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<blockquote data-quote="Lylandra" data-source="post: 9029633" data-attributes="member: 6816692"><p><strong><em>Searching for friends</em></strong></p><p> </p><p>After a few hours on horseback, we finally reach the outskirts of Flint; Cloudwood to be exact. Here we use our contacts with the Druids and the Brigands of Woodsman, as well as the artists, to get a quick update on the current situation in the city. From them, we learn that Gale has gone to the city to assist the resistance against the Danorans. Likewise, more druid orders are already on the move, and the local druids invite us to communicate with them via message ravens (Seems like the ravens can finally score some points with Carlyle...). To our surprise, Renard and his brigands also offer us support as, after all, we helped them get rid of the Kells.</p><p></p><p>Via the ravens and Gale's Windfeather we eventually learn that Gale has entered the Golden Sawfish specifically to stop the Dockers from taking unilateral action against the Danorans. We return to her that the Dockers are, of course, welcome to make their contribution to the resistance, but should not plunge themselves headfirst into ruin.</p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">(We called it “lachend in die Kreissäge stürzen” which directly means “rushing into the circular saw while laughing” Don't know whether there is a similar ridiculous saying in English)</span></p><p></p><p>We leave the Wild Hunt with the druids so that their mounts can rest and regenerate their strength, and ask them to join our forces in due time. After that, we decide to visit the guardian(s) of Cauldron Hill and see whether they can provide us with any help. In front of the mayor's mansion we spot a group of seemingly possessed servants of the mayor, who we knock out quite easily. After convincing Smithee and Macbannin, who had entrenched themselves in the mansion, that we have not met the same fate as their employees, the two men let us into the mansion. They are glad to see us alive and kicking and and tell us about the mysterious events at the Hill with more restless spirits and strange planar rifts that had led Macbannin to the decision of erecting a new seal.</p><p></p><p>We tell them about the attack on Torfield Palace, and add that the king has sent for an army to free Flint. And although we are officially only the vanguard, we want to do what we can to free our city.</p><p></p><p>In the end, we assumed that Macbannin and Smithee would have the same goal, so we'd be better off coordinating our actions. Smithee assures us that if in doubt, he could take care of the Nettles on his own, since he managed to gain the trust of the residents after months of hard work. Also, he thinks it advisable to evacuate the Nettles one more time, considering the omens and the vision of Nevard.</p><p></p><p>“You've heard the words of dear Mr. Smith, my friends, and I hope you trust him as much as I do.”, Macbannin says.</p><p></p><p>“Therefore I'd be glad if you allow me to assist you two against the Obscurati one more time.”</p><p></p><p>So Macbannin joins our campaign against the occupying force and vows to do everything in his power to defend his city.</p><p></p><p><span style="color: rgb(65, 168, 95)">(MacB has certainly earned a spot on our list of most beloved NPC in Zeitgeist)</span></p><p></p><p>Next, we head to Stray River together with Andrei, Shealis and Asrabey, as we both wish to reunite Andrei and Isobel and to make contact with our friendly new Flinters from Crisillyir.</p><p>After we part with Andrei, we find Cippiano and his Familia at the break of evening at a very moving funeral ceremony, where several of the Don's deceased godchildren are being laid to rest, accompanied by the tears of their loved ones. We attend the ceremony in silence at a respectful distance as we let the emotions of the moment sink in.</p><p></p><p>After the funeral is over, we approach Cippiano and offer our condolences.</p><p></p><p>“To die so young... such an unnecessary death...” he says, his voice still full of grief.</p><p></p><p>“The Danorans attacked the harbor without warning. Fired their cannons at the docks. The young lads had no chance. But I thank you for your comfort, my friends.”</p><p></p><p>“You have my sympathy, Don Cippiano. And I promise that your dead Godchildren will not go unpunished.”, Carlyle states with reassurance, as, after all, the Bravuras were citizens of the Flint and died keeping the docks safe.</p><p></p><p>Afterwards, we tell him that King Aodhan has not forgotten Flint, and that both he and reinforcements are already on their way. Meanwhile, we as the vanguard arrived in advance to plan and prepare our own counteroffensive. We also explain that communication by magical means would be difficult, since something (we suspect a magical beacon) intercepts our messages and sends and incorrect answer in reply. We therefore ask Cippiano to take care of the messaging problem and maybe assign some of his people as messengers. This way, the Familia could greatly help us without putting themselves in more danger. Together, we also work out a plan to send a specially constructed message that can then be tracked to get the location of the jamming transmitter.