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Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
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<blockquote data-quote="tomBitonti" data-source="post: 7756160" data-attributes="member: 13107"><p>There are some nuances here I think which are worth noting:</p><p></p><p>D&D, once you add in level loss and ability loss, becomes a hybrid system, since these losses bring a corresponding loss of effectiveness. (And can be a bit broken. Some creatures, for example, shadows, can be more lethal than is appropriate for their rating.)</p><p></p><p>Even using just hit points, when characters face high damage opponents, they will shy away from a fight once their hit point buffer diminishes to below the expected damage. This has a similar effect to shying away due to loss of effectiveness.</p><p></p><p>Sunder can be looked at as a Death Spiral type mechanic. Breaking a character's weapon can dramatically reduce their effectiveness.</p><p></p><p>I'm thinking, a part of the problem of Death Spiral mechanics is their implementation: Say, if the spiral winds too quickly to a point where a character is negligibly effective. One of the ways that can happen is when the spiral takes away too many options from a character.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7756160, member: 13107"] There are some nuances here I think which are worth noting: D&D, once you add in level loss and ability loss, becomes a hybrid system, since these losses bring a corresponding loss of effectiveness. (And can be a bit broken. Some creatures, for example, shadows, can be more lethal than is appropriate for their rating.) Even using just hit points, when characters face high damage opponents, they will shy away from a fight once their hit point buffer diminishes to below the expected damage. This has a similar effect to shying away due to loss of effectiveness. Sunder can be looked at as a Death Spiral type mechanic. Breaking a character's weapon can dramatically reduce their effectiveness. I'm thinking, a part of the problem of Death Spiral mechanics is their implementation: Say, if the spiral winds too quickly to a point where a character is negligibly effective. One of the ways that can happen is when the spiral takes away too many options from a character. Thx! TomB [/QUOTE]
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Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
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