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Tizbiz Zeitgeist Campaign
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<blockquote data-quote="Tizbiz" data-source="post: 7135354" data-attributes="member: 6874057"><p>Session 8-2</p><p></p><p>The next morning, Carlyle is greeted by a young man who tells he brings Mr. Cippiano's Regards. The young man is acompanied by two broad-shouldered bravuras of the Familia, who present a tied-up dwarf named Eccleston to Gabriel. Auryn, on the other hand, is visited by the already well-known raven companion. Both meet at Carlyle's home and question the still tied-up dwarf over to delicious cups of coffee. Eccleston believes that the two constables are members of the Familia and is pretty afraid of their interrogation methods. After a bit of “smalltalk” he confesses that he hired the arsonist dragon boys on Porter's behalf. In addition, he can tell us the name of the former agent's taxi drivers. We finally reveal ourselves as RHC agents and let Margit transfer the dwarf to the next police station. (<span style="color: #0000FF">They called Margit for this task.</span>)</p><p></p><p>Next, we ask Tom, the taxi driver whose name was given us by Eccleston. He confirms that he has frequently driven a man named Porter, who perfectly fits our description of him, to the estate of mayor MacBannin. Surprisingly “Porter” never returned from the manor, but there has always been another person who came back and needed his service. (<span style="color: #0000FF">I tried to give the players the hint, that someone knows their “alter self” magic and that “Porter” spends some time at the mayors house.</span>) Since this sounds more than just suspicious to us (<span style="color: #008000">also, one of the persons who were driven by Tom matches the description of the “butcher” mentioned by Recklinghausen</span>), we decide to travel to the mayor's manor once more.</p><p></p><p>Since we also have some new insights to share, Carlyle writes a letter to Lord Vantrys and Auryn sends a message to Morris Dawkins, in which they both ask for meetings in the near future.</p><p></p><p>On the way to the manor we pay our druidic contact a visit and return his raven friend (<span style="color: #008000">Auryn apparently developed quite a good relationship with the bird ... after all, she did not lock him in a closet</span>). The druid tells us that Nevard is planning a big, public speech for the next day, in which he wants to reveal his vision to the citizens of Flint. We are interested in what the speech's content might be, but the druid tells us that Nevard has not told him anything yet, and that we should look out for the old Skyseer in Pine Island in the upcoming morning.</p><p></p><p>At the the mayor's manor we find out that, except for a very young butler and the gardeners, the entire "court" of MacBannin seems to have gone missing. (<span style="color: #0000FF">I did not want the adventure ending here but wanted them to be able to explore the place</span>) On request we are told that the mayor is at a meeting with the governor and that the actual butler, Cillian Creed, is currently on some sort of business trip (<span style="color: #008000">isn't it a butler's business to serve his master?</span> <span style="color: #0000FF">Well, he was dead at this point and it is a coverup story</span>). This sounds extremely suspicious (<span style="color: #008000">especially to ex-butler Carlyle</span>) and we remember that the name Cillian Creed was among the names on the list of Porter's blood test (<span style="color: #008000">there were several Cillians and several Creeds on the list, but that did not seem to be a coincidence.</span> <span style="color: #0000FF">They actually read all 150 names on that list. *evil grin*</span>). We let the young butler show us around and discover a feint smell of Nicodemus leaf and a used ashtray in the butler's room. Because of this we conclude that "Doro" must have visited this room recently. By “doing the Doro” (<span style="color: #008000">smoking leaves of Nicodemus in the closed room and looking where the smoke drafts away</span>), we manage to find a secret door leading to a small office, where we stumble across uniforms, a veteran's ring and a few diaries among other things. We realize that Creed must have been a special agent in the last Yerasol war and part of the secret "Shield of the King" unit. However, some of the diaries of the past 15 years are missing and we suspect that Doro might have taken them with him. To find out more about possible involvements of the absent mayor and additional contacts of Porter / Creed, we decide to search the house from top to bottom. While charming Auryn distracts the young, very inexperienced butler (<span style="color: #008000">and hints that Carlyle might offer him a lesson or two in "how to butler"</span>), Carlyle quietly and carefully explores the mayor's office and quarters. Unfortunately he finds nothing really incriminating, except research papers, literature and records about the Witchoil in addition to the corpse of the 3rd mayor of the Nettles, who probably died from a stroke in his secret office. (<span style="color: #0000FF">Gabriels Player startet comparing the size of the rooms and trying to find a hidden room. I quickly rewarded him with a secret room. His face was priceless when he actually found this forgotten room and rolled knowledge history to remember that the third mayor got missing. His conflict between his urge to boast about him solving the secret and the need to not reveal him snooping around was a happy moment for me.