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To Sail the Olympian Sea: 5E [Setting & Characters]
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<blockquote data-quote="TallIan" data-source="post: 7006579" data-attributes="member: 6853819"><p><strong>Pyrlig,</strong></p><p>Rogue 1, Warlock 3</p><p>Name Pyrlig Heardwulf: Race: Human(Variant) Size: Medium Speed: 30 Alignment: LE</p><p>Language: Common, Skalda, Olympian Age: 23</p><p>Background: Outlander</p><p> </p><p><img src="http://vignette3.wikia.nocookie.net/nwn2/images/f/fb/85424.jpg/revision/latest?cb=20051217103134" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[SBLOCK=Features]</p><p>Human (Variant)</p><p>Increase two ability scores by one (DEX, CHA)</p><p>Gain 1 feat (Warcaster)</p><p>Languages: Common, Olympian</p><p></p><p>Rogue (Level: 1)</p><p>HP: 8</p><p>Armour: Light</p><p>Weapons: Simple, hand Xbow, longsword, rapier, shortsword</p><p>Tools: Thieves tools</p><p>Saves: DEX, INT</p><p>Skills: Persuasion, Stealth, Perception, Deception</p><p>Expertise: Deception, Perception</p><p>Sneak Attack : d6</p><p>Thieves Cant:</p><p></p><p>Warlock 3 (Level: 2, 3, 4)</p><p>HP: 5, 5, 5</p><p>Pact Magic</p><p>Cantrips (2): Eldritch Blast; Minor Illusion</p><p>Spells Known (4):</p><p>Spell Slots: (2) - Spell level: (2)</p><p>Eldritch invocations (2): Agonising Blast; Devils Sight</p><p>Otherworldly Patron: Fiend – Expanded Spell list, Dark one’s own blessing</p><p>Pact of the Chain</p><p></p><p>Outlander</p><p>Skills: Athletics; Survival</p><p>Tools: Instrument: Horn</p><p>Languages: (1): Skaldian[/SBLOCK]</p><p></p><p>[SBLOCK=Abilities and saves]</p><p>Abilities (mod/save)</p><p>STR: 8(-1/-1)(0 points)</p><p><strong>DEX*:16(+3/+5)(9 points + 1 Racial)</strong></p><p>CON:11(0)(3 points)</p><p><strong>INT*:10(+0/+2)(2 points)</strong></p><p>WIS: 12(+1/+1)(4 points)</p><p>CHA: 16(+3) (9 points + 1 racial)</p><p></p><p>AC: 15 (12 Studded leather + 3 DEX)</p><p>Initiative: +3</p><p>HP: 28/28 (HD 4/4 d8)</p><p>Proficiency bonus: +2</p><p></p><p>Offense:</p><p>Rapier:+5 to hit 5 ft 1d8+3S</p><p>Dagger:+5 to hit5 ft 1d4+3P</p><p>Dagger:+5 to hit20/601d4+3P</p><p></p><p>Eldritch Blast: +5 to hit 120 ft 1d10+3</p><p>Spell attack: +5 to hit Spell DC: 13</p><p>Spell Attack Modifier: +5</p><p></p><p>Skills:</p><p><strong>*Athletics: 1</strong></p><p></p><p>Acrobatics: 3</p><p>Sleight of Hand: 3</p><p><strong>*Stealth:+5</strong></p><p></p><p>Arcana: 0</p><p>History: 0</p><p>Investigation: 0</p><p>Nature: 0</p><p>Religion: 0</p><p></p><p>Animal Handling: 0</p><p>Insight: 0</p><p>Medicine: 0</p><p><strong>**Perception: 5</strong></p><p><strong>*Survival: 3</strong></p><p></p><p><strong>**Deception: 7</strong></p><p>Intimidation: 3</p><p>Performance: 3</p><p><strong>*Persuasion: 5</strong></p><p></p><p>Passive Perception:</p><p></p><p>Feats</p><p>Warcaster: Advantage on concentration tests, perform spell somatics even with a weapon, AOO with a spell.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Equipment and Spells]</p><p>Rapier</p><p>Dagger</p><p>Explorers pack (bedroll, mess kit, tinderbox, 10 torches, 10 rations, waterskin. 50ft of hempen rope)</p><p>Thieves tools</p><p>Hunting trap</p><p>Traveller’s clothes</p><p>Belt pouch</p><p>Focus (Bent demons claw)</p><p>Cloak of elvenkind</p><p>Grappling hook</p><p>Potion of Healing (3)</p><p></p><p>PP GP EP SP CP</p><p>0 38 0 0 0</p><p></p><p>SPELLS</p><p>CANTRIPS</p><p>Friends</p><p>Eldritch Blast</p><p></p><p>LEVEL 1:</p><p>Armour of Agathys</p><p>Hex</p><p>Command</p><p>Rituals – Find familiar</p><p>-Detect Magic</p><p>LEVEL 2:</p><p>Darkness[/SBLOCK]</p><p></p><p>[SBLOCK=DAGDA]<strong>(Quasit Familiar)</strong></p><p></p><p>Tiny Fiend (demon shaprechanger), CE</p><p>AC: 13 HP:7 Speed: 40ft</p><p>STR 5 (-2) DEX 17 (+3) CON 10 (0) INT 7 (-2) WIS 10 (0) CHA 10 (0)</p><p></p><p>Skills: Stealth +5</p><p>Damage Resistance: cold, fire, lightning, bludgeoning, piercing, slashing from non magical attacks</p><p>Damage Immunities: Poison</p><p>Condition Imunities: Poison</p><p>Senses: Darkvision 120ft, passive perception: 10</p><p>Shapechanger: Use action to polymorph a bat (spd 10ft: Fly 40ft), a centipede (spd 40ft, climb 40ft) or a toad (Spd: 40ft, swim 40ft). It’s statistics remain the same.