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<blockquote data-quote="Andrew Moreton" data-source="post: 7902132" data-attributes="member: 6920268"><p>I think you are underestimating the role of Tinker in the campaign as published , he actually can if left with the Orb improve Risur's technology in quite remarkable ways, most of these do not impact on the pc's directly but by book 8 in my campaign we have introduced morse code radios and dynamite/TNT to the campaign which has remarkably improved the capabilities of the Risur military and communications. </p><p>He also provides the normal link to Leone and Grappa but your campaign may have handled that introduction differently.</p><p>The Orb itself is rather more than a +5 to skills, after looking at it my players were way too scared too touch it, that way lay madness and creeping towards being something other. Exactly what it does depends on the domain and there is not much guidance for more unnusual domains I think I may have had fun with Risur. Within my own campaign it would have helped one pc become a dragon, another would have been a lot like Tinker , the third would have gained the power to control and create air elementals getting stronger and weirder as time went on, and the last one they would have really regretted having the orb as she would have started to manifest as an incarnation of the end of the world. Unfortunatly they left it with Tinker</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7902132, member: 6920268"] I think you are underestimating the role of Tinker in the campaign as published , he actually can if left with the Orb improve Risur's technology in quite remarkable ways, most of these do not impact on the pc's directly but by book 8 in my campaign we have introduced morse code radios and dynamite/TNT to the campaign which has remarkably improved the capabilities of the Risur military and communications. He also provides the normal link to Leone and Grappa but your campaign may have handled that introduction differently. The Orb itself is rather more than a +5 to skills, after looking at it my players were way too scared too touch it, that way lay madness and creeping towards being something other. Exactly what it does depends on the domain and there is not much guidance for more unnusual domains I think I may have had fun with Risur. Within my own campaign it would have helped one pc become a dragon, another would have been a lot like Tinker , the third would have gained the power to control and create air elementals getting stronger and weirder as time went on, and the last one they would have really regretted having the orb as she would have started to manifest as an incarnation of the end of the world. Unfortunatly they left it with Tinker [/QUOTE]
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