</span>)</p><p></p><p>Since the mayor's return was scheduled for the evening, we continue to explore his estate. We find greenhouses in which (<span style="color: #008000">partly poisonous</span>) plants are cultivated which could be used for the organic components of the witchoil. Also strange seems an empty shed with en elevator leading to an empty basement, where 8 busy technicians seem to disappear without a trace. (<span style="color: #0000FF">the players where drinking tea in the back of the garden when eight women came to the estate and entered the shed.</span>) We suspect a teleporter in the elevator shaft, but can find nothing except old metal rings, even if traces on the ground indicate that heavy equipment was dragged through here. Since we can not make any progress here and can not find any suitable magical traces, we decide to wait for the mayor over a cup of tea.</p><p></p><p>In the evening MacBannin returns from his visit to Governeur Stanfield. We confront him with the question of whether he has ever seen both "Porter" and his butler together in the same room. Since he obviously does not tell us the truth, we confront him with our accusation of conspiring with an enemy of the city and all of Risur. At first it seems like MacBannin wants to attack us, but Carlyle resist his initial spell and asks him for his reasons as he might understand them. (<span style="color: #0000FF">oh, again this clever patriotic speech and incredibly good diplomatic rolls.</span>) It turns out that the mayor was acting solely out of patriotic reasons and that he sees himself primarily obliged to the king. Auryn is hesitant at first, as she thinks MacBannin's means to this seemingly noble ends are completely wrong and does not want to let him get away with his deeds, but lets him clarify his position. When we reasonably explain him that we do not see any possibility that his orders could truly come from the king, as Porter wanted to charge his witch oil vials by killing innocent Risuri workers (<span style="color: #008000">who are also the citizens of the mayor's Nettles district</span>), the mayor realizes that both he and his loyalty have indeed been abused. We tell him about our investigations and he points out that he cannot give us much more information about that matter as he has been put under Geas by the people whom thought to be the king's agents. (<span style="color: #0000FF">Macbannin never told them about a geas but he could not answer certain questions so the the players suspect the above information.</span>) We take a cautious approach by asking him questions about people and organizations who may (implied by his silence) be parts of the conspiracy. We find out that the Danorans were fooled by him and Porter with the promise of making a good deal by buying some cheap factories via front men and letting certain materials “disappear” in return. However, these deals were only known to the danoran ambassador himself. Some of the materials have been used to produce Witchoil in large quantities, but we do not know exactly where and how it is made (<span style="color: #008000">we guess somewhere in the Bleak Gate</span>). He cannot tell us anything about the teleport mechanism, but can admit that he sent Porter after us onto Cauldron Hill to silence Nevard. From his non-statements, it is also clear that he had planned an attack on Nevard the next morning, and that it is now too late to call it off. He does not know of anybody in the RHC who might belong to his circle, and also vehemently denies a collaboration with the treacherous Duchess Ethelyn. Governor Stanfield and Doro, however, both remain suspicious, even if we have no proof for an involvement. MacBannin also tells us that he had originally chosen Creed as his butler because of his past as a special ops soldier. What unsettles us most is MacBannin's statement that the ultimate goal of the whole project would be the creation of a "weapon for the king" – a purpose which we certainly doubt. We wonder whether this mysterious weapon is to be used to rekindle the war between Risur and Danor (<span style="color: #008000">thus confirming our suspicion that someone might be interested in waging perpetual war</span>), or perhaps even to free Risur from its obligations to the Fey (<span style="color: #008000">by killing the sleeping Titans or the Archfey?</span>). Since we do not know how many additional parties are involved in the conspiracy/project, we can only speculate at this point. We are, however, slowly starting to exclude the possibility of a purely profit-motivated action, especially as Guy Goodson does not seem to be involved in the matter.</p><p>(<span style="color: #008000">Finding out that MacBannin had been behind Porter's actions all the time was really shocking for both of us. Especiallty the thought of him playing all nice on us and then stabbing us in the back just one second later. For a moment, Auryn was afraid that Mr. Carlyle could switch sides and join the mayor, but fortunately he just wanted to understand his motivations</span>)</p><p></p><p>We decide to keep up appearances and do not arrest MacBannin. Instead, we ask him (<span style="color: #008000">since he said he was not geased in regards of his actions</span>) to stop and / or sabotage operations and to provide us with as much information as possible should he get new instructions . Besides, it would not hurt to have a mayor who is really loyal to the king with feelings of guilt up our sleeves.