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General Tabletop Discussion
Character Builds & Optimization
Tips for Dragon Disciple build?
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<blockquote data-quote="Zephyrus" data-source="post: 1866412" data-attributes="member: 8728"><p>Thanee's right. DD's are better fighters than they are casters but their are work arounds (sorta). I've got two versions I'd like to try in game</p><p></p><p>One a Fighter/Bard with the Education and Combat Reflexes and weilding a Glaive or Lucern Hammer (the latter if using the weapon group rules). It is somewhat amusing to have a Bard with around 10 0-Lvl spells a day (read & detect magic anyone?)</p><p></p><p>The other is more recent design and I'm curious how well it would work out is a straight sorcerer. Likly a human using the Draconic Heritage feats from Complete Arcane. Making use of Arcane strike and the Draconic Heritage Feats as a way of burning the spells up. However several of the heritage feats would eventually be pointless once appothesis is attained. </p><p></p><p>Going as a monk is a great way of doing it (I think the revised version exectually expects/prefers that route). Shield makes a good spell and true strike is often a goody too. </p><p></p><p>The new Warmage alternate class could make for a great Dragon Disciple as well and gives a much more vertsitle range of spells to work with. Combined with a Good Intellegence (and Half Dragon eventually gives you a boost to INT) Warmage Edge will help your damage potential. Cast in light armor and upto Medium Armor with Battlecaster, even potentially upto heavy with enough levels in Warmage and Battlecaster feat. </p><p></p><p>As basically a 10-Level Half Dragon Class (plus some) a melee fighter would likly be best as you'll maximize the strength benefits. Armor is likly going to be your biggest problem because of arcane spell failure so Warmage, Bard or Monk make good work arounds. Monk however is still limited to your wisdom bonus and relies on having exceptional scores which as it stands your gonna want several! Great DEX for AC, Good STR for damage and accuracy in melee, Decent CON for survivability, A minimum CHA to cast your spells or a high CHA to make your save DC's better. Decent INT for skill points and if a Monk a Great WIS as well. </p><p></p><p>okay I think I rambled a bit much. Anways that should give you plenty of food for thought.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1866412, member: 8728"] Thanee's right. DD's are better fighters than they are casters but their are work arounds (sorta). I've got two versions I'd like to try in game One a Fighter/Bard with the Education and Combat Reflexes and weilding a Glaive or Lucern Hammer (the latter if using the weapon group rules). It is somewhat amusing to have a Bard with around 10 0-Lvl spells a day (read & detect magic anyone?) The other is more recent design and I'm curious how well it would work out is a straight sorcerer. Likly a human using the Draconic Heritage feats from Complete Arcane. Making use of Arcane strike and the Draconic Heritage Feats as a way of burning the spells up. However several of the heritage feats would eventually be pointless once appothesis is attained. Going as a monk is a great way of doing it (I think the revised version exectually expects/prefers that route). Shield makes a good spell and true strike is often a goody too. The new Warmage alternate class could make for a great Dragon Disciple as well and gives a much more vertsitle range of spells to work with. Combined with a Good Intellegence (and Half Dragon eventually gives you a boost to INT) Warmage Edge will help your damage potential. Cast in light armor and upto Medium Armor with Battlecaster, even potentially upto heavy with enough levels in Warmage and Battlecaster feat. As basically a 10-Level Half Dragon Class (plus some) a melee fighter would likly be best as you'll maximize the strength benefits. Armor is likly going to be your biggest problem because of arcane spell failure so Warmage, Bard or Monk make good work arounds. Monk however is still limited to your wisdom bonus and relies on having exceptional scores which as it stands your gonna want several! Great DEX for AC, Good STR for damage and accuracy in melee, Decent CON for survivability, A minimum CHA to cast your spells or a high CHA to make your save DC's better. Decent INT for skill points and if a Monk a Great WIS as well. okay I think I rambled a bit much. Anways that should give you plenty of food for thought. [/QUOTE]
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