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<blockquote data-quote="Lylandra" data-source="post: 7988783" data-attributes="member: 6816692"><p><em><strong>Trouble on Cauldron Hill and the Start of a Manhunt</strong></em></p><p></p><p>Copperhat congratulates us for beating Beshela in her own game and then removes the curse on the teleport platform with a simple, flamboyant gesture. He explains that this one may come in handy for us who are dancing on the threshold between Waking and Shadow. Copperhat then throws what appears to be a simple sack in our general direction, which he calls an “Absurdist's Web”, and also mentions that we may need that one very soon.</p><p></p><p><span style="color: rgb(65, 168, 95)">(I... don't exactly know why or how Copperhat was able to predict the future. Is there any hidden explanation behind his sixth sense? Was that a part of his master's plan? Or simple convenience for the PCs?</span></p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">Auryn didn't question it too much, as, hey, Copperhat is a Fey and a truly powerful one. This one had pretty heavy Loki vibes, that's for sure)</span></p><p></p><p>He then wraps his arm around his dear friend Rock and whispers that the Fey Queen requires his immediate presence at court... and maybe in her bedchamber. Auryn chuckles in response and wishes Rock good luck with his “Lady”. As Rock is being dragged off stage, Carlyle closely examines the Fey's gift and finds that it truly may come handy as the Absurdist's Web is not only able to store massive amounts of objects, it is also able to sustain unconscious bodies and grants only access to items that the one handling it knows to be stored inside.</p><p></p><p>“Truly a smuggler's finest treasure”, he calls it and places it safely in his backpack.</p><p></p><p>Meanwhile, the Dockers start to throw a massive, spontaneous party at the Docks. After all, the ships may travel safely again now that Beshela is pacified, which means new jobs for all. We celebrate a short time to show our sympathy, but then excuse ourselves as there is trouble on Cauldron Hill and we are still two very busy RHC agents.</p><p></p><p>Before we move to the Hill, we take a short detour to Rear Admiral Dawkins' office at the harbor. We tell Dawkins about the happening with Beshela and Copperhat and confirm that everything should be fine by now, so the ships should be safe. Dawkins seems still a bit troubled though as he knows that Beshela is basically a rogue Fey Lady who might just be trying to prove a point or stir trouble. Still, he's glad that we took care of her and made her pay respect to us without causing a fight.</p><p></p><p><span style="color: rgb(65, 168, 95)">(He probably still remembers his fight with Beshela during the very first adventure when he couldn't command the Coaltongue due to his “Yerasol malaria”)</span></p><p></p><p>We then ask him about the seal of Macbannin, but he doesn't know much more than us. He knows that it is indeed intact and that the Vekeshi are still providing their regular ritual, so whatever causes the seal to weaken would not be linked to missing support. We tell Dawkins that we'll be off for an important mission very soon, but we'll still look after the Hill.</p><p></p><p>To prepare for our trip to the haunted Hill, we gather protective gear that wards us against death magic and necrotic energies. Then we make an appointment with Dame Jillian and Mayor Smith for a meeting in the mayor's manor via message. Auryn seems really worried about the Hill, the ever thinning veil between the Bleak Gate and our World and what effect this might have on Carlyle. She remembers the last time he tried to help the trapped souls in the Witchoil and fears thet being confronted with so many lost souls yet again might really endanger him.</p><p></p><p>“Don't you worry”, he replies “I managed to pull back last time, and now I know what I'm up to. In fact, the only time I really couldn't bear to hear the wailing of the dead was immediately after the death of Srasama. Back then, I wasn't able to understand what happened to them... or to me. I had just reincarnated for the very first time, you know”</p><p></p><p>Auryn nods silently, but nonetheless takes Calryle's hand and holds it firmly so she may act as an anchor to the world of the living. He really doesn't mind, in fact, it seems as if he's getting accustomed and even enjoys being close to her.</p><p></p><p>In the manor, we team up with Dame Jillian and Dale and head up Cauldron Hill. On our way there, Jillian explains that the appearance of Shadow creatures is quite natural in this area, so she usually wouldn't worry too much about them. But it appears that their numbers have increased a lot lately, which is what is really troubling her.</p><p></p><p>Fortunately, Gale's Planar Energy detection spell proves to be working yet again, and we follow the planar trail of ever increasing Witchoil radiation to the destroyed Bleak Gate complex. There, we venture down the partially collapsed corridors and are surprised to find what appears to be a huge amalgamation of Witchoil and lost souls in the form of an oozing blob.