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Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 7756189" data-attributes="member: 29398"><p>That's certainly one way to do it...and works fine once 10% becomes a meaningful number. Just not sure how to work it at very low level when most PCs still have single-digit h.p. - maybe the staggered point is the greater of 10% or a flat number... 2? 3?</p><p></p><p>Agreed up to here, I think; though the "Haven" could simply be a cleared-out part of the dungeon, or a camp on the surface.</p><p></p><p>This has nothing to do with anything I'm saying.</p><p></p><p>Why doesn't this work even without all three of those assumptions? Replace dungeon with city or wilderness or ocean or foreign plane. Replace Haven with inn room or hidden campsite or ship or wherever. Replace the rotating gang of players with the same stable weekly group of 4 or 5 plus a DM. None of this prevents stopping and resting while the injured recover.</p><p></p><p>The only things that can prevent injury recovery are:</p><p></p><p>in-game: a severe time crunch in the plotline, where the PCs just don't have time to recover and still beat the deadline (an overused trope IMO)</p><p>out-of-game: impatient players and-or DM.</p><p></p><p>Did anybody other than Gygax ever in fact play the game this way after about 1980?</p><p></p><p>And did anyone other than Gygax ever in fact follow his suggestion that real time = game time when away from the table? For that matter, did he?</p><p></p><p>IME the game-story-party picks up next session exactly where it left off this session, with no in-game time having passed at all. Waiting a week in-game can be done in 5 minutes real time unless a) wandering monsters are an issue and-or b) the PCs find something else to do (which usually involves internal bickering) in the meantime.</p><p></p><p>Also, in true old-school gaming you'd always have a hench or three with you anyway, so you could - if your PC really was down for the count - play one of those. Same thing you'd do if your PC died a half-hour in. </p><p></p><p>Lan-"going back to town to recover is just the same as going back to town to recruit, only without the funeral expenses"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7756189, member: 29398"] That's certainly one way to do it...and works fine once 10% becomes a meaningful number. Just not sure how to work it at very low level when most PCs still have single-digit h.p. - maybe the staggered point is the greater of 10% or a flat number... 2? 3? Agreed up to here, I think; though the "Haven" could simply be a cleared-out part of the dungeon, or a camp on the surface. This has nothing to do with anything I'm saying. Why doesn't this work even without all three of those assumptions? Replace dungeon with city or wilderness or ocean or foreign plane. Replace Haven with inn room or hidden campsite or ship or wherever. Replace the rotating gang of players with the same stable weekly group of 4 or 5 plus a DM. None of this prevents stopping and resting while the injured recover. The only things that can prevent injury recovery are: in-game: a severe time crunch in the plotline, where the PCs just don't have time to recover and still beat the deadline (an overused trope IMO) out-of-game: impatient players and-or DM. Did anybody other than Gygax ever in fact play the game this way after about 1980? And did anyone other than Gygax ever in fact follow his suggestion that real time = game time when away from the table? For that matter, did he? IME the game-story-party picks up next session exactly where it left off this session, with no in-game time having passed at all. Waiting a week in-game can be done in 5 minutes real time unless a) wandering monsters are an issue and-or b) the PCs find something else to do (which usually involves internal bickering) in the meantime. Also, in true old-school gaming you'd always have a hench or three with you anyway, so you could - if your PC really was down for the count - play one of those. Same thing you'd do if your PC died a half-hour in. Lan-"going back to town to recover is just the same as going back to town to recruit, only without the funeral expenses"-efan [/QUOTE]
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