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Time Travel in yourgame?
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<blockquote data-quote="Umbran" data-source="post: 7449139" data-attributes="member: 177"><p>Yes, this one can be tricky.</p><p></p><p>It would be wise to set up several ways this statement could be true. One is "we kill each other". Another is, "you spared my life (or I owed you some other great debt) and this is when that comes due".</p><p></p><p>Okay, time for another very fun bit of time-travel shenanigans. The PCs find a tome of great age, written in a tongue that they can barely decypher (or, if translation magics are used, the resulting phrasing is awkward and archaic, because it is a dead tongue nobody living speaks, giving the magic little to work with). It describes a group of adventurers and their exploits. Except... the adventurers are clearly... the party! No given names are used, but the descriptions are clear - The dwarven paladin of <god>, the wielder of wild magics, the priestess of the Moon, and so on. They have found prophecy about themselves! They go about using the information to inform their adventures....</p><p></p><p>In reality, the book is a history. The book is about distant ancestors of the PCs, who before they retired worked magics to bring their descendants together if a time of great need arose. </p><p></p><p>(Yes, it is time travel shenanigans - it is just that the only time travel is forward at the rate of one year per year <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> )</p></blockquote><p></p>
[QUOTE="Umbran, post: 7449139, member: 177"] Yes, this one can be tricky. It would be wise to set up several ways this statement could be true. One is "we kill each other". Another is, "you spared my life (or I owed you some other great debt) and this is when that comes due". Okay, time for another very fun bit of time-travel shenanigans. The PCs find a tome of great age, written in a tongue that they can barely decypher (or, if translation magics are used, the resulting phrasing is awkward and archaic, because it is a dead tongue nobody living speaks, giving the magic little to work with). It describes a group of adventurers and their exploits. Except... the adventurers are clearly... the party! No given names are used, but the descriptions are clear - The dwarven paladin of <god>, the wielder of wild magics, the priestess of the Moon, and so on. They have found prophecy about themselves! They go about using the information to inform their adventures.... In reality, the book is a history. The book is about distant ancestors of the PCs, who before they retired worked magics to bring their descendants together if a time of great need arose. (Yes, it is time travel shenanigans - it is just that the only time travel is forward at the rate of one year per year :p ) [/QUOTE]
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