature. Your referee will decide on a case-by-case basis whether a given injury is grievous enough to awake the ensorcelled creature. [/indent] [/QUOTE]
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Time to bring back the prose?
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