</p><p></p><p>The blob appears to be hostile and pretty much not sentient, so we decide to combat it and disperse it into smaller puddles of Witchoil. Carlyle then examines the remains and is indeed troubled by his findings. He guesses that the barrier between our world and the Bleak Gate right here is so thin that phenomenons like that blob might form any time and that this probably won't be the last time we'd encounter such a thing.</p><p></p><p>He sighs deeply and fears for all these restless souls that are still bound, or drawn to, the Witchoil. Carlyle then muses that it might take the Power of the Land to heal this wound once and for all and to help the souls be free at last.</p><p></p><p>We then go to examine the seal of Macbannin to check if it is still intact. What we do find seems rather strange: The seal itself appears to be in a pristine condition, but still it feels as if one of its components is somehow... missing. And it might just be this missing part that's causing all this trouble. We discuss the nature of the seal and agree that it might be a good idea to research the planar Seals of the Ancients so we may make a blueprint for a new seal to the Bleak Gate should this one eventually fail to do its job.</p><p></p><p><span style="color: rgb(65, 168, 95)">(The missing component? Well, Macbannin of course. Unbeknownst to us, some Ob has managed to pull the Mayor's soul out and create the ghostly version of him we just saw in the small preview section.)</span></p><p></p><p>We return back to the RHC to give a report on the two “Stanfield missions” and then decide to take one more day to gather information and tend to our off-work duties.</p><p></p><p>Auryn participates in a meeting for her newly founded Club for Eladrin and friends of Elfaivaran culture in one cozy inn in the more forest-y outskirts of Central district. As she expected, the number of attendees is still small, as they are mostly the Eladrin mercenary company, some members of older Eladrin families and a few interested humans and elves. Still, the atmosphere is pretty positive and the meeting is all about song and story and Auryn takes some time to tell tales of Elfaivar.</p><p></p><p>Before we travel to Vendricce to look foe Leone Quintal, we first meet with Morgan Cippiano as the man might just have more information about his fellow countryman. So we meet up in the small cafe in Stray River and discuss the resurrected Ob over a delicious cup of coffee.</p><p></p><p>Cippiano tells us about his limited knowledge of the Quintal son, with Leone being one of the noble family's descendants. He explains that the family owns a large vineyard with a beautiful manor in the outskirts of Vendricce and also mentions that the families of Quintal and Suchdol have traditionally been close as they are kind of neighbors. Regarding the rest of the family, he tells us about Leone's siblings, Diginni and Lucrezia.</p><p></p><p><span style="color: rgb(65, 168, 95)">(OOC I was a bit worried at that point. Lucrezias always mean trouble. Always.)</span></p><p></p><p>When we tell Cippiano about the hint that a certain Testamenta Suchdol might have used Clergy artifacts to resurrect Leone, the Family Don turns quiet for a while. He then says that the Suchdols, and especially Testamenta are no ones he'd recommend crossing paths with as she is an influential cardinal of the Clergy with good ties to the Hierarchs.</p><p></p><p>But Cippiano is not in the mood for ending our conversation with gloom and worrisome news, so he changes subject and asks Auryn about her recent gathering of the Elfaivaran culture club. When she tells him all about her idea of bringing risuri and elfaivaran culture together, Cippiano smiles warmly and asks whether a man of his background would be welcome to join next time. This surprises Auryn at first, but then she remembers that Morgan Cippiano is an enthusiast for all kinds of cultural events, and replies that she's actually glad that he asked. And no, she doesn't have any objections, in fact, she'd be happy to see a Crisillyiri learn more about Eladrin, so maybe this may even mend the cultural gap between their two nations. Flint is a cultural melting pot indeed.</p><p></p><p>We thank Cippiano for his knowledge and head back to the RHC to prepare for our departure. Delft mentions a certain Joe Hobner as a contact in Alais Primos should we decide to take a detour to the Crisillyiri capital. Hobner is already retired, he explains, but it'd still be nice if we could say hello to his old acquaintance. Delft also recommends one innkeeper in Vendricce we may ask for more information.</p><p></p><p>As we already got a hint on where to find Leone, we decide to directly head there and start looking for the Quintal estate. So we teleport to Vendricce and head towards the beautiful outskirts of what had once been an elfaivaran settlement. As the estate doesn't seem to be too far away, we agree to travel there in disguise and by foot to have more time to spot details and to maybe even relax a bit.</p><p></p><p>Auryn, being the usual botany enthusiast, shows interest in all the different sorts of grapes growing in the vineyards and Carlyle, being the usual wine enthusiast, takes quite the time to tell her all about Crisillyiri winemaking and wine in general. And it seems as if he's quite happy to have someone who's willing to listen to all of the finer details.