</p><p>Magic Resistance: advanatge on saving throws vs spells and other magical effects.</p><p> </p><p>Claws: (Bite in Beast form): Melee +4: 5ft: 1d4+3p CON save DC 10 or 2d4 poison and poisoned for 1 minute.</p><p>Scare (1/Day): One creature within 20 feet WIS save DC 10 or frightened for 1 minute</p><p>Invisibility: Turn invisible until it attacks, uses Scare or concentration ends[/SBLOCK]</p><p> </p><p>[SBLOCK=NPC’s]</p><p>Enemy: Huwcyn Heardwulf: Pyrlig’s cousin, who witnessed Pyrlig’s bargain with the fiend. Hewcyn views Pyrlig’s pact as a betrayal of his tribe and has sworn revenge on Pyrlig.</p><p> </p><p>Neutral: Evaristus: A con artist who teamed up with Pyrlig once. The pair scammed a wealthy Olympian lady out of her travelling wealth. Evaristus offered to continue their partnership, but Pyrlig was aware that Evaristus would as con him as easily as partner with him.</p><p> </p><p>Ally: Kallisto Anastos: The now captain of the Iphigenia. Kallisto paid Pyrlig to assassinate the former captain so that Kallisto could inherit the position. Pyrlig was caught in the assignation attempt, but was able to maintain the ruse that it was a bar fight gone wrong, so Kallisto kept his new position.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=description]</p><p>Pyrlig fits the tall, dark and handsome description perfectly, despite being very hard to remember once he has left.</p><p></p><p>He has dark hair and is slightly above average height. Possibly the only remarkable thing about him is that he is very skinny.</p><p></p><p>Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you a hungry owlbear.</p><p>Ideal: Might: The strongest are meant to rule</p><p>Bond: I sold my soul for power. I hope to find another source to win it back.</p><p>Flaws: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong survive and the week perish</p><p></p><p>BACKGROUND</p><p>Born the seventh child of a warrior sworn to a tribal lord out on the edge of Skaldia where the wild northerners constantly raid for slaves and cattle and the warriors of Skaldia are constantly warring to get them back. Those who can’t fight don’t live long as they are of little use to the tribes. Pyrlig was on the verge of being one of those, not being particularly good at fighting, preferring to manipulate others into doing what he wanted.</p><p></p><p>On the cusp of manhood, Pyrlig accompanied is father on a raid into the northlands to reclaim slaves and cattle. There were no cattle to be had, but they managed to capture some slaves of their own. On the way back from the raid they were ambushed by wildmen warriors trying to take back their people. Pyrlig, being the youngest, was assigned the task of guarding the slaves, but being young was more interested in watching the battle.</p><p></p><p>The wildmen fought well but were losing the battle. Pyrlig spared a glance at the prisoners, only so see a shocking scene of blood and death. One of the prisoners had murdered the other slaves and used their blood to draw hideous patterns on the ground. As she sat at the center of the symbols, her chanting reached a crescendo. A great rip in reality spewed forth an enraged fiend that vented its fury on all the living in sight, slaying both wildmen and Skaldians alike.</p><p></p><p>Once the last warrior was killed it turned its fury on the one who had summoned it. The witch sat amid her symbols and calmly watched as the Fiend raged against an invisible barrier that it could not pass.</p><p></p><p>Pyrlig had watched the whole scene, shocked and rooted to the spot. As his senses returned to him he realised he would have to seek revenge if he ever wanted to return home. Clutching his spear he took a step forward, which attracted the attention of the fiend. As it came towards him Pyrlig realised that killing the fiend was like breaking the sword of a wildman in revenge for him killing your kin. It was the witch that needed to die.