Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
To build a Living Greyhawk elven archer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 2303301" data-attributes="member: 103"><p>I realize circumstances can be such that your planned out strategy can go awry within seconds. Having played RttToEE, I know that all too well. So, I think an archer that is versatile enough to handle himself in melee is the best option - so I'll take the 12 con. I also am going to ditch improved initiative and iron will in favor of melee feats. So which feats ought I take?</p><p></p><p>I was thinking TWF'ing and Racial familiarity to dual wield a light blade and thinblade. However, the most powerful weapons a TWF-er can wield are sylvan scimitars or sunblades. To my knowledge, you can't pay to enhance a nonstandard base weapon with these abilities, so I may want to forego Racial Familiarity and just use a longsword and short sword. I am not sure if I should go with TWF'ing though. The age old - 2-H is better than TWF nags at me - I think it is really the Legolas image that is swaying me towards TWF'ing. The earliest I could take a bonus feat to be used with melee (or anything else for that matter), is 4th level (2 Ranger, 2 Fighter). The next available bonus feat slot doesn't occur until either level 12 or level 15 (I would take improved rapid shot for one of those two slots). So I am thinking that I'd want the two feats to be good stand alone feats because of the distance in level between their acquisition. I also want to take Ranger spell access into consideration. Blade Storm is a strong reason in and of itself to take TWF'ing. It doubles the usefulness of that spell and given the preference of ranged combat for this character, the fewer times I am in melee (relative to a more melee focused character), the spell will come into play (at least at high levels anyway).</p><p></p><p>Another thing to consider are feats that would be useful for melee combat but also for ranged. Actually, contrary to my earlier post, improved favored enemy might not be such a bad choice. It does in fact work for all favored enemies and would work on both melee and ranged attacks.</p><p></p><p></p><p></p><p>The better skill checks are unavoidable. Fortunately, there are a number of ranger spells that greatly increase both detection and stealth skill checks. If they are better than me, distance in combination with a skilled animal companion is the only thing I can really rely on.</p><p></p><p>(Gawd! This character is so turning into a Drizt, Legolas combo.)</p><p></p><p></p><p></p><p>So you write up some of the LG adventures then? I have a suggestion: include three text boxes for each encounter. The first is the standard monster ambushing PCs, the second would be the opposite (PCs surprise monsters), and the third would be where they are both surprised.</p><p></p><p></p><p></p><p>You, of course, are right. Dungeons are the bane of most archers - the exception being the arcane archer (one aspect in favor of the class). However, there are a few things that can be done: balancing lorecall with the expensive 5 rank deposit in Balance to be able to balance on vertical surfaces is useful for continuing ranged attacks. With woodland archery and improved precise shot as well as spell access to Branch to Branch and the like I am not so concerned about forested regions and of course during negotiations, I would not be present.</p><p></p><p>It can't be understated that the right tool for the job phenominally increases the usefulness of archers. With the variety of specialty arrows in the different LG allowable materials, hopefully, this character's ranged attacks can be made more versatile.</p><p></p><p></p><p></p><p>Thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gaiden, post: 2303301, member: 103"] I realize circumstances can be such that your planned out strategy can go awry within seconds. Having played RttToEE, I know that all too well. So, I think an archer that is versatile enough to handle himself in melee is the best option - so I'll take the 12 con. I also am going to ditch improved initiative and iron will in favor of melee feats. So which feats ought I take? I was thinking TWF'ing and Racial familiarity to dual wield a light blade and thinblade. However, the most powerful weapons a TWF-er can wield are sylvan scimitars or sunblades. To my knowledge, you can't pay to enhance a nonstandard base weapon with these abilities, so I may want to forego Racial Familiarity and just use a longsword and short sword. I am not sure if I should go with TWF'ing though. The age old - 2-H is better than TWF nags at me - I think it is really the Legolas image that is swaying me towards TWF'ing. The earliest I could take a bonus feat to be used with melee (or anything else for that matter), is 4th level (2 Ranger, 2 Fighter). The next available bonus feat slot doesn't occur until either level 12 or level 15 (I would take improved rapid shot for one of those two slots). So I am thinking that I'd want the two feats to be good stand alone feats because of the distance in level between their acquisition. I also want to take Ranger spell access into consideration. Blade Storm is a strong reason in and of itself to take TWF'ing. It doubles the usefulness of that spell and given the preference of ranged combat for this character, the fewer times I am in melee (relative to a more melee focused character), the spell will come into play (at least at high levels anyway). Another thing to consider are feats that would be useful for melee combat but also for ranged. Actually, contrary to my earlier post, improved favored enemy might not be such a bad choice. It does in fact work for all favored enemies and would work on both melee and ranged attacks. The better skill checks are unavoidable. Fortunately, there are a number of ranger spells that greatly increase both detection and stealth skill checks. If they are better than me, distance in combination with a skilled animal companion is the only thing I can really rely on. (Gawd! This character is so turning into a Drizt, Legolas combo.) So you write up some of the LG adventures then? I have a suggestion: include three text boxes for each encounter. The first is the standard monster ambushing PCs, the second would be the opposite (PCs surprise monsters), and the third would be where they are both surprised. You, of course, are right. Dungeons are the bane of most archers - the exception being the arcane archer (one aspect in favor of the class). However, there are a few things that can be done: balancing lorecall with the expensive 5 rank deposit in Balance to be able to balance on vertical surfaces is useful for continuing ranged attacks. With woodland archery and improved precise shot as well as spell access to Branch to Branch and the like I am not so concerned about forested regions and of course during negotiations, I would not be present. It can't be understated that the right tool for the job phenominally increases the usefulness of archers. With the variety of specialty arrows in the different LG allowable materials, hopefully, this character's ranged attacks can be made more versatile. Thanks :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
To build a Living Greyhawk elven archer
Top