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<blockquote data-quote="Rystil Arden" data-source="post: 2149260" data-attributes="member: 29014"><p>I have some success stories.</p><p></p><p>In one campaign, the characters encountered a ruined town full of ghosts, and they ran away from the powerful construct guardian who they awakened to a salvo of attack spells. I was fairly confident that I could control these guys without saying a word, so I sent them into the past. They met the creator of the artifact for which they were searching in the present, but I needed to have one PC, who I knew would go for such a thing, found the city. Sure enough, he got bored of all the mages chatting and went down from the floating city to the surface to found an Empire, all with no prompting (his capitol would become the ruined city). Then the PCs beat a lich and discovered a partially completed construct and a golem manual, so the arcanist completed Galatea, whom they had met in the future as the guardian of the ruined city. Now the PC who created the small kingdom wants to resurrect it in the future, but the problem is that the only followers he has now are ghosts in the one ruined city, and another nation claims sovereignty over the land, having legitimately held it for thousands of years.</p><p></p><p></p><p>In another campaign, widespread confusion occurred when the PC who is the hero that is supposed to seal away some power was beaten to the punch by someone else who was seemingly legitimate, several times. It turns out that his great-great-great-etc granddaughter was sent back 10,000 years while trying to do the same thing in the future, and she didn't realise it. Then the same effect transported the hero to the past when he had sealed 7 of the 8 seals, bringing to the time of the ancient race who created the gods as an experiment. That's where they are now.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2149260, member: 29014"] I have some success stories. In one campaign, the characters encountered a ruined town full of ghosts, and they ran away from the powerful construct guardian who they awakened to a salvo of attack spells. I was fairly confident that I could control these guys without saying a word, so I sent them into the past. They met the creator of the artifact for which they were searching in the present, but I needed to have one PC, who I knew would go for such a thing, found the city. Sure enough, he got bored of all the mages chatting and went down from the floating city to the surface to found an Empire, all with no prompting (his capitol would become the ruined city). Then the PCs beat a lich and discovered a partially completed construct and a golem manual, so the arcanist completed Galatea, whom they had met in the future as the guardian of the ruined city. Now the PC who created the small kingdom wants to resurrect it in the future, but the problem is that the only followers he has now are ghosts in the one ruined city, and another nation claims sovereignty over the land, having legitimately held it for thousands of years. In another campaign, widespread confusion occurred when the PC who is the hero that is supposed to seal away some power was beaten to the punch by someone else who was seemingly legitimate, several times. It turns out that his great-great-great-etc granddaughter was sent back 10,000 years while trying to do the same thing in the future, and she didn't realise it. Then the same effect transported the hero to the past when he had sealed 7 of the 8 seals, bringing to the time of the ancient race who created the gods as an experiment. That's where they are now. [/QUOTE]
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