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To Paladin players, what Feats do you select for your Paladins?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 145587" data-attributes="member: 710"><p>2Plane Sailing:</p><p>Where do you want to spend your next ability point? are you wearing Gloves? </p><p>Combat Reflexes is even useful without the Extra Attacks of Oppertunity, because you can even take AOOs when you are still flat-footed. In regular combat, the enemies will move very careful to avoid AOOs, but in the beginning, most of them will try to charge in - and a reach weapon will show them very fast that it was a stupid idea to do it...</p><p></p><p>One of the first thing to consider is the Exotic Weapon Profiency Bastard Sword (at least, if you don`t expect to find a Sunblade), for more damage. </p><p>The Divine Might Feats seem to be very useful (at least some of them), so you might look at them - I don`t have the books...</p><p></p><p>Mounted Combat can be a good idea for Halfing and Gnomes, because there mounts are small enough to go everywhere, as already stated...</p><p></p><p>With just the base feats, the following might be the best:</p><p>Exotic Weapon Profiency - Bastard Sword</p><p>Blind Fight</p><p>Leadership</p><p>Power Attack, Cleave, Bullrush</p><p>If you qualify for Expertise, Improved Trip/Disarm are very useful feats. Expertise itself is very useful, and might be underrated by some (my Ranger/Fighter uses it often to compensate for the lack of his armor) You might prefer these Feats over Power Attack, but it is difficult to qualify for it...</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 145587, member: 710"] 2Plane Sailing: Where do you want to spend your next ability point? are you wearing Gloves? Combat Reflexes is even useful without the Extra Attacks of Oppertunity, because you can even take AOOs when you are still flat-footed. In regular combat, the enemies will move very careful to avoid AOOs, but in the beginning, most of them will try to charge in - and a reach weapon will show them very fast that it was a stupid idea to do it... One of the first thing to consider is the Exotic Weapon Profiency Bastard Sword (at least, if you don`t expect to find a Sunblade), for more damage. The Divine Might Feats seem to be very useful (at least some of them), so you might look at them - I don`t have the books... Mounted Combat can be a good idea for Halfing and Gnomes, because there mounts are small enough to go everywhere, as already stated... With just the base feats, the following might be the best: Exotic Weapon Profiency - Bastard Sword Blind Fight Leadership Power Attack, Cleave, Bullrush If you qualify for Expertise, Improved Trip/Disarm are very useful feats. Expertise itself is very useful, and might be underrated by some (my Ranger/Fighter uses it often to compensate for the lack of his armor) You might prefer these Feats over Power Attack, but it is difficult to qualify for it... Mustrum Ridcully [/QUOTE]
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To Paladin players, what Feats do you select for your Paladins?
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