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Tizbiz Zeitgeist Campaign
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<blockquote data-quote="Lylandra" data-source="post: 7408692" data-attributes="member: 6816692"><p><strong>Obscuparty</strong></p><p></p><p>During our waiting time, we receive a sending from Chief Inspector Delft who's very worried about the state of our mission as he got word from Margit who couldn't return to the train in Sid Minos as she got caught up in one of the Clergy's routine controls and doesn't know where we or Burton are. He then asks us about our official status and whether we need an escape route. We answer that we're currently faking our deaths, got caught up in a cursed crypt, but still plan to be in Vendricce in time. We also think that Burton is still aboard the train and in deep cover, so he doesn't need to worry.</p><p></p><p><span style="color: #008000">(Yeah, we managed to get this message to Delft in 25 words. Carlyle is quite a master when it comes to efficient sendings.)</span></p><p></p><p>10 minutes later, Delft continues his message and says that everything's fine then. Even if he doesn't know who that strange Eladrin girl might be that got delivered to his antimagic holding cell. He finally orders us to get both the Lantern and Luc and return to him in Flint ASAP. </p><p></p><p>Before we use Ashima-Shimtu's passage to Vendricce, we take some time to talk about Luc with Ottavia. She explains that his safety has utmost priority for her and she's more than willing to die for him. We try to talk her out of anything suicidal as we'd just like to talk to Luc and don't intend to do him any harm. After all that happened during our journey aboard the train, we truly considered him to be a good acquaintance and a nice fellow on top, so we'll try to let him see that he just joined the wrong conspiracy. We cannot promise that we won't use a bit of force to make him come with us, but we plan to be gentle with him and bring him to her first, so he'd have an incentive to follow us as well. </p><p></p><p>Ottavia seems okay with that plan and so we all take Ashima-Shimtu's holy water portal to Vendricce once the time finally arises. The demoness still insists to take her cursed Godhand keeper with us, so we force him down the pool as well. We're a bit confused first, but realize that we're suddenly standing in front of a cozy inn in the rural outskirts of Vendricce. There we rent a spacious room and ask Ottavia to just stay inside and keep an eye on the tied up madman. </p><p></p><p>We know that Luc is about to arrive aboard the train the very same evening and so we decide to check up on the Jierre nephew, even if Bergeron's meeting was scheduled for the 20th and not the 16th of Winter. This way we might get to know where he'll be staying until his eventual convention and have an easier time contacting him. </p><p></p><p>So we head to Vendricce station and observe the train at a safe distance. When we see that neither Luc, nor Tantalovich or Bree Kaldeckis leave the train, we assume that they might be still aboard, turn invisible and follow the train to a nearby depot. Once we get there, we are more than surprised to see none else but Lya Jierre, dressed up for a ball or similar high society event, who greets her brother with an honest embrace and says that she's glad both he and his package made it to Vendricce in one piece. Luc's mood seems to lighten up a bit when he sees his sister, but as soon as she mentions their trip, he grows quiet and depressed. As Lya leads the trio to a seemingly empty train depot and hands them all rusty iron amulets, Luc explains that Ottavia sacrificed herself for him as they had to shake off some unknown and rather persistent spies.</p><p></p><p>As soon as they enter the depot, Lya asks Luc to place his lantern on a table, hands him some mysterious material and then lights up the lantern. Slowly but steadily shady figures appear inside the hall and it seems as if they happen to exist in some sort of intermediate plane, brought to our world by the lantern's magic. The figures turn out to be more richly dressed people who are attending some sort of party. And it just seems like Luc is the guest of honor everyone has been waiting for. They greet him with an applause and someone calls the “lantern project” a huge success. Luc isn't really in for a festive mood though as he's still grieving for Ottavia, even if he does his best to hide his feelings. </p><p></p><p>Lya and Luc talk a bit about the lantern and Luc mutters something about fearing that someone might abuse his technology to use it to gain world domination. Lya tries to placate her brother by telling him that Nicodemus and the Obscurati will surely use his lantern to make the world a better place for everyone. She adds that everything will fall into place once they reach “the palace”. We take a short while to discern whether some of the guests might be people of interest and we do find one man who's busy chain-smoking cigarettes, as well as Lester Grillory, a wealthy Risuri, Dustin Huff, one well-known astronomist from Danor (both wearing silver rings) and the Crisillyiri twins Emily and Anna Davis (who got golden ring) who are working for the government. We instantly remember that Doro was chain-smoking leaf of Nicodemus as well and guess that Lya might be referring to this (maybe possessed?) man when she mentioned “Nicodemus”, who she also called a man who has the wisdom of 500 years. </p><p></p><p><span style="color: #008000">(Now that's again a rather interesting coincidence... so it seems that whoever Nicodemus is, be it a ghost, a similar incorporeal being or simply a man with the power to enter other people's minds, he was somehow also alive during the time of the Malice. And if he's someone who still possesses a body, there's a high chance that he's either an eladrin, a deva or an undead...