</p><p></p><p>Instead of charging to certain death, Pyrlig instead lowered is spear and took a knee before the fiend.</p><p></p><p>The fiend grabbed Pyrlig around the throat sending excruciating pain down his chest. It looked into his eyes for a minute. Spoke some unspeakable sounds at him then dropped Pyrlig on the ground.</p><p></p><p>Pyrlig could feel new power running through his being. He reached out a hand and a bolt of energy arced out towards the witch, deflecting off the barrier protecting the witch. He marched forward. Stepping inside the protective circle, Pyrlig reached out his hand again and the energy arced towards to witch, killing her.</p><p></p><p>The fiend, revenged of being summoned to the mortal realm, returned to whence it came, leaving Pyrlig bound to eternal service. Believing his family honour satisfied, Pyrlig was unaware of a survivor of the blood bath, his cousin Hewcyn, watching injured from beneath the dead. </p><p> </p><p>Hewcyn saw Pyrlig’s submission to the fiend as a betrayal of his kin. Hewcyn returned to the tribe, expecting to find Pyrlig and call him out, but Pyrlig was smart enough to know that any story where he was the only survivor would not be believed so he never returned to the Tribe. Hewcyn, has since sworn revenge on Pyrlig.</p><p></p><p>Unwilling to go north, Pyrlig headed south to get as far away from his homeland as possible wandering from small town to village, avoiding any attachments. One particularly fortunate encounter left him rather well off. A wealthy landowner’s daughter was visiting her father’s estates and a chance meeting left Pyrlig in a good position to con her out of her possessions. It was one of the few times in his life he teamed up with someone, Evaristus. After the con they parted amicably, both knowing the other would work with the other, or turn on him depending on the circumstances.</p><p> </p><p>Pyrlig’s descent into darkness reached a peak, when he took a contract to assassinate a ship’s captain for the second in command Kallisto. Pyrlig planned to get a bar fight started, kill the captain and flee in the ensuing chaos, but his plan did not fully work. When the bar fight started the captain proved a more able combatant than Pyrlig thought and Pyrlig was forced to use his eldritch powers to finish the job, marking himself out. He was arrested but kept his deal quite, allowing Kallisto to assume his captaincy. Kallisto hearing the stories afterwards was glad to be on the right side of someone wielding such power.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7006579, member: 6853819"] [B]Pyrlig,[/B] Rogue 1, Warlock 3 Name Pyrlig Heardwulf: Race: Human(Variant) Size: Medium Speed: 30 Alignment: LE Language: Common, Skalda, Olympian Age: 23 Background: Outlander [IMG]http://vignette3.wikia.nocookie.net/nwn2/images/f/fb/85424.jpg/revision/latest?cb=20051217103134[/IMG] [SBLOCK=Features] Human (Variant) Increase two ability scores by one (DEX, CHA) Gain 1 feat (Warcaster) Languages: Common, Olympian Rogue (Level: 1) HP: 8 Armour: Light Weapons: Simple, hand Xbow, longsword, rapier, shortsword Tools: Thieves tools Saves: DEX, INT Skills: Persuasion, Stealth, Perception, Deception Expertise: Deception, Perception Sneak Attack : d6 Thieves Cant: Warlock 3 (Level: 2, 3, 4) HP: 5, 5, 5 Pact Magic Cantrips (2): Eldritch Blast; Minor Illusion Spells Known (4): Spell Slots: (2) - Spell level: (2) Eldritch invocations (2): Agonising Blast; Devils Sight Otherworldly Patron: Fiend – Expanded Spell list, Dark one’s own blessing Pact of the Chain Outlander Skills: Athletics; Survival Tools: Instrument: Horn Languages: (1): Skaldian[/SBLOCK] [SBLOCK=Abilities and saves] Abilities (mod/save) STR: 8(-1/-1)(0 points) [B]DEX*:16(+3/+5)(9 points + 1 Racial)[/B] CON:11(0)(3 points) [B]INT*:10(+0/+2)(2 points)[/B] WIS: 12(+1/+1)(4 points) CHA: 16(+3) (9 points + 1 