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Time Travel and forced time paradoxes
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<blockquote data-quote="Tony Vargas" data-source="post: 6951956" data-attributes="member: 996"><p>A nice Twilight Zoney time-travel tale can go one of two ways when you mess with the past:</p><p></p><p>1) Immutable Fate. Your intervention created exactly the world you left, since it already happened. When they get back, they find all the same religions that existed before, but if they look into the inner mysteries of some of them, they find they were built up around or incorporated the seeds the characters had sown in the past. For a darker twist, the followers they recruited were purged as heretics, the event written out of history - but for the warning of their return, upon which, they are all tried for heresy. </p><p></p><p>2) Butterfly Effect. You slightest intervention has ramifications that snowball, creating a different present. The cults they started expanded, conquered the world, turned on eachother, and brought about an apocalypse, for instance, would be a mild example. Or maybe they return to a world ruled by mind flayers.</p><p></p><p></p><p>Coincidentally, I just ran a time-loop 'paradox,' but the time-travel was the denouement. The party recovered a time-travel artifact that had been hidden away, it took them back in time to the moment it was hidden and they were incorporated, in temporal stasis, into the trap/puzzle they had to solve to get it. Of course, once the item disappeared into the past (with them), they were all released from stasis.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6951956, member: 996"] A nice Twilight Zoney time-travel tale can go one of two ways when you mess with the past: 1) Immutable Fate. Your intervention created exactly the world you left, since it already happened. When they get back, they find all the same religions that existed before, but if they look into the inner mysteries of some of them, they find they were built up around or incorporated the seeds the characters had sown in the past. For a darker twist, the followers they recruited were purged as heretics, the event written out of history - but for the warning of their return, upon which, they are all tried for heresy. 2) Butterfly Effect. You slightest intervention has ramifications that snowball, creating a different present. The cults they started expanded, conquered the world, turned on eachother, and brought about an apocalypse, for instance, would be a mild example. Or maybe they return to a world ruled by mind flayers. Coincidentally, I just ran a time-loop 'paradox,' but the time-travel was the denouement. The party recovered a time-travel artifact that had been hidden away, it took them back in time to the moment it was hidden and they were incorporated, in temporal stasis, into the trap/puzzle they had to solve to get it. Of course, once the item disappeared into the past (with them), they were all released from stasis. [/QUOTE]
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Time Travel and forced time paradoxes
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