</span>)</p><p></p><p>The smoker seems to be in charge of the whole event as everyone turns silent when he raises his voice to tell everyone that the true party will start in a few minutes – as soon as the lantern finally burns down. </p><p></p><p>We get the impression that time is ticking out on us and that all of them might switch planes once the lantern burns down. And since neither of us got a corresponding iron amulet, we're pretty sure that we won't be able to follow them to the place of their party. So we decide to carefully spring into action: Carlyle slowly and invisibly sneaks towards the lantern while Auryn plans to take on Luc. </p><p></p><p>Before we can act, Nicodemus, who'd been gone for a mere moment, returns, walks towards Luc and tells him that he got news for him: Ottavia is still alive, but she doesn't answer his calls which seems rather odd. This causes a heavy turmoil in Luc who's about to collapse at Nicodemus' revelation. We decide to wait until Luc puts himself together eventually. Then Carlyle blows out the lantern, grabs it and a split second later Auryn carefully lifts the amulet over Luc's head. </p><p></p><p>The menagerie starts fading at an instance and Luc is too baffled to react. We both turn visible again, but the only person to react in time is “Nicodemus” whose face turns into an angry grimace. He immediately hurls masses of magic missiles at us and we have no choice but to take the blows. When he sees that we're still standing after the barrage, he threatens that he knows exactly who we are and that this won't be the last time we'll cross paths. But even he cannot resist being pulled back to the strange demiplane. </p><p></p><p>The only people who remain in our world are Luc, Lya and Bree Kaldeckis. The two women draw their weapons and are ready to charge at us, but Auryn sings a short lullaby and they both fall into a deep slumber. Luc is very much irritated from what just happened. Auryn excuses her spell against his sister, but she didn't want to harm her, nor would she let her keep Luc from making the upcoming decision on his own. </p><p></p><p>We explain that yes, Ottavia is still alive and we prevented her from sacrificing herself to a bunch of rabid zombies. She's also very worried about Luc's well-being and we had to promise her to get him out of this alive. We tell Luc that we intend to keep this promise and we won't hurt neither him nor Ottavia, as we have no reason to do so. The only things we desperately need are answers and we hope that Luc can provide us with them. So if he'd like to see his friend again really soon, he shouldn't resist our travel spell.</p><p></p><p><span style="color: #008000">(That was the point where Tizbiz congratulated us on totally avoiding a really chaotic encounter and a turbulent flight from the Obscurati. Well, we're only two people after all, so brute force can turn quite lethal when you're outnumbered and that Nicodemus seemed rather powerful. Lya and Bree both failing their will saves was a bit of luck on top of that.)</span></p><p></p><p>Luc accepts our terms and together we teleport to the inn where we left Ottavia. The two of them fall into each other's arms and they seem both happy to be reunited after their tearful goodbye the day before. We tell Luc about our joint venture in the Crypta Heraeticorum and about our exchange with Ottavia regarding the Obscurati. We explain that we are no enemies of him or his sister, but after all that we heard and saw we guess that at least that Nicodemus guy could be up to something really sinister, like the aforementioned world domination. We promise Luc to show him evidence of our claims regarding the Bleak gate activities if he accepts to accompany us to Flint. We also promise that he wouldn't be our prisoner and will be free to leave any time should he desire to return to Danor. </p><p></p><p>Luc accepts to travel to Risur on this terms and so Mr. Carlyle readies his teleportation spell to first bring us to Sid Minos to get our partner, Ms. Stenz, who “somehow” got stranded there. Once we arrive at the train enclave in the city, Margit informs us that she, Andrei von Recklinghausen and Rock Rackus all had to endure a lengthy checking of their papers which turned out to be quite troublesome for our white-haired hero. However, she, the Grientos and several other passengers vouched for him, so while they did miss the train due to the delay, they at least managed to prevent Andrei from being imprisoned. </p><p></p><p>We then take the now rather large group and Carlyle teleports us back to Flint. We lead them all