</p><p></p><p>Auryn insists on taking her friend Dawkins into confidence as soon as possible, as he should know about a possible attack on Flint harbor, but Carlyle is skeptical about whether the rear admiral might be involved in the conspiracy - after all, he's part of the military. Auryn, however, firmly rejects her colleague's suspicion and makes it clear that she places her unconditional trust in Dawkins. But she wants to make sure to leave his wife Milena in the dark, as she is Stanfield's protocol officer. (<span style="color: #008000">Auryn is feeling very uneasy about mistrusting Milena, but she cannot be 100% sure that she is not involved and doesn't want to take any risk</span>) </p><p></p><p>With a queasy feeling in our tummy, we again visit the druids and warn them of a possible attack on the high Skyseer. We also contact the RHC and the Familia to protect Dawn Square, where Nevard wants to make his speech (<span style="color: #008000">and where the first fundraising concert of the dockers is to take place afterwards</span>). In the course of this, we provide Don Cippiano a little insight into the fact that we suspect a conspiracy in Flint and that it would be in his best interest not to get entangled in it. We especially point out that the Familia could gather a lot of advantages when they stay on our side in this regard and also let Cippiano know that "someone" of Kell's guildies is involved in the conspiracy. We promise him in return to protect his people the next day, especially in terms of possible police inquiries, and suggest that he should not miss this important cultural event. We also thank him for his help regarding Eccleston.</p><p></p><p>This night, Carlyle dreams about the guardian of the Dreaming (<span style="color: #008000">the huge stag</span>) who shows him to an alley in Bosum Strand where a pool of witchoil lies on the ground. He fears an attack during Nevard's speech in which several people might be hurt or killed on purpose (<span style="color: #008000">to charge the oil</span>) and warns Auryn of the possible disaster. (<span style="color: #0000FF">the player misunderstood the dream at first and thought they were preparing a huge witch oil bomb that could obliterate the whole ward from the map. Oh sweet paranoia … I should have played more on this and used it to conceal the main attack but I was so astonished that I could not react.</span>) Together, we hurry to the place of Carlyle's dream and find a seemingly abandoned warehouse. On closer inspection, however, we discover 8 technicians who are working on a kind of witchoil-driven robot in the warehouse and are handling cauldrons full of witchoil. Together with Margit we stop them and their robot and can prevent them from teleporting through a puddle of witchoil. We send Margit to hand over the women to the police so they might later be transferred to the RHC, while examining the traces of the technicians' work. Due to their documents, we suspect that, besides working on the robot, they had augmented 8 cats with witchoil infusions. These augmented cats can be given orders in addition to becoming terrible killer beasts in the process. With Nilasa's spell we search for bleak energy traces which could lead us to the cats, but do not find any.</p><p></p><p>Since we suspect that we will magically sense the cats should they approach Nevard, we decide to go to Pine Island to talk to the old man in advance. It takes a while, but he finally tells us about his (<span style="color: #008000">very weird</span>) vision. He also feels that the Nettles are no longer a safe place for anyone and urges us to evacuate the people living there. We tell him and his companions about the still missing cats and the attack, but Nevard insists on making his speech, and we do not really want to stop him.</p><p></p><p>After some time, Nevard's procession arrives at Dawn Square, where the various druid fractions are slowly lining up. We also see many citizens of Flint who came to see the famous Skyseer. Thanks to the attentive druids, we preemptively unmask some skeletons disguised as druids, who had worn white masks and carried un-assembled metal rings. When Nevard finally begins his speech, all of a sudden 8 shadow cats jump out of the metal-framed well of the central square. While the majority of the people present are instantly panicked, we, the Druids and the Bravuras manage to protect the old Skyseer. We even get to "reprogram" one of the cats (<span style="color: #008000">which we plan to give to our RHC research lab afterwards</span>). Unfortunately, Nevard suffers a heart attack due to all the commotion and is about to die. He calls out for Auryn, touches her forehead with his hand and transmits his vision to her mind before faintly whispering “please... save them” and dying in her arms.</p><p>(<span style="color: #008000">That last scene was just awesome and really touching. At least for me. Yet poor Auryn has to cope with a respected person's death once again.</span>)</p><p></p><p>(<span style="color: #0000FF">At the end of the session Gabriel's player told me, that the adventure path is finally starting to feel right for him and that he did not like the first adventure as much as the second. He does not like solving criminal cases and all the legwork that is involved.</span>)</p></blockquote><p></p>
