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Titansgrave: The Ashes of Valkania
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<blockquote data-quote="amerigoV" data-source="post: 6674346"><p><strong>4 out of 5 rating for Titansgrave: The Ashes of Valkania</strong></p><p></p><p>The key to know is what you are getting. You get about 15 pages of the world (some history, most of which is in the show intro, and 4 city states). There is a bit on gear/character options, then the rest is the adventures. So if you have watched the show, there is a significant crossover of materials. Kinda like the original Dragonlance books and modules - a decent amount of tie between the two. There is material expanded beyond what Season 1 covered, but I do have some concerns that the just announced Season 2 will take up the rest of the story. In other words, if you watch the show there are not going to be any big surprises unless the GM takes up some alternative ideas (their own and in the book). There will be some surprises as there is other material that did not make the cut in Season 1. </p><p></p><p>The pdf is well done and bookmarked, and very evocative art. My key thoughts are as follows: </p><ul> <li data-xf-list-type="ul"> If you are looking for adventures that are "Thundarr the Barbarian-esque" and your players have not watched the show this is a very nice product. There is enough there take you in some other directions as well. You can get a good amount of playtime out of this. If you are a GM that loves to add to an existing framework you will get a lot out of this. </li> <li data-xf-list-type="ul"> If you are looking for an in-depth campaign setting (ala FR, Eberron, Greyhawk) than this is NOT the product you are looking for. There is not a formal Bestiary - just the critters in the adventure are stat'd out. Between the show and this book you can do a good amount, but the first 25 pages are more of a players guide with a good campaign attached to it. </li> </ul><p></p><p>FYI - I was looking more for the latter, but I tried to rate it on the former (ie, I tried not to punish it for what it is not). </p><p></p><p>Secondary thought that is AGE related - I do wonder if the game will break down over time. The classic HP/AC/Damage model does not come across well in modern and future settings. Its really glossed over in the show, but you can see that over time a blaster/laser has diminishing effects as HPs rise (ie, a good damage roll kills a "mook" early in the show, but hardly hurts stuff as the group gets a few levels and faces tougher things).</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6674346"] [b]4 out of 5 rating for Titansgrave: The Ashes of Valkania[/b] The key to know is what you are getting. You get about 15 pages of the world (some history, most of which is in the show intro, and 4 city states). There is a bit on gear/character options, then the rest is the adventures. So if you have watched the show, there is a significant crossover of materials. Kinda like the original Dragonlance books and modules - a decent amount of tie between the two. There is material expanded beyond what Season 1 covered, but I do have some concerns that the just announced Season 2 will take up the rest of the story. In other words, if you watch the show there are not going to be any big surprises unless the GM takes up some alternative ideas (their own and in the book). There will be some surprises as there is other material that did not make the cut in Season 1. The pdf is well done and bookmarked, and very evocative art. My key thoughts are as follows: [list] [*] If you are looking for adventures that are "Thundarr the Barbarian-esque" and your players have not watched the show this is a very nice product. There is enough there take you in some other directions as well. You can get a good amount of playtime out of this. If you are a GM that loves to add to an existing framework you will get a lot out of this. [*] If you are looking for an in-depth campaign setting (ala FR, Eberron, Greyhawk) than this is NOT the product you are looking for. There is not a formal Bestiary - just the critters in the adventure are stat'd out. Between the show and this book you can do a good amount, but the first 25 pages are more of a players guide with a good campaign attached to it. [/list] FYI - I was looking more for the latter, but I tried to rate it on the former (ie, I tried not to punish it for what it is not). Secondary thought that is AGE related - I do wonder if the game will break down over time. The classic HP/AC/Damage model does not come across well in modern and future settings. Its really glossed over in the show, but you can see that over time a blaster/laser has diminishing effects as HPs rise (ie, a good damage roll kills a "mook" early in the show, but hardly hurts stuff as the group gets a few levels and faces tougher things). [/QUOTE]
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