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Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
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<blockquote data-quote="The Crimson Binome" data-source="post: 7756193" data-attributes="member: 6775031"><p>I'm in favor of classic TTB, because it's very efficient in terms of narrative-impact-per-bookkeeping. You lose out on granularity, of course, but the ease-of-use more than outweighs that.</p><p></p><p>One big danger of TTB is when some people assume it doesn't model physical injury at all (rather than modeling it abstractly, and not worrying about minor mechanical interactions). A game needs to be able to model injury, though, because it's implausible to go through so many dangerous situations without anyone getting shot or stabbed to a non-fatal degree. So they try to "fix" the HP mechanic by adding a separate mechanic for tracking physical wounds, which entirely defeats the point of using abstract HP in the first place, because now the HP mechanic isn't modeling anything narratively important. If you want to track wounds, then you've lost the benefit of using HP, so you might as well <em>only</em> track wounds.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7756193, member: 6775031"] I'm in favor of classic TTB, because it's very efficient in terms of narrative-impact-per-bookkeeping. You lose out on granularity, of course, but the ease-of-use more than outweighs that. One big danger of TTB is when some people assume it doesn't model physical injury at all (rather than modeling it abstractly, and not worrying about minor mechanical interactions). A game needs to be able to model injury, though, because it's implausible to go through so many dangerous situations without anyone getting shot or stabbed to a non-fatal degree. So they try to "fix" the HP mechanic by adding a separate mechanic for tracking physical wounds, which entirely defeats the point of using abstract HP in the first place, because now the HP mechanic isn't modeling anything narratively important. If you want to track wounds, then you've lost the benefit of using HP, so you might as well [I]only[/I] track wounds. [/QUOTE]
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Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs
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