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<blockquote data-quote="Vlos" data-source="post: 1253423" data-attributes="member: 15447"><p>I once ran a campaign where that is how I actually introduced the players.</p><p></p><p>They awoke in a field stripped of any magic items (magic items interrupted the time field) with only a note with some names and such.</p><p></p><p>After a bit of remebering they were sent back in time by a powerful wizard to locate an object. The object was lost in time, and the time period was its last recorded history.</p><p></p><p>They travelled about looking for the item. They were low level so they couldn't influence too much, but they did learn a lot which was basically the history of the world. They located the item which was being shipped over an ocean when the ship was attacked by mermen (who wanted the artifact). </p><p></p><p>The time travel spell was such that it had a contingency when a player died he returned to the present. So if a player died he was basically out of the sessions. They all died in the ship attack. But they knew alot about the world history which and the reason and approximate location of the lost artifact.</p><p></p><p>When they returned to the present they went to cities where they had previously been but they were named different, usually after the ruler of the timer period that they had gone back to. So again adding further depth to the history for them.</p><p></p><p>Worked out well being they were low level enough that they couldn't change the world.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1253423, member: 15447"] I once ran a campaign where that is how I actually introduced the players. They awoke in a field stripped of any magic items (magic items interrupted the time field) with only a note with some names and such. After a bit of remebering they were sent back in time by a powerful wizard to locate an object. The object was lost in time, and the time period was its last recorded history. They travelled about looking for the item. They were low level so they couldn't influence too much, but they did learn a lot which was basically the history of the world. They located the item which was being shipped over an ocean when the ship was attacked by mermen (who wanted the artifact). The time travel spell was such that it had a contingency when a player died he returned to the present. So if a player died he was basically out of the sessions. They all died in the ship attack. But they knew alot about the world history which and the reason and approximate location of the lost artifact. When they returned to the present they went to cities where they had previously been but they were named different, usually after the ruler of the timer period that they had gone back to. So again adding further depth to the history for them. Worked out well being they were low level enough that they couldn't change the world. [/QUOTE]
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