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Time Travel..
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<blockquote data-quote="Bodah" data-source="post: 922773" data-attributes="member: 6711"><p>Recently I've begun constructing several plots based around a feature on the wizards website.. one of the FR perilous gateway features. This particular one dealt with a portal constructed by the Netherse that enabled travel back through time. While these plot lines are going very well in both campaigns I am running it, worries me a bit. Time travel is a touchy subject in any setting, especially in a Fantasy one. It opens a whole new can of worms when it comes to consequences and that sort of thing. Now, keep in mind this particular gateway only allows for travel back in time, so that helps a bit.. but it can still lead to serious problems and just plain confusing stuff, as is the case when it comes to time travel in general. Paradox's and that sort of thing could be common and become a real pain and perhaps even cause more trouble in the plot then they do enrich it.</p><p></p><p>My question is this: Have any of you ran or played in games involving time travel as a heavy element in the story? If so, how was it run? how did it turn out? and can you give me any pointers?</p></blockquote><p></p>
[QUOTE="Bodah, post: 922773, member: 6711"] Recently I've begun constructing several plots based around a feature on the wizards website.. one of the FR perilous gateway features. This particular one dealt with a portal constructed by the Netherse that enabled travel back through time. While these plot lines are going very well in both campaigns I am running it, worries me a bit. Time travel is a touchy subject in any setting, especially in a Fantasy one. It opens a whole new can of worms when it comes to consequences and that sort of thing. Now, keep in mind this particular gateway only allows for travel back in time, so that helps a bit.. but it can still lead to serious problems and just plain confusing stuff, as is the case when it comes to time travel in general. Paradox's and that sort of thing could be common and become a real pain and perhaps even cause more trouble in the plot then they do enrich it. My question is this: Have any of you ran or played in games involving time travel as a heavy element in the story? If so, how was it run? how did it turn out? and can you give me any pointers? [/QUOTE]
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