</p><p></p><p><span style="color: rgb(65, 168, 95)">(Oh my, that went straight to the heart. Cippiano offered us more help, but we didn't want him to lose any more of his Familia at that point.)</span></p><p></p><p>Next, we move to the RHC to rally our comrades. But once we arrive at the HQ, all we see is a lone still-lit light in our office window. It turns out that the singular source of light belongs to Xambria Meredith, who is the only agent left behind while the other two of our team and Delft were called to Stanfield earlier. This gives us a good punch in the gut, as we now know that Delft, as well as Margit and Flying Spark are most likely in immediate danger. We enlighten Dr. Meredith about our current situation and ask her to assist us in our rescue attempt as we will most likely have to make a move on Stanfield very soon. Xambria Meredith of course joins us, and we take the opportunity to empty the arsenals of the RHC and also call in the B.E.A.R.s for support.</p><p></p><p>“I always told Master Delft that getting more B.E.A.R.s would be a good plan!”, Carlyle states triumphantly as he realizes that the mechanical ursoids would now play a big role in freeing the Chief of the RHC.</p><p></p><p><span style="color: rgb(65, 168, 95)">(he regularly claimed that “we should buy a BEAR” or “get more BEARs” whenever we talked to Delft on our requirements)</span></p><p></p><p>Since we are all interested in both getting rid of the Danorans and checking up on Stanfield's machinations at the same time, we agree to split up the team for the next step: Auryn decides to meet up with the dockers and Gale at the Sawfish, while Carlyle wants to call on Vantrys and, should they be available in a timely manner, other industrialists, for support.</p><p></p><p>Carlyle heads directly to the Vantrys' estate, where he is escorted straight to Lady Cecilia Vantrys. The Lady is distraught with worries, as her husband has not returned from his meeting with Stanfield for more than a day. After hearing this, Carlyle is immediately put on alert, knowing that Stanfield had already let Morris Dawkins sail into a trap. He promises Cecilia to look out for Lord Vantrys and bring him back home safely.</p><p></p><p>“Um, Mr. Carlyle... please wait a minute!”, Cecilia adds quickly and presents a small, inconspicuous key.</p><p></p><p>“Take this. It is a key for our safe. My dear Nathaniel gave it to me to use it in case of emergency. And this is an emergency, I assume”.</p><p></p><p>Carlyle takes the key and thanks Lady Vantrys for her trust. In the safe, he finds yet another key to one of Fordren Industries' warehouses, which Cecilia claims to contain material from the two industrialists' cooperation. Carlyle thanks Lady Vantrys again for this and then heads for the Sawfish to inform Auryn.</p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">(Speaking of high emotional stakes... I can only assume that inner Carlyle freaked out at that point, but he obviously did not want to get Cecilia even more worried. Yeah, Stanfield is screwed.)</span></p><p></p><p>Meanwhile, Auryn heads to the Dockers' favorite meeting place and finds Gale and Thames Grimsley in a heated dialogue about how to proceed. While Gale tries to urge the Dockers to be prudent and make well-considered plans before acting, Thames argues that they should not continue to watch the Danorans' despicable actions any longer.</p><p></p><p>“My friends! I'm glad that I've got to you you in time!”, Auryn interrupts the discussion to join in on the conversation herself. All of a sudden both Gale and Thames look at her baffled as if she was the last of all people they'd expect to see here. She then explains very briefly that she got stranded in the Dreaming and then had to prevent the assassination of King Aodhan before rushing back to Flint as soon as she heard the news.</p><p></p><p>“I know that all of you want to defend our beloved city by all means, and I do feel the very same as you do. But I have already attended one funeral today, and my conscience forbids me that I let those I'd call my dear friends and allies run blindly to their deaths. So please, do not take actions hastily. The Danorans had the element of surprise and they are still technologically more advanced than we are. And on top of that, our own Governor Stanfield has betrayed us. Therefore, we have to proceed cleverly and with caution.”</p><p></p><p>She then reminds the Dockers that they are not the only ones who want to fight for Flint, but that rather several factions, including the Druids, the New Flinters from Crisillyir, some of the industrialists and certainly some of the officials also want to join the fight. Besides that, a fight with proper weapons and a well-prepared plan is bound to be far more promising.