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To Critical Role or not...That is the question
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<blockquote data-quote="Oofta" data-source="post: 8585250" data-attributes="member: 6801845"><p>That assumes that people that follow CR DM, if they play D&D at all and that a significant percentage of them wouldn't already be playing the game anyway. I don't think any of those assumptions have much basis.</p><p></p><p>There are a lot of factors to 5E's success. In no particular order, my guesses would be:</p><ul> <li data-xf-list-type="ul">A ruleset that supports a wide variety of playstyles and campaign themes</li> <li data-xf-list-type="ul">An easy to grasp system that's doesn't overly rely on gamer speak.</li> <li data-xf-list-type="ul">Better marketing and production schedule and not flooding the market, especially early on.</li> <li data-xf-list-type="ul">Streaming shows people what it's like to play.</li> <li data-xf-list-type="ul">The acceptance of "geek culture" thanks to superhero movies.</li> <li data-xf-list-type="ul">Celebrities acknowledging that they have, and many continue to, play D&D</li> <li data-xf-list-type="ul">The desire for people to interact with others on a more personal level instead of just electronically</li> </ul><p>If I had to guess? I suspect one of the biggest reasons for 5E's success would be a decent ruleset combined with a backlash against the isolation a lot of people feel. D&D is a good way to meet people and actually connect over a shared hobby instead of just spending more time watching Tik Tok videos.</p><p></p><p>But it's anybody's guess. I don't think anybody really knows. It certainly took WOTC by surprise.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8585250, member: 6801845"] That assumes that people that follow CR DM, if they play D&D at all and that a significant percentage of them wouldn't already be playing the game anyway. I don't think any of those assumptions have much basis. There are a lot of factors to 5E's success. In no particular order, my guesses would be: [LIST] [*]A ruleset that supports a wide variety of playstyles and campaign themes [*]An easy to grasp system that's doesn't overly rely on gamer speak. [*]Better marketing and production schedule and not flooding the market, especially early on. [*]Streaming shows people what it's like to play. [*]The acceptance of "geek culture" thanks to superhero movies. [*]Celebrities acknowledging that they have, and many continue to, play D&D [*]The desire for people to interact with others on a more personal level instead of just electronically [/LIST] If I had to guess? I suspect one of the biggest reasons for 5E's success would be a decent ruleset combined with a backlash against the isolation a lot of people feel. D&D is a good way to meet people and actually connect over a shared hobby instead of just spending more time watching Tik Tok videos. But it's anybody's guess. I don't think anybody really knows. It certainly took WOTC by surprise. [/QUOTE]
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