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Time to bring back the prose?
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<blockquote data-quote="Minigiant" data-source="post: 5901305" data-attributes="member: 63508"><p>I guess the indent color makes bolder not dramatic enough. My intent is that if you read it straight, it reads as nice fluffy prose. But it you are just skimming for the specifics; the range, area, effects, and damage are all bolded.</p><p></p><p><em><strong>Fireball (3rd level Arcane Spell)</strong></em></p><p> <em></em></p><p><em>After spending <span style="color: DeepSkyBlue"><strong>an action</strong></span> to cast the fireball spell, a glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining <span style="color: DeepSkyBlue"><strong>the range of 400ft</strong></span>, blossoms into an explosion of flame that detonates with a low roar. Every creature and unattended object within <span style="color: Lime"><strong>the 20-ft.-radius spread</strong></span> of the explosion is dealt <span style="color: Lime"><strong>5d6 fire damage</strong></span> unless they make a <strong><span style="color: Lime">Dexterity saving throw for half damage.</span></strong></em></p><p> <em><strong></strong></em></p><p><em>The explosion creates almost no pressure. It does, however, set fire to combustibles and can melt metals with low melting points, such as lead, gold, copper, silver, and bronze.</em></p><p> <em></em></p><p><em>If the fireball spell is prepared at a higher spell slot than 3rd, it <span style="color: Lime"><strong>deals an additional 2d6 fire damage per level</strong></span> higher than the 3rd.</em></p><p></p><p></p><p></p><p><strong></strong></p><p><strong>Survival (Skill)</strong></p><p></p><p>Survival is your ability to ability to keep yourself and others safe and well while it the wild. It is a common skill for barbarians, rangers, and druids as many take the <span style="color: LemonChiffon"><strong>Pathfinder, Savage, Hunter, Tracker, or Primal</strong></span> themes. Those who spend large swaths of time in the wilderness are often seen with the Survival skill to deal with the thick forests or harsh deserts.</p><p></p><p>You can <span style="color: PaleTurquoise"><strong>get along with the wild</strong></span> by making a simple <span style="color: PaleTurquoise"><strong>DC 10</strong></span> with a Survival check. Success lets you move up to <span style="color: PaleTurquoise"><strong>one-half your speed</strong></span> while hunting and foraging. No food or water supplies are needed or expended then. </p><p>You can gain <strong><span style="color: LightBlue">a +2 bonus on all saving throws against severe weathe</span></strong>r while <span style="color: MediumTurquoise"><strong><span style="color: PaleTurquoise">moving</span>,</strong></span> or gain a<strong> <span style="color: PaleTurquoise">+4 bonus</span></strong> if you <strong><span style="color: LightBlue">remain stationary</span></strong> by making a<strong><span style="color: LightBlue"> DC 15</span></strong> Survival check. </p><p></p><p>Another possible application is noticing natural landmarks to<strong><span style="color: MediumTurquoise"> <span style="color: PaleTurquoise">keep from getting lost</span></span></strong>. You can scan the environment to <span style="color: MediumTurquoise"><strong><span style="color: PaleTurquoise">avoid natural hazards</span>, </strong></span>such as quicksand, thin ice, and poisonous shrub blooms. You can even monitor the sky and<strong><span style="color: PaleTurquoise"> predict the weather</span></strong> 24 hours in advance or <strong><span style="color: PaleTurquoise">endure temperatures</span></strong> between -10 and 110 degrees Fahrenheit in appropriate clothing. All of these applications are succeed by beating a <span style="color: PaleTurquoise"><strong>DC 15</strong></span>. </p><p></p><p>If you are a <span style="color: LemonChiffon"><strong>ranger</strong> </span>or gained the <strong><span style="color: LemonChiffon">Track </span></strong>ability from a background, you can also find and follow the tracks left behind by others. You cannot follow tracks of those under the effect of the <strong><span style="color: LemonChiffon"><em>pass without trace</em></span></strong> spell unless you are under the effect the<span style="color: LemonChiffon"> <strong><em>retrace</em></strong></span> spell which returns the footprints and broken branches back to their unhidden state.