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Time to divide loot, treasure, items….
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<blockquote data-quote="Lorithen" data-source="post: 8909677" data-attributes="member: 6674619"><p>Definitely a very different gaming style. We're doing a highly-modified 1e, with no "adventure paths" per se. The DM might design a set of two or three adventures that follow and relate to each other, but you would only gain 2 or 3 levels from those (at most). The longest set of connected adventures I've seen in our 41 yr long campaign was a set of 5 adventures ("The Frost Keys Saga"), where my character (a Cleric) started at 6th level and at the end of the 5th adventure in the series was 7th level. The lowest level party member, a Ranger, started "The Frost Keys Saga" at 3rd level and ended at 5th.</p><p></p><p>The speed of advancement is different as well. Your campaign: usually two years to get from 1st to 16th/17th level? After 37 adventures (389 sessions), this Cleric of mine that I mentioned is now 13th level (tied with 3 other characters for highest level ever reached in the campaign) and it has taken me a total of the equivalent of about 25 years of game-play (not sequentially -- I've also played other characters at times while this one was doing non-adventuring stuff or was dead; and in half those years, her party's sessions weren't weekly).</p><p></p><p>So, I can certainly see how in shorter campaigns where all characters are on one adventure path, one doesn't need a treasury division system like ours (spreadsheet, item values determined, total value divided into "shares", etc.) like in a much longer "open ended" campaign with multiple characters running around all over the place and switching from one party to another over the years.</p></blockquote><p></p>
[QUOTE="Lorithen, post: 8909677, member: 6674619"] Definitely a very different gaming style. We're doing a highly-modified 1e, with no "adventure paths" per se. The DM might design a set of two or three adventures that follow and relate to each other, but you would only gain 2 or 3 levels from those (at most). The longest set of connected adventures I've seen in our 41 yr long campaign was a set of 5 adventures ("The Frost Keys Saga"), where my character (a Cleric) started at 6th level and at the end of the 5th adventure in the series was 7th level. The lowest level party member, a Ranger, started "The Frost Keys Saga" at 3rd level and ended at 5th. The speed of advancement is different as well. Your campaign: usually two years to get from 1st to 16th/17th level? After 37 adventures (389 sessions), this Cleric of mine that I mentioned is now 13th level (tied with 3 other characters for highest level ever reached in the campaign) and it has taken me a total of the equivalent of about 25 years of game-play (not sequentially -- I've also played other characters at times while this one was doing non-adventuring stuff or was dead; and in half those years, her party's sessions weren't weekly). So, I can certainly see how in shorter campaigns where all characters are on one adventure path, one doesn't need a treasury division system like ours (spreadsheet, item values determined, total value divided into "shares", etc.) like in a much longer "open ended" campaign with multiple characters running around all over the place and switching from one party to another over the years. [/QUOTE]
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