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To DM or not to DM. That is the question. Any advice?
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<blockquote data-quote="Xaelvaen" data-source="post: 7502138" data-attributes="member: 6681906"><p>Good advice for the specifics abounds in previous replies, so I won't touch on that topic.</p><p></p><p>Instead, I'll touch on the things you've mentioned as your hesitations and how much you enjoy playing - the things you believe you'll miss as a Dungeon Master.</p><p></p><p>Once you delve into your first campaign, or perhaps your first couple, and get comfortable with the ebb and flow of the game, you'll need less preparation time and be ready for truly letting your players run the game, sandbox I believe is the 'hep lingo' these days. Once you can create a world, and let the intent of the players truly drive what is happening at any given moment, you'll find that the unraveling mystery can be enjoyed even by you.</p><p></p><p>The development and unfolding creation of the world built not by only you, but by the collective narrative built by you and the entire party you play with will tell a story you didn't even foresee coming in many instances. You won't have to feel at all like the author who knows all the plot points ahead of time, but be entirely capable of maintaining many elements of surprise and wonder yourself. You'll find that many interesting aspects of the world become fleshed out in your head on the spot as a player/character creates something out of thin air right before your eyes, and like your first experience with Lord of the Rings, you behold wonder anew as your friends have given you that feeling all over again.</p><p></p><p>I've been DMing practically since I started playing this game 28 years ago, and that sense of wonder and discovery has never been robbed from me even by being the adjudicator at the end of the table. I truly hope you give it a try, and come to love it as I have simply by creating perhaps an overarching story, but letting the players fill in as many of the gaps as possible along the way.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7502138, member: 6681906"] Good advice for the specifics abounds in previous replies, so I won't touch on that topic. Instead, I'll touch on the things you've mentioned as your hesitations and how much you enjoy playing - the things you believe you'll miss as a Dungeon Master. Once you delve into your first campaign, or perhaps your first couple, and get comfortable with the ebb and flow of the game, you'll need less preparation time and be ready for truly letting your players run the game, sandbox I believe is the 'hep lingo' these days. Once you can create a world, and let the intent of the players truly drive what is happening at any given moment, you'll find that the unraveling mystery can be enjoyed even by you. The development and unfolding creation of the world built not by only you, but by the collective narrative built by you and the entire party you play with will tell a story you didn't even foresee coming in many instances. You won't have to feel at all like the author who knows all the plot points ahead of time, but be entirely capable of maintaining many elements of surprise and wonder yourself. You'll find that many interesting aspects of the world become fleshed out in your head on the spot as a player/character creates something out of thin air right before your eyes, and like your first experience with Lord of the Rings, you behold wonder anew as your friends have given you that feeling all over again. I've been DMing practically since I started playing this game 28 years ago, and that sense of wonder and discovery has never been robbed from me even by being the adjudicator at the end of the table. I truly hope you give it a try, and come to love it as I have simply by creating perhaps an overarching story, but letting the players fill in as many of the gaps as possible along the way. [/QUOTE]
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To DM or not to DM. That is the question. Any advice?
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