</p><p></p><p>You may typically grant the same bonus to <strong><span style="color: PaleTurquoise">one other character for every 1 point</span></strong> by which your Survival check result exceeds the DC. Basic Survival checks usual <span style="color: PaleTurquoise"><strong>occur each day </strong></span>in the wilderness or whenever a hazard presents itself. When using Survival to track a character or animal, checks are made according to distance.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5901305, member: 63508"] I guess the indent color makes bolder not dramatic enough. My intent is that if you read it straight, it reads as nice fluffy prose. But it you are just skimming for the specifics; the range, area, effects, and damage are all bolded. [I][B]Fireball (3rd level Arcane Spell)[/B] After spending [COLOR=DeepSkyBlue][B]an action[/B][/COLOR] to cast the fireball spell, a glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining [COLOR=DeepSkyBlue][B]the range of 400ft[/B][/COLOR], blossoms into an explosion of flame that detonates with a low roar. Every creature and unattended object within [COLOR=Lime][B]the 20-ft.-radius spread[/B][/COLOR] of the explosion is dealt [COLOR=Lime][B]5d6 fire damage[/B][/COLOR] unless they make a [B][COLOR=Lime]Dexterity saving throw for half damage.[/COLOR] [/B] The explosion creates almost no pressure. It does, however, set fire to combustibles and can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the fireball spell is prepared at a higher spell slot than 3rd, it [COLOR=Lime][B]deals an additional 2d6 fire damage per level[/B][/COLOR] higher than the 3rd.[/I] [B] Survival (Skill)[/B] Survival is your ability to ability to keep yourself and others safe and well while it the wild. It is a common skill for barbarians, rangers, and druids as many take the [COLOR=LemonChiffon][B]Pathfinder, Savage, Hunter, Tracker, or Primal[/B][/COLOR] themes. Those who spend large swaths of time in the wilderness are often seen with the Survival skill to deal with the thick forests or harsh deserts. You can [COLOR=PaleTurquoise][B]get along with the wild[/B][/COLOR] by making a simple [COLOR=PaleTurquoise][B]DC 10[/B][/COLOR] with a Survival check. Success lets you move up to [COLOR=PaleTurquoise][B]one-half your speed[/B][/COLOR] while hunting and foraging. No food or water supplies are needed or expended then. You can gain [B][COLOR=LightBlue]a +2 bonus on all saving throws against severe weathe[/COLOR][/B]r while[COLOR=Cyan] [/COLOR][COLOR=MediumTurquoise][B][COLOR=PaleTurquoise]moving[/COLOR],[/B][/COLOR] or gain a[B] [COLOR=PaleTurquoise]+4 bonus[/COLOR][/B][COLOR=LightBlue] [/COLOR]if you [B][COLOR=LightBlue]remain stationary[/COLOR][/B] by making a[B][COLOR=LightBlue] DC 15[/COLOR][/B] Survival check. Another possible application is noticing natural landmarks to[B][COLOR=MediumTurquoise] [COLOR=PaleTurquoise]keep from getting lost[/COLOR][/COLOR][/B]. You can scan the environment to [COLOR=MediumTurquoise][B][COLOR=PaleTurquoise]avoid natural hazards[/COLOR], [/B][/COLOR]such as quicksand, thin ice, and poisonous shrub blooms. You can even monitor the sky and[B][COLOR=PaleTurquoise] predict the weather[/COLOR][/B] 24 hours in advance or [B][COLOR=PaleTurquoise]endure temperatures[/COLOR][/B] between -10 and 110 degrees Fahrenheit in appropriate clothing. All of these applications are succeed by beating a [COLOR=PaleTurquoise][B]DC 15[/B][/COLOR]. If you are a [COLOR=LemonChiffon][B]ranger[/B] [/COLOR]or gained the [B][COLOR=LemonChiffon]Track [/COLOR][/B]ability from a background, you can also find and follow the tracks left behind by others. You cannot follow tracks of those under the effect of the [B][COLOR=LemonChiffon][I]pass without trace[/I][/COLOR][/B] spell unless you are under the effect the[COLOR=LemonChiffon] [B][I]retrace[/I][/B][/COLOR] spell which returns the footprints and broken branches back to their unhidden state. You may typically grant the same bonus to [B][COLOR=PaleTurquoise]one other character for every 1 point[/COLOR][/B] by which your Survival check result exceeds the DC. Basic Survival checks usual [COLOR=PaleTurquoise][B]occur each day [/B][/COLOR]in the wilderness or whenever a hazard presents itself. When using Survival to track a character or animal, checks are made according to distance. [/QUOTE]
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