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<blockquote data-quote="MaxKaladin" data-source="post: 1253590" data-attributes="member: 1196"><p>Been there, done that, got the t-shirt.</p><p></p><p>In college I had my players live through the fall of Netheril in a "barbarian" kingdom on the outskirts of Netheril proper. They went out to loot one of the crashed flying cities and ended up getting caught in a stasis trap the wizard had set up to catch thieves. It was set up to keep intruders in stasis until the wizard came to get them out. Problem was that the wizard wasn't there to do that anymore. They didn't get out until magic went haywire during the Time of Troubles and it made the stasis magic go screwy. </p><p></p><p>They went back to their old homeland (Llorkh in "the North") and found it under the domination of some really evil folks (The Zhentarim). They also found that there were legends about them where their first adventures had been blown vastly out of proportion into deeds worthy of great heros. Taking out some orc raiders got turned into singlehandedly slaughtering a whole horde and that sort of thing. There was also a prophecy that they had disappeared and would return when the kingdom needed them the most. When they showed up, they found all these people expecting great things of them, but the problem was they couldn't live up to their reputations. Much fun ensued and then we graduated.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 1253590, member: 1196"] Been there, done that, got the t-shirt. In college I had my players live through the fall of Netheril in a "barbarian" kingdom on the outskirts of Netheril proper. They went out to loot one of the crashed flying cities and ended up getting caught in a stasis trap the wizard had set up to catch thieves. It was set up to keep intruders in stasis until the wizard came to get them out. Problem was that the wizard wasn't there to do that anymore. They didn't get out until magic went haywire during the Time of Troubles and it made the stasis magic go screwy. They went back to their old homeland (Llorkh in "the North") and found it under the domination of some really evil folks (The Zhentarim). They also found that there were legends about them where their first adventures had been blown vastly out of proportion into deeds worthy of great heros. Taking out some orc raiders got turned into singlehandedly slaughtering a whole horde and that sort of thing. There was also a prophecy that they had disappeared and would return when the kingdom needed them the most. When they showed up, they found all these people expecting great things of them, but the problem was they couldn't live up to their reputations. Much fun ensued and then we graduated. [/QUOTE]
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