racial) AC: 15 (12 Studded leather + 3 DEX) Initiative: +3 HP: 28/28 (HD 4/4 d8) Proficiency bonus: +2 Offense: Rapier:+5 to hit 5 ft 1d8+3S Dagger:+5 to hit5 ft 1d4+3P Dagger:+5 to hit20/601d4+3P Eldritch Blast: +5 to hit 120 ft 1d10+3 Spell attack: +5 to hit Spell DC: 13 Spell Attack Modifier: +5 Skills: [B]*Athletics: 1[/B] Acrobatics: 3 Sleight of Hand: 3 [B]*Stealth:+5[/B] Arcana: 0 History: 0 Investigation: 0 Nature: 0 Religion: 0 Animal Handling: 0 Insight: 0 Medicine: 0 [B]**Perception: 5[/B] [B]*Survival: 3[/B] [B]**Deception: 7[/B] Intimidation: 3 Performance: 3 [B]*Persuasion: 5[/B] Passive Perception: Feats Warcaster: Advantage on concentration tests, perform spell somatics even with a weapon, AOO with a spell. [/SBLOCK] [SBLOCK=Equipment and Spells] Rapier Dagger Explorers pack (bedroll, mess kit, tinderbox, 10 torches, 10 rations, waterskin. 50ft of hempen rope) Thieves tools Hunting trap Traveller’s clothes Belt pouch Focus (Bent demons claw) Cloak of elvenkind Grappling hook Potion of Healing (3) PP GP EP SP CP 0 38 0 0 0 SPELLS CANTRIPS Friends Eldritch Blast LEVEL 1: Armour of Agathys Hex Command Rituals – Find familiar -Detect Magic LEVEL 2: Darkness[/SBLOCK] [SBLOCK=DAGDA][B](Quasit Familiar)[/B] Tiny Fiend (demon shaprechanger), CE AC: 13 HP:7 Speed: 40ft STR 5 (-2) DEX 17 (+3) CON 10 (0) INT 7 (-2) WIS 10 (0) CHA 10 (0) Skills: Stealth +5 Damage Resistance: cold, fire, lightning, bludgeoning, piercing, slashing from non magical attacks Damage Immunities: Poison Condition Imunities: Poison Senses: Darkvision 120ft, passive perception: 10 Shapechanger: Use action to polymorph a bat (spd 10ft: Fly 40ft), a centipede (spd 40ft, climb 40ft) or a toad (Spd: 40ft, swim 40ft). It’s statistics remain the same. Magic Resistance: advanatge on saving throws vs spells and other magical effects. Claws: (Bite in Beast form): Melee +4: 5ft: 1d4+3p CON save DC 10 or 2d4 poison and poisoned for 1 minute. Scare (1/Day): One creature within 20 feet WIS save DC 10 or frightened for 1 minute Invisibility: Turn invisible until it attacks, uses Scare or concentration ends[/SBLOCK] [SBLOCK=NPC’s] Enemy: Huwcyn Heardwulf: Pyrlig’s cousin, who witnessed Pyrlig’s bargain with the fiend. Hewcyn views Pyrlig’s pact as a betrayal of his tribe and has sworn revenge on Pyrlig. Neutral: Evaristus: A con artist who teamed up with Pyrlig once. The pair scammed a wealthy Olympian lady out of her travelling wealth. Evaristus offered to continue their partnership, but Pyrlig was aware that Evaristus would as con him as easily as partner with him. Ally: Kallisto Anastos: The now captain of the Iphigenia. Kallisto paid Pyrlig to assassinate the former captain so that Kallisto could inherit the position. Pyrlig was caught in the assignation attempt, but was able to maintain the ruse that it was a bar fight gone wrong, so Kallisto kept his new position. [/SBLOCK] [SBLOCK=description] Pyrlig fits the tall, dark and handsome description perfectly, despite being very hard to remember once he has left. He has dark hair and is slightly above average height. Possibly the only remarkable thing about him is that he is very skinny. Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you a hungry owlbear. Ideal: Might: The strongest are meant to rule Bond: I sold my soul for power. I hope to find another source to win it back. Flaws: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong survive and the week perish BACKGROUND Born the seventh child of a warrior sworn to a tribal lord out on the edge of Skaldia where the wild northerners constantly raid for slaves and cattle and the warriors of Skaldia are constantly warring to get them back. Those who can’t fight don’t live long as they are of little use to the tribes. Pyrlig was on the verge of being one of those, not being particularly good at fighting, preferring to manipulate others into doing what he wanted. On the cusp of manhood, Pyrlig accompanied is father on a raid into the northlands to reclaim slaves and cattle. There were no