to the RHC HQ and then directly to Chief Inspector Delft's office. Delft is surprised by the colorful gathering of individuals and we promise our boss to explain everything in time. But first, we thank Rock Rackus for his help and then try to shove him out of the office as quickly and politely as possible. Afterward we tell Delft about the mysterious Mr. Mapple, alias Andrei von Recklinghausen. Delft remembers the name to be connected to the Nilasa case and we say that he's the doctor's son. Sort of. Also, he's an acquaintance of the Eladrin girl who was brought here a few days ago, so it would be sweet if someone could lead Andrei to Isobel. Finally, we explain that we found the chained and gagged mad godhand in the vault of heresies and it seems as if something is weird with his memory. Right now, he's a danger for the populace and so it would be safer to keep him locked up, even if we'll try to help him in time. </p><p></p><p>Then we turn to Luc Jierre and Ottavia Sacredotte. Carlyle presents Luc's lantern to Delft and explains that both of them came with us willingly. This also means that they are our guests and are free to leave whenever they want. In addition, we told them that we got evidence for Obscurati activities that endangered the citizens of Flint which involved murder, kidnapping, arson and blackmailing.</p><p></p><p>It seems as if Delft is a bit uneasy at the thought of giving away crucial information to a possible enemy of Flint, so we say that the reports on the collateral damage in the causa Macbannin might suffice (without using specific names of the suspects, of course). Delft reluctantly agrees and so we get the files on the attempted assassination of the High Skyseer Nevard, the Witchoil Jaguar dissection report, the sabotage and staged accidents in the Parity Lake factories, the alchemical analysis of Witchoil (including a possible use as fuel for robots), the evidence of a dangerous mass production of Witchoil in the Nettles, as well as the full report on the abduction of Lynn Kindleton, the murder of her RHC guardian, and the resulting attempted murder of Ms Kindleton, Dr. von Recklinghausen, and the agents of RHC Team C.</p><p></p><p>We also tell him that one of the heads could be a man named Leone Quintal, but Luc convincingly explains that he never heard this name before. He's also sure that the Silver Cell would never use methods like this or endanger innocents. We kind of believe him, but also note that this Nicodemus sounded pretty much like a very determined fanatic who threatened Auryn and Carlyle directly. We add that we're pretty sure this guy would kill us if he ever got the chance, so it could very well be that this man abuses the idealism of Luc, Lya, Ottavia and the Silver Cell for his own gains. And we again stress out that his ultimate goal might very well be nothing short but world domination. </p><p></p><p>(<span style="color: #008000">And to us, this sounds like a very sound plan for a 500 years old evil mastermind. Who might just be after one of his final puzzle pieces to achieve just that. Who knows how long the Obscurati or Nicodemus have been doing this? The Vekeshi would probably laud him for his patience.</span>)</p><p></p><p>Luc kind of agrees with our assessment of Nicodemus, but he also points out that his lantern technology is meant to bring harmony and tolerance to the world. And these are indeed noble ideals in a world where war is commonplace, peoples have been wiped out due to religious and territorial conflict and where people suffer from rampart violence. We agree that peace is a noble goal, but also mention that the tribes of Ber were once united under the harmonious tyranny of the dragons. Still no sane Beran would wish to return to the rule of their overlords, even if that meant less inter-racial conflicts. </p><p></p><p>We get the impression that Luc at least believes that there's some truth in our words and we also offer to take him to the abandoned witchoil factory in the Bleak Gate complex so he might see the evidence with his own eyes. Before Luc can tell us whether he'd like to take this “tour”, he's suddenly struck by a nasty headache. After a minute he explains that Nicodemus tried to contact him and offers to bring him home. He didn't answer the call though and isn't really sure who he should trust. And we get the feeling that he isn't even sure about his own wishes right now. </p><p></p><p>We explain that we will neither force him to accompany us to the Bleak Gate nor will we keep him from returning to Danor. We do offer him and Ottavia to stay in the RHC HQ should he feel unsafe though. Luc says that he'd prefer to stay in the Danoran embassy though, so we escort him there and secretly ask LeBrix to keep an eye on the sovereign's nephew as we don't know whether someone would want to silence him.</p><p></p><p><span style="color: #008000">(At this point we both thought that there was a good chance that Luc would wind up dead or disappear under mysterious circumstances. And we knew who the Danorans would blame then. So we thought that LeBrix would be our best bet to ensure that nothing happened to Luc as we knew him to be loyal and with his heart at the right place.)