</p><p></p><p>Thames and the Dockers see the truth in her words and they eventually agree join forces. Auryn arranges with them to exchange messages with the Druids and Bravura suggests that they'd agree on a communal signal for setting the plan in motion. For example, since the Coaltongue is currently lying motionless in port, it might be a good idea to use the ship and its mighty cannons to signal the start of the liberation strike.</p><p></p><p>Just as Auryn is about to leave the Sawfish where she almost bumps into Carlyle, they both see that all of a sudden a magical dome is forming over the governor's mansion and that a chromatic light appears on one of its towers. We are now conflicted about the order of our actions, since on the one hand the Governor is a traitor who is presumably holding our boss and friends hostage and is certainly up to no good, while we, on the other hand previously wanted to drive the Danorans out of the harbor first.</p><p></p><p>We agree that while Stanfield may be the more pressing issue, we do not know the magical properties of the dome and assume that it might have some major defensive qualities. Which means in return that gathering powerful offensive weaponry, like the main gun of the Coaltongue, would be a sound plan. So we decide to take a closer look at the Fordren Industries warehouse first. There, we find all kinds of weapons, (none which should be stored there officially, of course), as well as an improved B.E.A.R. Mk.II. We use Gale's feather to message Shealis and leave the tech in her claws for the time being, since she'd knows the most about mechanical stuff like that. As we are in Parity Lake, we decide to take a look around the corner at Sechim's factory.</p><p></p><p>As we kind of expected, Sechim is still busy working in his lab. We inform him about the current situation and Sechim shrugs once we mention Stanfield.</p><p></p><p>“The Governor? Yeah, he invited me over to his palace. My fellow industrialists of the humanist league were invited as well. But I turned down his invitation as, you see, I am really very busy right now. Lucky me, I guess?” he says with a crooked grin on his face.</p><p></p><p><span style="color: rgb(65, 168, 95)">(That was <strong>so </strong>Heward Sechim. Doesn't matter who knocks, work almost always comes first)</span></p><p></p><p>He adds that, by chance, he has also been able to offer refuge to Geoff Massarde just after the Danoran attack. The latter had managed to escape with the key to the Coaltongue's propulsion system, and who would not help a fellow tinkerer in need?</p><p></p><p>Just when Sechim mentions Massarde, the latter joins the small gathering and explains that he had not wanted to hand over the ship to the Danorans and had instead heroically jumped into the water during the last stand of the crew. He agrees to contribute his skills in an effort to make the ship navigable again and also reports that the crew of the ship must be held in captivity at the King's dock.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 9029633, member: 6816692"] [B][I]Searching for friends[/I][/B] After a few hours on horseback, we finally reach the outskirts of Flint; Cloudwood to be exact. Here we use our contacts with the Druids and the Brigands of Woodsman, as well as the artists, to get a quick update on the current situation in the city. From them, we learn that Gale has gone to the city to assist the resistance against the Danorans. Likewise, more druid orders are already on the move, and the local druids invite us to communicate with them via message ravens (Seems like the ravens can finally score some points with Carlyle...). To our surprise, Renard and his brigands also offer us support as, after all, we helped them get rid of the Kells. Via the ravens and Gale's Windfeather we eventually learn that Gale has entered the Golden Sawfish specifically to stop the Dockers from taking unilateral action against the Danorans. We return to her that the Dockers are, of course, welcome to make their contribution to the resistance, but should not plunge themselves headfirst into ruin. [COLOR=rgb(65, 168, 95)] (We called it “lachend in die Kreissäge stürzen” which directly means “rushing into the circular saw while laughing” Don't know whether there is a similar ridiculous saying in English)[/COLOR] We leave the Wild Hunt with the druids so that their mounts can rest and regenerate their strength, and ask them to join our forces in due time. After that, we decide to visit the guardian(s) of Cauldron Hill and see whether they can provide us with any help. In front of the mayor's mansion we spot a group of seemingly possessed servants of the mayor, who we knock out quite easily. After convincing Smithee and Macbannin, who had entrenched themselves in the mansion, that we have not met the same fate as their employees, the two men let us into the mansion. They are glad to see us alive and kicking and and tell us about the mysterious events at the Hill with more restless spirits and strange planar rifts that had led Macbannin to the decision of erecting a new seal. We tell them about the attack on Torfield Palace, and add that the king has sent for an army to free Flint. And although we are officially