[QUOTE="Tizbiz, post: 7135354, member: 6874057"] Session 8-2 The next morning, Carlyle is greeted by a young man who tells he brings Mr. Cippiano's Regards. The young man is acompanied by two broad-shouldered bravuras of the Familia, who present a tied-up dwarf named Eccleston to Gabriel. Auryn, on the other hand, is visited by the already well-known raven companion. Both meet at Carlyle's home and question the still tied-up dwarf over to delicious cups of coffee. Eccleston believes that the two constables are members of the Familia and is pretty afraid of their interrogation methods. After a bit of “smalltalk” he confesses that he hired the arsonist dragon boys on Porter's behalf. In addition, he can tell us the name of the former agent's taxi drivers. We finally reveal ourselves as RHC agents and let Margit transfer the dwarf to the next police station. ([COLOR=#0000FF]They called Margit for this task.[/COLOR]) Next, we ask Tom, the taxi driver whose name was given us by Eccleston. He confirms that he has frequently driven a man named Porter, who perfectly fits our description of him, to the estate of mayor MacBannin. Surprisingly “Porter” never returned from the manor, but there has always been another person who came back and needed his service. ([COLOR=#0000FF]I tried to give the players the hint, that someone knows their “alter self” magic and that “Porter” spends some time at the mayors house.[/COLOR]) Since this sounds more than just suspicious to us ([COLOR=#008000]also, one of the persons who were driven by Tom matches the description of the “butcher” mentioned by Recklinghausen[/COLOR]), we decide to travel to the mayor's manor once more. Since we also have some new insights to share, Carlyle writes a letter to Lord Vantrys and Auryn sends a message to Morris Dawkins, in which they both ask for meetings in the near future. On the way to the manor we pay our druidic contact a visit and return his raven friend ([COLOR=#008000]Auryn apparently developed quite a good relationship with the bird ... after all, she did not lock him in a closet[/COLOR]). The druid tells us that Nevard is planning a big, public speech for the next day, in which he wants to reveal his vision to the citizens of Flint. We are interested in what the speech's content might be, but the druid tells us that Nevard has not told him anything yet, and that we should look out for the old Skyseer in Pine Island in the upcoming morning. At the the mayor's manor we find out that, except for a very young butler and the gardeners, the entire "court" of MacBannin seems to have gone missing. ([COLOR=#0000FF]I did not want the adventure ending here but wanted them to be able to explore the place[/COLOR]) On request we are told that the mayor is at a meeting with the governor and that the actual butler, Cillian Creed, is currently on some sort of business trip ([COLOR=#008000]isn't it a butler's business to serve his master?[/COLOR] [COLOR=#0000FF]Well, he was dead at this point and it is a coverup story[/COLOR]). This sounds extremely suspicious ([COLOR=#008000]especially to ex-butler Carlyle[/COLOR]) and we remember that the name Cillian Creed was among the names on the list of Porter's blood test ([COLOR=#008000]there were several Cillians and several Creeds on the list, but that did not seem to be a coincidence.[/COLOR] [COLOR=#0000FF]They actually read all 150 names on that list. *evil grin*[/COLOR]). We let the young butler show us around and discover a feint smell of Nicodemus leaf and a used ashtray in the butler's room. Because of this we conclude that "Doro" must have visited this room recently. By “doing the Doro” ([COLOR=#008000]smoking leaves of Nicodemus in the closed room and looking where the smoke drafts away[/COLOR]), we manage to find a secret door leading to a small office, where we stumble across uniforms, a veteran's ring and a few diaries among other things. We realize that Creed must have been a special agent in the last Yerasol war and part of the secret "Shield of the King" unit. However, some of the diaries of the past 15 years are missing and we suspect that Doro might have taken them with him. To find out more about possible involvements of the absent mayor and additional contacts of Porter / Creed, we decide to search the house from top to bottom. While charming Auryn distracts the young, very inexperienced butler ([COLOR=#008000]and hints that Carlyle might offer him a lesson or two in "how to butler"[/COLOR]), Carlyle quietly and carefully explores the mayor's office and quarters. Unfortunately he finds nothing really incriminating, except research papers, literature and records about the Witchoil in addition to the corpse of the 3rd mayor of the Nettles, who probably died from a stroke in his secret office. ([COLOR=#0000FF]Gabriels Player startet comparing the size of the rooms and trying to find a hidden room. I quickly rewarded him with a secret room. His face was priceless when he actually found this forgotten room and rolled knowledge history to remember that the third mayor got missing. His conflict between his urge to boast about him solving the secret and the need to not reveal him snooping around was a happy moment for me.