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To Paladin players, what Feats do you select for your Paladins?
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<blockquote data-quote="Amrynn Moonshadow" data-source="post: 147751" data-attributes="member: 382"><p>all the paladin talk on this board (and the rules one) had me crack open DotF and take a good long look (with the errata, mind you) . . .</p><p></p><p>When i first got it, the first thing i looked at were the feats, and then the presitige classes. I only saw a handful of feats (unlike in Song&Silence where there were x number of feats which were just "bonus +2 to two feats" among some cool flavor ones (flick of the wrist), and in MotW there were plenty of feats for all sorts of (mostly druidy) things), and none of them immediately "did it" for me. Also none of the prestige classes "did it" for me either, and i never really took a good long look (aside from knowing that the hospitalier was overpowered, through consensus of the people here).</p><p></p><p>Well. I did today.</p><p></p><p>What's up with the feat Divine Vigor ? </p><p></p><p><strong>Divine Vigor [Divine]</strong></p><p>You can channel energy to increase your speed and Constitution.</p><p></p><p><strong>Prerequisites:</strong> Ability to turn or rebuke undead, Cha 13+, Extra Turning.</p><p><strong>Benefit:</strong> Spend one of your turn/rebuke undead attempts to increase your base speed by 10 feet and gain a +2 enhancement bonus to your Constitution. These effects last a number of minutes equal to your Charisma modifier.</p><p></p><p>Is a +10ft/round increase and a +1 HP / lvl increase (for cha mod. # of rounds) worth two feats? Mind you, getting extra turning allows you to do this an extra three (i think) times a day, two feats for a single classes paladin are pretty steep. This seems better for a multiclassed Paladin / Fighter . . . and who's going to say no to better speed and a heartier tank?</p><p></p><p>Additionally, what's up with Extra Smiting? Gives you +1 smite ability / day? Am I the only one who changed the paladin by rule zeroing the smite deal to something that goes up with paladin level (kinda making it worth it to be a high lvl paladin, instead of a low level one with alot of fighter levels?). (then again, that's akin to my rule zero'd ranger who isn't front loaded, and has way cool abilities after 16 or so dedicated levels)</p><p></p><p>Talk to me guys . . .</p></blockquote><p></p>
[QUOTE="Amrynn Moonshadow, post: 147751, member: 382"] all the paladin talk on this board (and the rules one) had me crack open DotF and take a good long look (with the errata, mind you) . . . When i first got it, the first thing i looked at were the feats, and then the presitige classes. I only saw a handful of feats (unlike in Song&Silence where there were x number of feats which were just "bonus +2 to two feats" among some cool flavor ones (flick of the wrist), and in MotW there were plenty of feats for all sorts of (mostly druidy) things), and none of them immediately "did it" for me. Also none of the prestige classes "did it" for me either, and i never really took a good long look (aside from knowing that the hospitalier was overpowered, through consensus of the people here). Well. I did today. What's up with the feat Divine Vigor ? [b]Divine Vigor [Divine][/b] You can channel energy to increase your speed and Constitution. [b]Prerequisites:[/b] Ability to turn or rebuke undead, Cha 13+, Extra Turning. [b]Benefit:[/b] Spend one of your turn/rebuke undead attempts to increase your base speed by 10 feet and gain a +2 enhancement bonus to your Constitution. These effects last a number of minutes equal to your Charisma modifier. Is a +10ft/round increase and a +1 HP / lvl increase (for cha mod. # of rounds) worth two feats? Mind you, getting extra turning allows you to do this an extra three (i think) times a day, two feats for a single classes paladin are pretty steep. This seems better for a multiclassed Paladin / Fighter . . . and who's going to say no to better speed and a heartier tank? Additionally, what's up with Extra Smiting? Gives you +1 smite ability / day? Am I the only one who changed the paladin by rule zeroing the smite deal to something that goes up with paladin level (kinda making it worth it to be a high lvl paladin, instead of a low level one with alot of fighter levels?). (then again, that's akin to my rule zero'd ranger who isn't front loaded, and has way cool abilities after 16 or so dedicated levels) Talk to me guys . . . [/QUOTE]
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To Paladin players, what Feats do you select for your Paladins?
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