</span></p><p></p><p>When we return to Delft, he says that we'll better explain him what he just witnessed and we reply that he'll get a full report the next morning. We hint that he will surely wish to spend some time with Margit now that she's back in Flint, so reading reports will surely not be his top priority.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7408692, member: 6816692"] [b]Obscuparty[/b] During our waiting time, we receive a sending from Chief Inspector Delft who's very worried about the state of our mission as he got word from Margit who couldn't return to the train in Sid Minos as she got caught up in one of the Clergy's routine controls and doesn't know where we or Burton are. He then asks us about our official status and whether we need an escape route. We answer that we're currently faking our deaths, got caught up in a cursed crypt, but still plan to be in Vendricce in time. We also think that Burton is still aboard the train and in deep cover, so he doesn't need to worry. [COLOR="#008000"](Yeah, we managed to get this message to Delft in 25 words. Carlyle is quite a master when it comes to efficient sendings.)[/COLOR] 10 minutes later, Delft continues his message and says that everything's fine then. Even if he doesn't know who that strange Eladrin girl might be that got delivered to his antimagic holding cell. He finally orders us to get both the Lantern and Luc and return to him in Flint ASAP. Before we use Ashima-Shimtu's passage to Vendricce, we take some time to talk about Luc with Ottavia. She explains that his safety has utmost priority for her and she's more than willing to die for him. We try to talk her out of anything suicidal as we'd just like to talk to Luc and don't intend to do him any harm. After all that happened during our journey aboard the train, we truly considered him to be a good acquaintance and a nice fellow on top, so we'll try to let him see that he just joined the wrong conspiracy. We cannot promise that we won't use a bit of force to make him come with us, but we plan to be gentle with him and bring him to her first, so he'd have an incentive to follow us as well. Ottavia seems okay with that plan and so we all take Ashima-Shimtu's holy water portal to Vendricce once the time finally arises. The demoness still insists to take her cursed Godhand keeper with us, so we force him down the pool as well. We're a bit confused first, but realize that we're suddenly standing in front of a cozy inn in the rural outskirts of Vendricce. There we rent a spacious room and ask Ottavia to just stay inside and keep an eye on the tied up madman. We know that Luc is about to arrive aboard the train the very same evening and so we decide to check up on the Jierre nephew, even if Bergeron's meeting was scheduled for the 20th and not the 16th of Winter. This way we might get to know where he'll be staying until his eventual convention and have an easier time contacting him. So we head to Vendricce station and observe the train at a safe distance. When we see that neither Luc, nor Tantalovich or Bree Kaldeckis leave the train, we assume that they might be still aboard, turn invisible and follow the train to a nearby depot. Once we get there, we are more than surprised to see none else but Lya Jierre, dressed up for a ball or similar high society event, who greets her brother with an honest embrace and says that she's glad both he and his package made it to Vendricce in one piece. Luc's mood seems to lighten up a bit when he sees his sister, but as soon as she mentions their trip, he grows quiet and depressed. As Lya leads the trio to a seemingly empty train depot and hands them all rusty iron amulets, Luc explains that Ottavia sacrificed herself for him as they had to shake off some unknown and rather persistent spies. As soon as they enter the depot, Lya asks Luc to place his lantern on a table, hands him some mysterious material and then lights up the lantern. Slowly but steadily shady figures appear inside the hall and it seems as if they happen to exist in some sort of intermediate plane, brought to our world by the lantern's magic. The figures turn out to be more richly dressed people who are attending some sort of party. And it just seems like Luc is the guest of honor everyone has been waiting for. They greet him with an applause and someone calls the “lantern project” a huge success. Luc isn't really in for a festive mood though as he's still grieving for Ottavia, even if he does his best to hide his feelings. Lya and Luc talk a bit about the lantern and Luc mutters something about fearing that someone might abuse his technology to use it to gain world domination. Lya tries to placate her brother by telling him that Nicodemus and the Obscurati will surely use his lantern to make the world a better place for everyone. She adds that everything will fall into place once they reach “the palace”. We take a short while to discern whether some of the guests might be people of interest and we do find one man who's busy chain-smoking cigarettes, as well as Lester Grillory, a wealthy Risuri, Dustin Huff, one well-known astronomist from Danor (both wearing silver rings) and the Crisillyiri twins Emily and Anna Davis (who got golden ring) who are working for the government. We instantly remember that Doro was chain-smoking leaf of Nicodemus as well and guess that Lya might be referring to this (maybe possessed?) man when she mentioned “Nicodemus”, who she also called a man who has the wisdom of 500 years. [COLOR="#008000"](Now that's again a rather interesting coincidence... so it seems that whoever Nicodemus is, be it a ghost, a similar incorporeal being or simply a man with the power to enter other people's minds, he was somehow also alive during the time of the Malice. And if he's someone who still possesses a body, there's a high chance that he's either an eladrin, a deva or an undead...