[/COLOR]) Since the mayor's return was scheduled for the evening, we continue to explore his estate. We find greenhouses in which ([COLOR=#008000]partly poisonous[/COLOR]) plants are cultivated which could be used for the organic components of the witchoil. Also strange seems an empty shed with en elevator leading to an empty basement, where 8 busy technicians seem to disappear without a trace. ([COLOR=#0000FF]the players where drinking tea in the back of the garden when eight women came to the estate and entered the shed.[/COLOR]) We suspect a teleporter in the elevator shaft, but can find nothing except old metal rings, even if traces on the ground indicate that heavy equipment was dragged through here. Since we can not make any progress here and can not find any suitable magical traces, we decide to wait for the mayor over a cup of tea. In the evening MacBannin returns from his visit to Governeur Stanfield. We confront him with the question of whether he has ever seen both "Porter" and his butler together in the same room. Since he obviously does not tell us the truth, we confront him with our accusation of conspiring with an enemy of the city and all of Risur. At first it seems like MacBannin wants to attack us, but Carlyle resist his initial spell and asks him for his reasons as he might understand them. ([COLOR=#0000FF]oh, again this clever patriotic speech and incredibly good diplomatic rolls.[/COLOR]) It turns out that the mayor was acting solely out of patriotic reasons and that he sees himself primarily obliged to the king. Auryn is hesitant at first, as she thinks MacBannin's means to this seemingly noble ends are completely wrong and does not want to let him get away with his deeds, but lets him clarify his position. When we reasonably explain him that we do not see any possibility that his orders could truly come from the king, as Porter wanted to charge his witch oil vials by killing innocent Risuri workers ([COLOR=#008000]who are also the citizens of the mayor's Nettles district[/COLOR]), the mayor realizes that both he and his loyalty have indeed been abused. We tell him about our investigations and he points out that he cannot give us much more information about that matter as he has been put under Geas by the people whom thought to be the king's agents. ([COLOR=#0000FF]Macbannin never told them about a geas but he could not answer certain questions so the the players suspect the above information.[/COLOR]) We take a cautious approach by asking him questions about people and organizations who may (implied by his silence) be parts of the conspiracy. We find out that the Danorans were fooled by him and Porter with the promise of making a good deal by buying some cheap factories via front men and letting certain materials “disappear” in return. However, these deals were only known to the danoran ambassador himself. Some of the materials have been used to produce Witchoil in large quantities, but we do not know exactly where and how it is made ([COLOR=#008000]we guess somewhere in the Bleak Gate[/COLOR]). He cannot tell us anything about the teleport mechanism, but can admit that he sent Porter after us onto Cauldron Hill to silence Nevard. From his non-statements, it is also clear that he had planned an attack on Nevard the next morning, and that it is now too late to call it off. He does not know of anybody in the RHC who might belong to his circle, and also vehemently denies a collaboration with the treacherous Duchess Ethelyn. Governor Stanfield and Doro, however, both remain suspicious, even if we have no proof for an involvement. MacBannin also tells us that he had originally chosen Creed as his butler because of his past as a special ops soldier. What unsettles us most is MacBannin's statement that the ultimate goal of the whole project would be the creation of a "weapon for the king" – a purpose which we certainly doubt. We wonder whether this mysterious weapon is to be used to rekindle the war between Risur and Danor ([COLOR=#008000]thus confirming our suspicion that someone might be interested in waging perpetual war[/COLOR]), or perhaps even to free Risur from its obligations to the Fey ([COLOR=#008000]by killing the sleeping Titans or the Archfey?[/COLOR]). Since we do not know how many additional parties are involved in the conspiracy/project, we can only speculate at this point. We are, however, slowly starting to exclude the possibility of a purely profit-motivated action, especially as Guy Goodson does not seem to be involved in the matter. ([COLOR=#008000]Finding out that MacBannin had been behind Porter's actions all the time was really shocking for both of us. Especiallty the thought of him playing all nice on us and then stabbing us in the back just one second later. For a moment, Auryn was afraid that Mr. Carlyle could switch sides and join the mayor, but fortunately he just wanted to understand his motivations[/COLOR]) We decide to keep up appearances and do not arrest MacBannin. Instead, we ask him ([COLOR=#008000]since he said he was not geased in regards of his actions[/COLOR]) to stop and / or sabotage operations and to provide us