</p><p></p><p>After a while, we finally arrive at one of the estates with a beautiful classicistic building atop a soft hill. So we turn invisible and sneak around the manor to gather more information. It appears as if this one is not the Quintal's estate, but the Suchdol's. As we know that Testamenta might be the one behind Quintals reappearance, we decide to enter the manor to look for incriminating evidence that she indeed did resurrect our archenemy.</p><p></p><p>We avoid the family who's having coffee in the garden and find one room that's heavily warded against all kinds of intrusion and conclude that this would very well be Testamenta's. Carlyle temporarily disables the Cardinal's traps and we enter the room in search for clues.</p><p></p><p>What we do find is quite alarming and also obvious. Besides the expected smell of incense, we see the remains of what appears to be demonic artifacts and traces of blood. Carlyle recognizes the faint smell of Leone Quintal among the incense and perfume, which seems to be strongest in the crinkled bed sheets. So there is no doubt about what must have happened here not too long ago. Still we are surprised that a Cardinal of the Clergy, Ob or not, did resort to such kinds of foul magic.</p><p></p><p>We search further and find a medallion containing one of Leone's locks. To prevent any further resurrection attempts, we remove the hair, take some of Testamenta's out of her brush, and dye it in the color of Leone's hair. Then we leave and lock the room behind us.</p><p></p><p>As the Suchdols seem to be otherwise innocuous, we leave their estate and head to the next one. There, we spot two families having coffee and sweets in their garden.</p><p></p><p><span style="color: rgb(65, 168, 95)">(This must be some kind of habit in this area... or maybe simply a crisillyiri custom?)</span></p><p></p><p>We eavesdrop to the familiy's conversation and find out that these are actually the Quintals who are visiting their neighbors for a chat. Lucky us, as this means that the Quintal estate will be largely void of people. So we hurry to the next estate and finally arrive at the Quintal manor. We do not find any trace of Leone inside the building, but do spot the well-known footprints of the Grappa-Golem at the estate's borders.</p><p></p><p>We follow them to a small family graveyard filled with tombs of the Quintal family. There, we see evidence that someone might have ambushed Grappa and felled him after a short fight. So we guess that this might have been one of Leone's many clever traps that caught poor unwary Grappa flat-footed. After a bit more investigation, we do manage to find the headless Golem's body, buried under a pile of dirt. We carefully remove the dirt and clean up the Golem, even if there is no spark of life left inside. Then we place it in the Absurdist's Web for safe storage and return to Vendricce to gather more information about Leone.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7988783, member: 6816692"] [I][B]Trouble on Cauldron Hill and the Start of a Manhunt[/B][/I] Copperhat congratulates us for beating Beshela in her own game and then removes the curse on the teleport platform with a simple, flamboyant gesture. He explains that this one may come in handy for us who are dancing on the threshold between Waking and Shadow. Copperhat then throws what appears to be a simple sack in our general direction, which he calls an “Absurdist's Web”, and also mentions that we may need that one very soon. [COLOR=rgb(65, 168, 95)](I... don't exactly know why or how Copperhat was able to predict the future. Is there any hidden explanation behind his sixth sense? Was that a part of his master's plan? Or simple convenience for the PCs? Auryn didn't question it too much, as, hey, Copperhat is a Fey and a truly powerful one. This one had pretty heavy Loki vibes, that's for sure)[/COLOR] He then wraps his arm around his dear friend Rock and whispers that the Fey Queen requires his immediate presence at court... and maybe in her bedchamber. Auryn chuckles in response and wishes Rock good luck with his “Lady”. As Rock is being dragged off stage, Carlyle closely examines the Fey's gift and finds that it truly may come handy as the Absurdist's Web is not only able to store massive amounts of objects, it is also able to sustain unconscious bodies and grants only access to items that the one handling it knows to be stored inside. “Truly a smuggler's finest treasure”, he calls it and places it safely in his backpack. Meanwhile, the Dockers start to throw a massive, spontaneous party at the Docks. After all, the ships may travel safely again now that Beshela is pacified, which means new jobs for all. We celebrate a short time to show our sympathy, but then excuse ourselves as there is trouble on Cauldron Hill and we are still two very busy RHC agents. Before we move to the Hill, we take a short detour to Rear Admiral Dawkins' office at the harbor. We tell Dawkins about the happening with Beshela and Copperhat and confirm that everything should be fine by now, so the ships should be safe. Dawkins seems still a bit troubled though as he knows that Beshela is basically a rogue Fey Lady who might just be trying to prove a point or stir trouble. Still, he's