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<blockquote data-quote="RangerWickett" data-source="post: 9271509" data-attributes="member: 63"><p>I mean, from Nic's perspective, you guys keep showing up and telling him he's wrong. Why would he want to listen to that, when he built his whole identity around being unjustly punished for being the only one willing to stand up for what's right?</p><p></p><p>("What's right" here includes "callous utilitarian murder of Elfaivaran prisoners who won't help him to make sure they don't give up his plans to the hierarchs" and "sabotaging the Clergy during a holy war because he figured letting hundreds of thousands be slaughtered by the Elfaivarans was better than having hypocrites in charge.")</p><p></p><p>I do acknowledge that having the villain be a super-sized version of the Principal Skinner meme - </p><p>[ATTACH=full]347989[/ATTACH]</p><p>- might undercut him a bit as a respectable foe in the third act, but it's not like history is short on examples of highly intelligent people refusing to accept new information or perspectives that might undermine their authority. (And I had tried to establish the idea of ghosts being unable to change, though that's sort of secondary.)</p><p></p><p>One thing I'm trying to work in with the novel I'm writing now is the theme of being limited in what we as individuals and as a society can do now due to choices made by people long dead, which they enacted into laws that hold power over us and resist our attempts to change them, even when we know they're flawed. </p><p></p><p>If anything, looking back on the 8 years that have passed since when we first finished it, I think perhaps ZEITGEIST offered players a too-optimistic idea that it's possible for societies to be changed in a single lifetime simply due to good leadership or good philosophy.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9271509, member: 63"] I mean, from Nic's perspective, you guys keep showing up and telling him he's wrong. Why would he want to listen to that, when he built his whole identity around being unjustly punished for being the only one willing to stand up for what's right? ("What's right" here includes "callous utilitarian murder of Elfaivaran prisoners who won't help him to make sure they don't give up his plans to the hierarchs" and "sabotaging the Clergy during a holy war because he figured letting hundreds of thousands be slaughtered by the Elfaivarans was better than having hypocrites in charge.") I do acknowledge that having the villain be a super-sized version of the Principal Skinner meme - [ATTACH type="full"]347989[/ATTACH] - might undercut him a bit as a respectable foe in the third act, but it's not like history is short on examples of highly intelligent people refusing to accept new information or perspectives that might undermine their authority. (And I had tried to establish the idea of ghosts being unable to change, though that's sort of secondary.) One thing I'm trying to work in with the novel I'm writing now is the theme of being limited in what we as individuals and as a society can do now due to choices made by people long dead, which they enacted into laws that hold power over us and resist our attempts to change them, even when we know they're flawed. If anything, looking back on the 8 years that have passed since when we first finished it, I think perhaps ZEITGEIST offered players a too-optimistic idea that it's possible for societies to be changed in a single lifetime simply due to good leadership or good philosophy. [/QUOTE]
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