Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
To DM or not to DM. That is the question. Any advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7502091" data-attributes="member: 23935"><p>A one-shot won't necessarily tell you if you'd enjoy running a campaign, but it may tell you that you definitely wouldn't. It is a good place to get your feet wet and practice.</p><p></p><p>I'm going to make a couple of assumptions: the campaign you're playing in is a closed group (i.e. not a public table) and composed of acquaintances/friends.</p><p></p><p>Mention to the DM privately that you'd like to try DMing and would like to run a few sessions. Make sure the DM is OK with it (depending on how long the person has been DMing it may be a relief). If the DM isn't comfortable with the idea, don't take it personally. You'll need to find a plan B.</p><p></p><p>If the DM is onboard, work out when it would be a good time to start (i.e. when the group gets back to town after stopping the current BBEG) and the number of sessions you'll run -- guess how many sessions a single adventure will take and add 2 == one for start-up and one because humans. Keep your count reasonably low. If you play weekly, stay under 6. If you play semi-weekly, stay under 5. If you play monthly, keep it under 3.</p><p></p><p>Mention to the group you'd like to try and run an adventure and the DM is onboard. Ask if they're willing to give it a try. If they don't want to try, don't take it personally and you'll need to work out a plan B.</p><p></p><p>If both the DM and the group OK your plan, congratulations! You are now obliged to run. Have the players create different PCs for your adventure. </p><p></p><p>Think carefully about the adventure.</p><ul> <li data-xf-list-type="ul">It needs to be simple since you have limited time to run: pick something you think the group should be able to handle in half the time you have allotted.</li> <li data-xf-list-type="ul">It should be interesting: pick something different than the current or common enemies of the regular campaign.</li> <li data-xf-list-type="ul">It should stand apart: choose something different in tone and dressing than the current campaign.</li> <li data-xf-list-type="ul">Do not attempt to introduce much of the world you've created. The players need to know enough to make rational decisions and no more.</li> <li data-xf-list-type="ul">A successful resolution should hint at various future directions the PCs could become involved in.</li> </ul></blockquote><p></p>
[QUOTE="Nagol, post: 7502091, member: 23935"] A one-shot won't necessarily tell you if you'd enjoy running a campaign, but it may tell you that you definitely wouldn't. It is a good place to get your feet wet and practice. I'm going to make a couple of assumptions: the campaign you're playing in is a closed group (i.e. not a public table) and composed of acquaintances/friends. Mention to the DM privately that you'd like to try DMing and would like to run a few sessions. Make sure the DM is OK with it (depending on how long the person has been DMing it may be a relief). If the DM isn't comfortable with the idea, don't take it personally. You'll need to find a plan B. If the DM is onboard, work out when it would be a good time to start (i.e. when the group gets back to town after stopping the current BBEG) and the number of sessions you'll run -- guess how many sessions a single adventure will take and add 2 == one for start-up and one because humans. Keep your count reasonably low. If you play weekly, stay under 6. If you play semi-weekly, stay under 5. If you play monthly, keep it under 3. Mention to the group you'd like to try and run an adventure and the DM is onboard. Ask if they're willing to give it a try. If they don't want to try, don't take it personally and you'll need to work out a plan B. If both the DM and the group OK your plan, congratulations! You are now obliged to run. Have the players create different PCs for your adventure. Think carefully about the adventure. [LIST][*]It needs to be simple since you have limited time to run: pick something you think the group should be able to handle in half the time you have allotted. [*]It should be interesting: pick something different than the current or common enemies of the regular campaign. [*]It should stand apart: choose something different in tone and dressing than the current campaign. [*]Do not attempt to introduce much of the world you've created. The players need to know enough to make rational decisions and no more. [*]A successful resolution should hint at various future directions the PCs could become involved in.[/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To DM or not to DM. That is the question. Any advice?
Top