only the vanguard, we want to do what we can to free our city. In the end, we assumed that Macbannin and Smithee would have the same goal, so we'd be better off coordinating our actions. Smithee assures us that if in doubt, he could take care of the Nettles on his own, since he managed to gain the trust of the residents after months of hard work. Also, he thinks it advisable to evacuate the Nettles one more time, considering the omens and the vision of Nevard. “You've heard the words of dear Mr. Smith, my friends, and I hope you trust him as much as I do.”, Macbannin says. “Therefore I'd be glad if you allow me to assist you two against the Obscurati one more time.” So Macbannin joins our campaign against the occupying force and vows to do everything in his power to defend his city. [COLOR=rgb(65, 168, 95)](MacB has certainly earned a spot on our list of most beloved NPC in Zeitgeist)[/COLOR] Next, we head to Stray River together with Andrei, Shealis and Asrabey, as we both wish to reunite Andrei and Isobel and to make contact with our friendly new Flinters from Crisillyir. After we part with Andrei, we find Cippiano and his Familia at the break of evening at a very moving funeral ceremony, where several of the Don's deceased godchildren are being laid to rest, accompanied by the tears of their loved ones. We attend the ceremony in silence at a respectful distance as we let the emotions of the moment sink in. After the funeral is over, we approach Cippiano and offer our condolences. “To die so young... such an unnecessary death...” he says, his voice still full of grief. “The Danorans attacked the harbor without warning. Fired their cannons at the docks. The young lads had no chance. But I thank you for your comfort, my friends.” “You have my sympathy, Don Cippiano. And I promise that your dead Godchildren will not go unpunished.”, Carlyle states with reassurance, as, after all, the Bravuras were citizens of the Flint and died keeping the docks safe. Afterwards, we tell him that King Aodhan has not forgotten Flint, and that both he and reinforcements are already on their way. Meanwhile, we as the vanguard arrived in advance to plan and prepare our own counteroffensive. We also explain that communication by magical means would be difficult, since something (we suspect a magical beacon) intercepts our messages and sends and incorrect answer in reply. We therefore ask Cippiano to take care of the messaging problem and maybe assign some of his people as messengers. This way, the Familia could greatly help us without putting themselves in more danger. Together, we also work out a plan to send a specially constructed message that can then be tracked to get the location of the jamming transmitter. [COLOR=rgb(65, 168, 95)](Oh my, that went straight to the heart. Cippiano offered us more help, but we didn't want him to lose any more of his Familia at that point.)[/COLOR] Next, we move to the RHC to rally our comrades. But once we arrive at the HQ, all we see is a lone still-lit light in our office window. It turns out that the singular source of light belongs to Xambria Meredith, who is the only agent left behind while the other two of our team and Delft were called to Stanfield earlier. This gives us a good punch in the gut, as we now know that Delft, as well as Margit and Flying Spark are most likely in immediate danger. We enlighten Dr. Meredith about our current situation and ask her to assist us in our rescue attempt as we will most likely have to make a move on Stanfield very soon. Xambria Meredith of course joins us, and we take the opportunity to empty the arsenals of the RHC and also call in the B.E.A.R.s for support. “I always told Master Delft that getting more B.E.A.R.s would be a good plan!”, Carlyle states triumphantly as he realizes that the mechanical ursoids would now play a big role in freeing the Chief of the RHC. [COLOR=rgb(65, 168, 95)](he regularly claimed that “we should buy a BEAR” or “get more BEARs” whenever we talked to Delft on our requirements)[/COLOR] Since we are all interested in both getting rid of the Danorans and checking up on Stanfield's machinations at the same time, we agree to split up the team for the next step: Auryn decides to meet up with the dockers and Gale at the Sawfish, while Carlyle wants to call on Vantrys and, should they be available in a timely manner, other industrialists, for support. Carlyle heads directly to the Vantrys' estate, where he is escorted straight to Lady Cecilia Vantrys. The Lady is distraught with worries, as her husband has not returned from his meeting with Stanfield for more than a day. After hearing this, Carlyle is immediately put on alert, knowing that Stanfield had already let Morris Dawkins sail into a trap. He promises Cecilia to look out for Lord Vantrys and bring him back home safely. “Um, Mr. Carlyle... please wait a minute!”, Cecilia adds quickly and presents a small, inconspicuous key. “Take this. It is a key for our safe. My dear Nathaniel gave it to me to use it in case of emergency. And this is an emergency, I assume”. Carlyle takes the key and thanks Lady Vantrys for her trust. In the safe, he finds yet another key to one of Fordren Industries' warehouses, which Cecilia claims to contain material from the two industrialists' cooperation. Carlyle thanks Lady Vantrys again for this and then heads for the Sawfish to inform Auryn. [COLOR=rgb(65, 168, 95)] (Speaking of high emotional stakes... I can only assume that inner Carlyle freaked out at that point, but he obviously did not want to get Cecilia even more worried. Yeah, Stanfield is screwed.)