[/COLOR]) The smoker seems to be in charge of the whole event as everyone turns silent when he raises his voice to tell everyone that the true party will start in a few minutes – as soon as the lantern finally burns down. We get the impression that time is ticking out on us and that all of them might switch planes once the lantern burns down. And since neither of us got a corresponding iron amulet, we're pretty sure that we won't be able to follow them to the place of their party. So we decide to carefully spring into action: Carlyle slowly and invisibly sneaks towards the lantern while Auryn plans to take on Luc. Before we can act, Nicodemus, who'd been gone for a mere moment, returns, walks towards Luc and tells him that he got news for him: Ottavia is still alive, but she doesn't answer his calls which seems rather odd. This causes a heavy turmoil in Luc who's about to collapse at Nicodemus' revelation. We decide to wait until Luc puts himself together eventually. Then Carlyle blows out the lantern, grabs it and a split second later Auryn carefully lifts the amulet over Luc's head. The menagerie starts fading at an instance and Luc is too baffled to react. We both turn visible again, but the only person to react in time is “Nicodemus” whose face turns into an angry grimace. He immediately hurls masses of magic missiles at us and we have no choice but to take the blows. When he sees that we're still standing after the barrage, he threatens that he knows exactly who we are and that this won't be the last time we'll cross paths. But even he cannot resist being pulled back to the strange demiplane. The only people who remain in our world are Luc, Lya and Bree Kaldeckis. The two women draw their weapons and are ready to charge at us, but Auryn sings a short lullaby and they both fall into a deep slumber. Luc is very much irritated from what just happened. Auryn excuses her spell against his sister, but she didn't want to harm her, nor would she let her keep Luc from making the upcoming decision on his own. We explain that yes, Ottavia is still alive and we prevented her from sacrificing herself to a bunch of rabid zombies. She's also very worried about Luc's well-being and we had to promise her to get him out of this alive. We tell Luc that we intend to keep this promise and we won't hurt neither him nor Ottavia, as we have no reason to do so. The only things we desperately need are answers and we hope that Luc can provide us with them. So if he'd like to see his friend again really soon, he shouldn't resist our travel spell. [COLOR="#008000"](That was the point where Tizbiz congratulated us on totally avoiding a really chaotic encounter and a turbulent flight from the Obscurati. Well, we're only two people after all, so brute force can turn quite lethal when you're outnumbered and that Nicodemus seemed rather powerful. Lya and Bree both failing their will saves was a bit of luck on top of that.)[/COLOR] Luc accepts our terms and together we teleport to the inn where we left Ottavia. The two of them fall into each other's arms and they seem both happy to be reunited after their tearful goodbye the day before. We tell Luc about our joint venture in the Crypta Heraeticorum and about our exchange with Ottavia regarding the Obscurati. We explain that we are no enemies of him or his sister, but after all that we heard and saw we guess that at least that Nicodemus guy could be up to something really sinister, like the aforementioned world domination. We promise Luc to show him evidence of our claims regarding the Bleak gate activities if he accepts to accompany us to Flint. We also promise that he wouldn't be our prisoner and will be free to leave any time should he desire to return to Danor. Luc accepts to travel to Risur on this terms and so Mr. Carlyle readies his teleportation spell to first bring us to Sid Minos to get our partner, Ms. Stenz, who “somehow” got stranded there. Once we arrive at the train enclave in the city, Margit informs us that she, Andrei von Recklinghausen and Rock Rackus all had to endure a lengthy checking of their papers which turned out to be quite troublesome for our white-haired hero. However, she, the Grientos and several other passengers vouched for him, so while they did miss the train due to the delay, they at least managed to prevent Andrei from being imprisoned. We then take the now rather large group and Carlyle teleports us back to Flint. We lead them all to the RHC HQ and then directly to Chief Inspector Delft's office. Delft is surprised by the colorful gathering of individuals and we promise our boss to explain everything in time. But first, we