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Time Travel
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<blockquote data-quote="Napftor" data-source="post: 2152315" data-attributes="member: 617"><p>I've had great success with time travel. It's a lot of fun. In our 2e FR campaign, the PCs went back in time to stop a wizard from breaking a staff of power (or magi, can't remember). This act slew numerous mind flayers and caused certain precious stones to become psionically "charged" (causing races to hate other races in the present day). The PCs stopped the wizard and returned to the present victorious with only a few minor things changed in the present.</p><p></p><p>In our current FR campaign, the PCs were sent accidentally to a possible future where Orcus' minions had taken over everything and chaos reigned supreme (Orcus being the current BBEG). The party's plan of action from the present was shown to be a bad idea as the PCs died in the future. When they did perish in a dramatic explosion, the item responsible for sending them to the future in the first place was also destroyed, which reset the party, and they were safe in the present--but with the knowledge that their plans would fail. As a result, they've embarked on a new plan which is yielding more success.</p><p></p><p>I usually work some time travel element into my campaigns because I just love the subject. In fact, I'm about to sign a deal to bring a time travel sourcebook into the market. Look for <em>Temporality</em> later in '05 in pdf and print forms if all goes well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Napftor, post: 2152315, member: 617"] I've had great success with time travel. It's a lot of fun. In our 2e FR campaign, the PCs went back in time to stop a wizard from breaking a staff of power (or magi, can't remember). This act slew numerous mind flayers and caused certain precious stones to become psionically "charged" (causing races to hate other races in the present day). The PCs stopped the wizard and returned to the present victorious with only a few minor things changed in the present. In our current FR campaign, the PCs were sent accidentally to a possible future where Orcus' minions had taken over everything and chaos reigned supreme (Orcus being the current BBEG). The party's plan of action from the present was shown to be a bad idea as the PCs died in the future. When they did perish in a dramatic explosion, the item responsible for sending them to the future in the first place was also destroyed, which reset the party, and they were safe in the present--but with the knowledge that their plans would fail. As a result, they've embarked on a new plan which is yielding more success. I usually work some time travel element into my campaigns because I just love the subject. In fact, I'm about to sign a deal to bring a time travel sourcebook into the market. Look for [i]Temporality[/i] later in '05 in pdf and print forms if all goes well. :) [/QUOTE]
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