[/COLOR] Meanwhile, Auryn heads to the Dockers' favorite meeting place and finds Gale and Thames Grimsley in a heated dialogue about how to proceed. While Gale tries to urge the Dockers to be prudent and make well-considered plans before acting, Thames argues that they should not continue to watch the Danorans' despicable actions any longer. “My friends! I'm glad that I've got to you you in time!”, Auryn interrupts the discussion to join in on the conversation herself. All of a sudden both Gale and Thames look at her baffled as if she was the last of all people they'd expect to see here. She then explains very briefly that she got stranded in the Dreaming and then had to prevent the assassination of King Aodhan before rushing back to Flint as soon as she heard the news. “I know that all of you want to defend our beloved city by all means, and I do feel the very same as you do. But I have already attended one funeral today, and my conscience forbids me that I let those I'd call my dear friends and allies run blindly to their deaths. So please, do not take actions hastily. The Danorans had the element of surprise and they are still technologically more advanced than we are. And on top of that, our own Governor Stanfield has betrayed us. Therefore, we have to proceed cleverly and with caution.” She then reminds the Dockers that they are not the only ones who want to fight for Flint, but that rather several factions, including the Druids, the New Flinters from Crisillyir, some of the industrialists and certainly some of the officials also want to join the fight. Besides that, a fight with proper weapons and a well-prepared plan is bound to be far more promising. Thames and the Dockers see the truth in her words and they eventually agree join forces. Auryn arranges with them to exchange messages with the Druids and Bravura suggests that they'd agree on a communal signal for setting the plan in motion. For example, since the Coaltongue is currently lying motionless in port, it might be a good idea to use the ship and its mighty cannons to signal the start of the liberation strike. Just as Auryn is about to leave the Sawfish where she almost bumps into Carlyle, they both see that all of a sudden a magical dome is forming over the governor's mansion and that a chromatic light appears on one of its towers. We are now conflicted about the order of our actions, since on the one hand the Governor is a traitor who is presumably holding our boss and friends hostage and is certainly up to no good, while we, on the other hand previously wanted to drive the Danorans out of the harbor first. We agree that while Stanfield may be the more pressing issue, we do not know the magical properties of the dome and assume that it might have some major defensive qualities. Which means in return that gathering powerful offensive weaponry, like the main gun of the Coaltongue, would be a sound plan. So we decide to take a closer look at the Fordren Industries warehouse first. There, we find all kinds of weapons, (none which should be stored there officially, of course), as well as an improved B.E.A.R. Mk.II. We use Gale's feather to message Shealis and leave the tech in her claws for the time being, since she'd knows the most about mechanical stuff like that. As we are in Parity Lake, we decide to take a look around the corner at Sechim's factory. As we kind of expected, Sechim is still busy working in his lab. We inform him about the current situation and Sechim shrugs once we mention Stanfield. “The Governor? Yeah, he invited me over to his palace. My fellow industrialists of the humanist league were invited as well. But I turned down his invitation as, you see, I am really very busy right now. Lucky me, I guess?” he says with a crooked grin on his face. [COLOR=rgb(65, 168, 95)](That was [B]so [/B]Heward Sechim. Doesn't matter who knocks, work almost always comes first)[/COLOR] He adds that, by chance, he has also been able to offer refuge to Geoff Massarde just after the Danoran attack. The latter had managed to escape with the key to the Coaltongue's propulsion system, and who would not help a fellow tinkerer in need? Just when Sechim mentions Massarde, the latter joins the small gathering and explains that he had not wanted to hand over the ship to the Danorans and had instead heroically jumped into the water during the last stand of the crew. He agrees to contribute his skills in an effort to make the ship navigable again and also reports that the crew of the ship must be held in captivity at the King's dock. [/QUOTE]
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