thank Rock Rackus for his help and then try to shove him out of the office as quickly and politely as possible. Afterward we tell Delft about the mysterious Mr. Mapple, alias Andrei von Recklinghausen. Delft remembers the name to be connected to the Nilasa case and we say that he's the doctor's son. Sort of. Also, he's an acquaintance of the Eladrin girl who was brought here a few days ago, so it would be sweet if someone could lead Andrei to Isobel. Finally, we explain that we found the chained and gagged mad godhand in the vault of heresies and it seems as if something is weird with his memory. Right now, he's a danger for the populace and so it would be safer to keep him locked up, even if we'll try to help him in time. Then we turn to Luc Jierre and Ottavia Sacredotte. Carlyle presents Luc's lantern to Delft and explains that both of them came with us willingly. This also means that they are our guests and are free to leave whenever they want. In addition, we told them that we got evidence for Obscurati activities that endangered the citizens of Flint which involved murder, kidnapping, arson and blackmailing. It seems as if Delft is a bit uneasy at the thought of giving away crucial information to a possible enemy of Flint, so we say that the reports on the collateral damage in the causa Macbannin might suffice (without using specific names of the suspects, of course). Delft reluctantly agrees and so we get the files on the attempted assassination of the High Skyseer Nevard, the Witchoil Jaguar dissection report, the sabotage and staged accidents in the Parity Lake factories, the alchemical analysis of Witchoil (including a possible use as fuel for robots), the evidence of a dangerous mass production of Witchoil in the Nettles, as well as the full report on the abduction of Lynn Kindleton, the murder of her RHC guardian, and the resulting attempted murder of Ms Kindleton, Dr. von Recklinghausen, and the agents of RHC Team C. We also tell him that one of the heads could be a man named Leone Quintal, but Luc convincingly explains that he never heard this name before. He's also sure that the Silver Cell would never use methods like this or endanger innocents. We kind of believe him, but also note that this Nicodemus sounded pretty much like a very determined fanatic who threatened Auryn and Carlyle directly. We add that we're pretty sure this guy would kill us if he ever got the chance, so it could very well be that this man abuses the idealism of Luc, Lya, Ottavia and the Silver Cell for his own gains. And we again stress out that his ultimate goal might very well be nothing short but world domination. ([COLOR="#008000"]And to us, this sounds like a very sound plan for a 500 years old evil mastermind. Who might just be after one of his final puzzle pieces to achieve just that. Who knows how long the Obscurati or Nicodemus have been doing this? The Vekeshi would probably laud him for his patience.[/COLOR]) Luc kind of agrees with our assessment of Nicodemus, but he also points out that his lantern technology is meant to bring harmony and tolerance to the world. And these are indeed noble ideals in a world where war is commonplace, peoples have been wiped out due to religious and territorial conflict and where people suffer from rampart violence. We agree that peace is a noble goal, but also mention that the tribes of Ber were once united under the harmonious tyranny of the dragons. Still no sane Beran would wish to return to the rule of their overlords, even if that meant less inter-racial conflicts. We get the impression that Luc at least believes that there's some truth in our words and we also offer to take him to the abandoned witchoil factory in the Bleak Gate complex so he might see the evidence with his own eyes. Before Luc can tell us whether he'd like to take this “tour”, he's suddenly struck by a nasty headache. After a minute he explains that Nicodemus tried to contact him and offers to bring him home. He didn't answer the call though and isn't really sure who he should trust. And we get the feeling that he isn't even sure about his own wishes right now. We explain that we will neither force him to accompany us to the Bleak Gate nor will we keep him from returning to Danor. We do offer him and Ottavia to stay in the RHC HQ should he feel unsafe though. Luc says that he'd prefer to stay in the Danoran embassy though, so we escort him there and secretly ask LeBrix to keep an eye on the sovereign's nephew as we don't know whether someone would want to silence him. [COLOR="#008000"](At this point we both thought that there was a good chance that Luc would wind up dead or disappear under mysterious circumstances. And we knew who the Danorans would blame then. So we thought that LeBrix would be our best bet to ensure that nothing happened to Luc as we knew him to be loyal and with his heart at the right place.)[/COLOR] When we return to Delft, he says that we'll better explain him what he just witnessed and we reply that he'll get a full report the next morning. We hint that he will surely wish to spend some time with Margit now that she's back in Flint, so reading reports will surely not be his top priority. [/QUOTE]
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