glad that we took care of her and made her pay respect to us without causing a fight. [COLOR=rgb(65, 168, 95)](He probably still remembers his fight with Beshela during the very first adventure when he couldn't command the Coaltongue due to his “Yerasol malaria”)[/COLOR] We then ask him about the seal of Macbannin, but he doesn't know much more than us. He knows that it is indeed intact and that the Vekeshi are still providing their regular ritual, so whatever causes the seal to weaken would not be linked to missing support. We tell Dawkins that we'll be off for an important mission very soon, but we'll still look after the Hill. To prepare for our trip to the haunted Hill, we gather protective gear that wards us against death magic and necrotic energies. Then we make an appointment with Dame Jillian and Mayor Smith for a meeting in the mayor's manor via message. Auryn seems really worried about the Hill, the ever thinning veil between the Bleak Gate and our World and what effect this might have on Carlyle. She remembers the last time he tried to help the trapped souls in the Witchoil and fears thet being confronted with so many lost souls yet again might really endanger him. “Don't you worry”, he replies “I managed to pull back last time, and now I know what I'm up to. In fact, the only time I really couldn't bear to hear the wailing of the dead was immediately after the death of Srasama. Back then, I wasn't able to understand what happened to them... or to me. I had just reincarnated for the very first time, you know” Auryn nods silently, but nonetheless takes Calryle's hand and holds it firmly so she may act as an anchor to the world of the living. He really doesn't mind, in fact, it seems as if he's getting accustomed and even enjoys being close to her. In the manor, we team up with Dame Jillian and Dale and head up Cauldron Hill. On our way there, Jillian explains that the appearance of Shadow creatures is quite natural in this area, so she usually wouldn't worry too much about them. But it appears that their numbers have increased a lot lately, which is what is really troubling her. Fortunately, Gale's Planar Energy detection spell proves to be working yet again, and we follow the planar trail of ever increasing Witchoil radiation to the destroyed Bleak Gate complex. There, we venture down the partially collapsed corridors and are surprised to find what appears to be a huge amalgamation of Witchoil and lost souls in the form of an oozing blob. The blob appears to be hostile and pretty much not sentient, so we decide to combat it and disperse it into smaller puddles of Witchoil. Carlyle then examines the remains and is indeed troubled by his findings. He guesses that the barrier between our world and the Bleak Gate right here is so thin that phenomenons like that blob might form any time and that this probably won't be the last time we'd encounter such a thing. He sighs deeply and fears for all these restless souls that are still bound, or drawn to, the Witchoil. Carlyle then muses that it might take the Power of the Land to heal this wound once and for all and to help the souls be free at last. We then go to examine the seal of Macbannin to check if it is still intact. What we do find seems rather strange: The seal itself appears to be in a pristine condition, but still it feels as if one of its components is somehow... missing. And it might just be this missing part that's causing all this trouble. We discuss the nature of the seal and agree that it might be a good idea to research the planar Seals of the Ancients so we may make a blueprint for a new seal to the Bleak Gate should this one eventually fail to do its job. [COLOR=rgb(65, 168, 95)](The missing component? Well, Macbannin of course. Unbeknownst to us, some Ob has managed to pull the Mayor's soul out and create the ghostly version of him we just saw in the small preview section.)[/COLOR] We return back to the RHC to give a report on the two “Stanfield missions” and then decide to take one more day to gather information and tend to our off-work duties. Auryn participates in a meeting for her newly founded Club for Eladrin and friends of Elfaivaran culture in one cozy inn in the more forest-y outskirts of Central district. As she expected, the number of attendees is still small, as they are mostly the Eladrin mercenary company, some members of older Eladrin families and a few interested humans and elves. Still, the atmosphere is pretty positive and the meeting is all about song and story and Auryn takes some time to tell tales of Elfaivar. Before we travel to Vendricce to look foe Leone Quintal, we first meet with Morgan Cippiano as the man might just have more information about his fellow countryman. So we meet up in the small cafe in Stray River and discuss the resurrected Ob over a delicious cup of coffee. Cippiano tells us about his limited knowledge of the Quintal son, with Leone being one of the noble family's descendants. He explains that the family owns a large vineyard with a beautiful manor in the outskirts of Vendricce and also mentions that the families of Quintal and Suchdol have traditionally been close as they are kind of neighbors. Regarding the rest of the family, he tells us about Leone's siblings, Diginni and Lucrezia. [COLOR=rgb(65, 168, 95)](OOC I was a bit worried at that point. Lucrezias always mean trouble. Always.)