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<blockquote data-quote="Fanaelialae" data-source="post: 6931983" data-attributes="member: 53980"><p>It's not an issue when the players are making saving throws, but when I have a large group of monsters inside a damaging area of effect it tends to take me a considerable amount of time to resolve it. Longer than I feel it ideally ought to. I'm hoping that some others here have come up with tricks for resolving AoEs more efficiently.</p><p></p><p>What I typically do is roll for each creature, tallying the number of saves I've rolled on one hand while trying to track failed saves in my head. Needless to say, I'm never fully certain that I'm accurately applying the correct amount of damage to the correct creature. There have even been times when a distraction occurred and I lost count of the failed saves completely. I'm terrible when it comes to multitasking.</p><p></p><p>The only tip I have to offer is to ask players to roll damage before you roll monster saving throws. Any creatures whose hit points are equal to or less than half damage (after accounting for factors like resistance) can be eliminated immediately, since they will die irrespective of the roll.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6931983, member: 53980"] It's not an issue when the players are making saving throws, but when I have a large group of monsters inside a damaging area of effect it tends to take me a considerable amount of time to resolve it. Longer than I feel it ideally ought to. I'm hoping that some others here have come up with tricks for resolving AoEs more efficiently. What I typically do is roll for each creature, tallying the number of saves I've rolled on one hand while trying to track failed saves in my head. Needless to say, I'm never fully certain that I'm accurately applying the correct amount of damage to the correct creature. There have even been times when a distraction occurred and I lost count of the failed saves completely. I'm terrible when it comes to multitasking. The only tip I have to offer is to ask players to roll damage before you roll monster saving throws. Any creatures whose hit points are equal to or less than half damage (after accounting for factors like resistance) can be eliminated immediately, since they will die irrespective of the roll. [/QUOTE]
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