with as much information as possible should he get new instructions . Besides, it would not hurt to have a mayor who is really loyal to the king with feelings of guilt up our sleeves. Auryn insists on taking her friend Dawkins into confidence as soon as possible, as he should know about a possible attack on Flint harbor, but Carlyle is skeptical about whether the rear admiral might be involved in the conspiracy - after all, he's part of the military. Auryn, however, firmly rejects her colleague's suspicion and makes it clear that she places her unconditional trust in Dawkins. But she wants to make sure to leave his wife Milena in the dark, as she is Stanfield's protocol officer. ([COLOR=#008000]Auryn is feeling very uneasy about mistrusting Milena, but she cannot be 100% sure that she is not involved and doesn't want to take any risk[/COLOR]) With a queasy feeling in our tummy, we again visit the druids and warn them of a possible attack on the high Skyseer. We also contact the RHC and the Familia to protect Dawn Square, where Nevard wants to make his speech ([COLOR=#008000]and where the first fundraising concert of the dockers is to take place afterwards[/COLOR]). In the course of this, we provide Don Cippiano a little insight into the fact that we suspect a conspiracy in Flint and that it would be in his best interest not to get entangled in it. We especially point out that the Familia could gather a lot of advantages when they stay on our side in this regard and also let Cippiano know that "someone" of Kell's guildies is involved in the conspiracy. We promise him in return to protect his people the next day, especially in terms of possible police inquiries, and suggest that he should not miss this important cultural event. We also thank him for his help regarding Eccleston. This night, Carlyle dreams about the guardian of the Dreaming ([COLOR=#008000]the huge stag[/COLOR]) who shows him to an alley in Bosum Strand where a pool of witchoil lies on the ground. He fears an attack during Nevard's speech in which several people might be hurt or killed on purpose ([COLOR=#008000]to charge the oil[/COLOR]) and warns Auryn of the possible disaster. ([COLOR=#0000FF]the player misunderstood the dream at first and thought they were preparing a huge witch oil bomb that could obliterate the whole ward from the map. Oh sweet paranoia … I should have played more on this and used it to conceal the main attack but I was so astonished that I could not react.[/COLOR]) Together, we hurry to the place of Carlyle's dream and find a seemingly abandoned warehouse. On closer inspection, however, we discover 8 technicians who are working on a kind of witchoil-driven robot in the warehouse and are handling cauldrons full of witchoil. Together with Margit we stop them and their robot and can prevent them from teleporting through a puddle of witchoil. We send Margit to hand over the women to the police so they might later be transferred to the RHC, while examining the traces of the technicians' work. Due to their documents, we suspect that, besides working on the robot, they had augmented 8 cats with witchoil infusions. These augmented cats can be given orders in addition to becoming terrible killer beasts in the process. With Nilasa's spell we search for bleak energy traces which could lead us to the cats, but do not find any. Since we suspect that we will magically sense the cats should they approach Nevard, we decide to go to Pine Island to talk to the old man in advance. It takes a while, but he finally tells us about his ([COLOR=#008000]very weird[/COLOR]) vision. He also feels that the Nettles are no longer a safe place for anyone and urges us to evacuate the people living there. We tell him and his companions about the still missing cats and the attack, but Nevard insists on making his speech, and we do not really want to stop him. After some time, Nevard's procession arrives at Dawn Square, where the various druid fractions are slowly lining up. We also see many citizens of Flint who came to see the famous Skyseer. Thanks to the attentive druids, we preemptively unmask some skeletons disguised as druids, who had worn white masks and carried un-assembled metal rings. When Nevard finally begins his speech, all of a sudden 8 shadow cats jump out of the metal-framed well of the central square. While the majority of the people present are instantly panicked, we, the Druids and the Bravuras manage to protect the old Skyseer. We even get to "reprogram" one of the cats ([COLOR=#008000]which we plan to give to our RHC research lab afterwards[/COLOR]). Unfortunately, Nevard suffers a heart attack due to all the commotion and is about to die. He calls out for Auryn, touches her forehead with his hand and transmits his vision to her mind before faintly whispering “please... save them” and dying in her arms. ([COLOR=#008000]That last scene was just awesome and really touching. At least for me. Yet poor Auryn has to cope with a respected person's death once again.[/COLOR]) ([COLOR=#0000FF]At the end of the session Gabriel's player told me, that the adventure path is finally starting to feel right for him and that he did not like the first adventure as much as the second. He does not like solving criminal cases and all the legwork that is involved.[/COLOR]) [/QUOTE]
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