[/COLOR] When we tell Cippiano about the hint that a certain Testamenta Suchdol might have used Clergy artifacts to resurrect Leone, the Family Don turns quiet for a while. He then says that the Suchdols, and especially Testamenta are no ones he'd recommend crossing paths with as she is an influential cardinal of the Clergy with good ties to the Hierarchs. But Cippiano is not in the mood for ending our conversation with gloom and worrisome news, so he changes subject and asks Auryn about her recent gathering of the Elfaivaran culture club. When she tells him all about her idea of bringing risuri and elfaivaran culture together, Cippiano smiles warmly and asks whether a man of his background would be welcome to join next time. This surprises Auryn at first, but then she remembers that Morgan Cippiano is an enthusiast for all kinds of cultural events, and replies that she's actually glad that he asked. And no, she doesn't have any objections, in fact, she'd be happy to see a Crisillyiri learn more about Eladrin, so maybe this may even mend the cultural gap between their two nations. Flint is a cultural melting pot indeed. We thank Cippiano for his knowledge and head back to the RHC to prepare for our departure. Delft mentions a certain Joe Hobner as a contact in Alais Primos should we decide to take a detour to the Crisillyiri capital. Hobner is already retired, he explains, but it'd still be nice if we could say hello to his old acquaintance. Delft also recommends one innkeeper in Vendricce we may ask for more information. As we already got a hint on where to find Leone, we decide to directly head there and start looking for the Quintal estate. So we teleport to Vendricce and head towards the beautiful outskirts of what had once been an elfaivaran settlement. As the estate doesn't seem to be too far away, we agree to travel there in disguise and by foot to have more time to spot details and to maybe even relax a bit. Auryn, being the usual botany enthusiast, shows interest in all the different sorts of grapes growing in the vineyards and Carlyle, being the usual wine enthusiast, takes quite the time to tell her all about Crisillyiri winemaking and wine in general. And it seems as if he's quite happy to have someone who's willing to listen to all of the finer details. After a while, we finally arrive at one of the estates with a beautiful classicistic building atop a soft hill. So we turn invisible and sneak around the manor to gather more information. It appears as if this one is not the Quintal's estate, but the Suchdol's. As we know that Testamenta might be the one behind Quintals reappearance, we decide to enter the manor to look for incriminating evidence that she indeed did resurrect our archenemy. We avoid the family who's having coffee in the garden and find one room that's heavily warded against all kinds of intrusion and conclude that this would very well be Testamenta's. Carlyle temporarily disables the Cardinal's traps and we enter the room in search for clues. What we do find is quite alarming and also obvious. Besides the expected smell of incense, we see the remains of what appears to be demonic artifacts and traces of blood. Carlyle recognizes the faint smell of Leone Quintal among the incense and perfume, which seems to be strongest in the crinkled bed sheets. So there is no doubt about what must have happened here not too long ago. Still we are surprised that a Cardinal of the Clergy, Ob or not, did resort to such kinds of foul magic. We search further and find a medallion containing one of Leone's locks. To prevent any further resurrection attempts, we remove the hair, take some of Testamenta's out of her brush, and dye it in the color of Leone's hair. Then we leave and lock the room behind us. As the Suchdols seem to be otherwise innocuous, we leave their estate and head to the next one. There, we spot two families having coffee and sweets in their garden. [COLOR=rgb(65, 168, 95)](This must be some kind of habit in this area... or maybe simply a crisillyiri custom?)[/COLOR] We eavesdrop to the familiy's conversation and find out that these are actually the Quintals who are visiting their neighbors for a chat. Lucky us, as this means that the Quintal estate will be largely void of people. So we hurry to the next estate and finally arrive at the Quintal manor. We do not find any trace of Leone inside the building, but do spot the well-known footprints of the Grappa-Golem at the estate's borders. We follow them to a small family graveyard filled with tombs of the Quintal family. There, we see evidence that someone might have ambushed Grappa and felled him after a short fight. So we guess that this might have been one of Leone's many clever traps that caught poor unwary Grappa flat-footed. After a bit more investigation, we do manage to find the headless Golem's body, buried under a pile of dirt. We carefully remove the dirt and clean up the Golem, even if there is no spark of life left inside. Then we place it in the Absurdist's Web for safe storage and return to Vendricce to gather more information about Leone. [/QUOTE]
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