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Tips for running an episodic campaign?
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<blockquote data-quote="Ry" data-source="post: 3065968" data-attributes="member: 8314"><p>The complications you're describing have to come out in the course of the adventure - otherwise it's just endless frustration. </p><p></p><p>What I'd recommend though, is breaking up the McGuffin, and have the players working to reassemble it - or at least recover the pieces which are powerful in and of themselves. Just when they start getting it together theirs can be stolen, or bits they entrust to other parties can be stolen. Makes for ongoing but not without progress - and the fact that bits are taken away is a natural reaction of the villainous forces to all these things being in one place. In fact, you might make it so that various forces know how to pinpoint these McGuffins when multiple ones are stored together, to justify the players dropping them off at friendly strongholds. I.e. "do you want a big red sign saying - Fiends, please eat me" on you?</p></blockquote><p></p>
[QUOTE="Ry, post: 3065968, member: 8314"] The complications you're describing have to come out in the course of the adventure - otherwise it's just endless frustration. What I'd recommend though, is breaking up the McGuffin, and have the players working to reassemble it - or at least recover the pieces which are powerful in and of themselves. Just when they start getting it together theirs can be stolen, or bits they entrust to other parties can be stolen. Makes for ongoing but not without progress - and the fact that bits are taken away is a natural reaction of the villainous forces to all these things being in one place. In fact, you might make it so that various forces know how to pinpoint these McGuffins when multiple ones are stored together, to justify the players dropping them off at friendly strongholds. I.e. "do you want a big red sign saying - Fiends, please eat me" on you? [/QUOTE]
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Tips for running an episodic campaign?
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