cattle to be had, but they managed to capture some slaves of their own. On the way back from the raid they were ambushed by wildmen warriors trying to take back their people. Pyrlig, being the youngest, was assigned the task of guarding the slaves, but being young was more interested in watching the battle. The wildmen fought well but were losing the battle. Pyrlig spared a glance at the prisoners, only so see a shocking scene of blood and death. One of the prisoners had murdered the other slaves and used their blood to draw hideous patterns on the ground. As she sat at the center of the symbols, her chanting reached a crescendo. A great rip in reality spewed forth an enraged fiend that vented its fury on all the living in sight, slaying both wildmen and Skaldians alike. Once the last warrior was killed it turned its fury on the one who had summoned it. The witch sat amid her symbols and calmly watched as the Fiend raged against an invisible barrier that it could not pass. Pyrlig had watched the whole scene, shocked and rooted to the spot. As his senses returned to him he realised he would have to seek revenge if he ever wanted to return home. Clutching his spear he took a step forward, which attracted the attention of the fiend. As it came towards him Pyrlig realised that killing the fiend was like breaking the sword of a wildman in revenge for him killing your kin. It was the witch that needed to die. Instead of charging to certain death, Pyrlig instead lowered is spear and took a knee before the fiend. The fiend grabbed Pyrlig around the throat sending excruciating pain down his chest. It looked into his eyes for a minute. Spoke some unspeakable sounds at him then dropped Pyrlig on the ground. Pyrlig could feel new power running through his being. He reached out a hand and a bolt of energy arced out towards the witch, deflecting off the barrier protecting the witch. He marched forward. Stepping inside the protective circle, Pyrlig reached out his hand again and the energy arced towards to witch, killing her. The fiend, revenged of being summoned to the mortal realm, returned to whence it came, leaving Pyrlig bound to eternal service. Believing his family honour satisfied, Pyrlig was unaware of a survivor of the blood bath, his cousin Hewcyn, watching injured from beneath the dead. Hewcyn saw Pyrlig’s submission to the fiend as a betrayal of his kin. Hewcyn returned to the tribe, expecting to find Pyrlig and call him out, but Pyrlig was smart enough to know that any story where he was the only survivor would not be believed so he never returned to the Tribe. Hewcyn, has since sworn revenge on Pyrlig. Unwilling to go north, Pyrlig headed south to get as far away from his homeland as possible wandering from small town to village, avoiding any attachments. One particularly fortunate encounter left him rather well off. A wealthy landowner’s daughter was visiting her father’s estates and a chance meeting left Pyrlig in a good position to con her out of her possessions. It was one of the few times in his life he teamed up with someone, Evaristus. After the con they parted amicably, both knowing the other would work with the other, or turn on him depending on the circumstances. Pyrlig’s descent into darkness reached a peak, when he took a contract to assassinate a ship’s captain for the second in command Kallisto. Pyrlig planned to get a bar fight started, kill the captain and flee in the ensuing chaos, but his plan did not fully work. When the bar fight started the captain proved a more able combatant than Pyrlig thought and Pyrlig was forced to use his eldritch powers to finish the job, marking himself out. He was arrested but kept his deal quite, allowing Kallisto to assume his captaincy. Kallisto hearing the stories afterwards was glad to be on the right side of someone wielding such power. [/SBLOCK] [/QUOTE]
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To Sail the Olympian Sea: 5E [Setting & Characters]
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