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To Critical Role or not...That is the question
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<blockquote data-quote="Oofta" data-source="post: 8584691" data-attributes="member: 6801845"><p>I watch critical role while exercising or doing some other activity. I enjoy it but it's more just a handy distraction than anything.</p><p></p><p>As far as the effect on the game despite what some people claim I just don't see it, at least not to the extent that some claim. The 5E trajectory was already double digit growth after an unexpectedly successful launch long before CR was a hit. WOTC stated in 2020 that 50 million people have played D&D, around 1.5 million people watch any given episode of CR. Since the game has continued to grow since then, the number of people that watch CR is dwarfed by the number of people that play D&D.</p><p></p><p>As far as the show itself, I appreciate the style of game that they show. In general it feels like the style of game I run myself. Admittedly we can't get together for 3-4 hours each week so we have less time spent on RP since I want to keep the plot moving. I also make no claim that we are anywhere near as entertaining as they are, but we joke and laugh, have stupid character interactions and so on. For the most part CR <em>feels </em>real to me, at least when they're not performing for a live audience. Are they acting for the viewers? To a certain degree I'm sure they are. Just like my home game, they're also acting for each other because that can be a big part of the fun.</p><p></p><p>I think the biggest reasons they're successful is that it doesn't feel like they're running a joke campaign or a campaign solely designed to entertain. It feels like they have fun playing the game first and entertain second.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8584691, member: 6801845"] I watch critical role while exercising or doing some other activity. I enjoy it but it's more just a handy distraction than anything. As far as the effect on the game despite what some people claim I just don't see it, at least not to the extent that some claim. The 5E trajectory was already double digit growth after an unexpectedly successful launch long before CR was a hit. WOTC stated in 2020 that 50 million people have played D&D, around 1.5 million people watch any given episode of CR. Since the game has continued to grow since then, the number of people that watch CR is dwarfed by the number of people that play D&D. As far as the show itself, I appreciate the style of game that they show. In general it feels like the style of game I run myself. Admittedly we can't get together for 3-4 hours each week so we have less time spent on RP since I want to keep the plot moving. I also make no claim that we are anywhere near as entertaining as they are, but we joke and laugh, have stupid character interactions and so on. For the most part CR [I]feels [/I]real to me, at least when they're not performing for a live audience. Are they acting for the viewers? To a certain degree I'm sure they are. Just like my home game, they're also acting for each other because that can be a big part of the fun. I think the biggest reasons they're successful is that it doesn't feel like they're running a joke campaign or a campaign solely designed to entertain. It feels like they have fun playing the game first and entertain second. [/QUOTE]
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