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<blockquote data-quote="Elder James" data-source="post: 1254332" data-attributes="member: 14789"><p>The only time travel event I have experienced in an RPG was a quite interesting one. The GM had already run three set adventures in the campaign, and we had settled in with our characters, and their place in the world.</p><p></p><p>When the GM started the 4th adventure, he gave us a little preamble, and then described us and the world around us, and we were a little confused because he was describing something else completely. We were suddenly in an occupied territory and we were rebels fighting against a tyrannical oppresser, and the GM explained to us that this (as far as our characters were concerned) is what had been happening all along. Our previous adventures had suddenly never happened!</p><p></p><p>It was explained to us by a wise old sage that the BBEG had actually already travelled back in time and changed a specfic number of events that completely changed the power balance in our gameworld.</p><p></p><p>Our party was then sent back in time in order to prevent the BBEG from completing his tasks, after which point we would be automatically returned to our own time (and the world would go back to how it was supposed to be). </p><p></p><p>We were also presented with special talismans that would, when we rectified the changes, allow our original memories to return upon returning to the present day.</p><p></p><p>While we did succeed in putting things right in the past, my character ended up losing his talisman in a fight, so when we returned to the present day his memories where of a world that had suddenly never existed.</p><p></p><p>Lots of fun, I can tell you. But it involved a lot of preparation on the part of the GM to ensure that things ran smoothly.</p></blockquote><p></p>
[QUOTE="Elder James, post: 1254332, member: 14789"] The only time travel event I have experienced in an RPG was a quite interesting one. The GM had already run three set adventures in the campaign, and we had settled in with our characters, and their place in the world. When the GM started the 4th adventure, he gave us a little preamble, and then described us and the world around us, and we were a little confused because he was describing something else completely. We were suddenly in an occupied territory and we were rebels fighting against a tyrannical oppresser, and the GM explained to us that this (as far as our characters were concerned) is what had been happening all along. Our previous adventures had suddenly never happened! It was explained to us by a wise old sage that the BBEG had actually already travelled back in time and changed a specfic number of events that completely changed the power balance in our gameworld. Our party was then sent back in time in order to prevent the BBEG from completing his tasks, after which point we would be automatically returned to our own time (and the world would go back to how it was supposed to be). We were also presented with special talismans that would, when we rectified the changes, allow our original memories to return upon returning to the present day. While we did succeed in putting things right in the past, my character ended up losing his talisman in a fight, so when we returned to the present day his memories where of a world that had suddenly never existed. Lots of fun, I can tell you. But it involved a lot of preparation on the part of the GM to ensure that things ran smoothly. [/QUOTE]
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