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To Sail the Olympian Sea: 5E [Setting & Characters]
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<blockquote data-quote="Shayuri" data-source="post: 7009691" data-attributes="member: 4936"><p><strong><span style="font-size: 12px">Seelia Nishnocket</span></strong></p><p><em>Forest Gnome Mage (Wizard) 4</em></p><p><strong>Background</strong>: Far Traveler</p><p></p><p><strong>Str </strong> 8 (-1 sv)</p><p><strong>Dex </strong> 16 (+3 sv)</p><p><strong>Con </strong> 14 (+4 sv)</p><p><strong>Int </strong> 16 (+5 sv)</p><p><strong>Wis </strong> 10 (+2 sv)</p><p><strong>Cha </strong> 12 (+1 sv)</p><p></p><p><strong>HP </strong>26</p><p><strong>AC </strong>16 (10 + 3 dex + 2 armor + 1 cloak)</p><p><strong>Prof Bonus</strong> +2</p><p><strong>Init </strong>+3</p><p></p><p><strong>Race </strong></p><p>Forest Gnome</p><p>+2 Int, +1 Dex</p><p>Speed 25</p><p>Darkvision 60</p><p>Adv on Int, Wis, Cha saves</p><p>Natural Illusionist - Start with Minor Illusion cantrip</p><p>Speak with Small Beasts - Communicate with Small or smaller Beasts</p><p></p><p><strong>Class </strong></p><p>Wizardry</p><p>Ritual Casting</p><p>Arcane Recovery (recover 2 slots w/short rest)</p><p>Arcane Tradition: Bladesinger</p><p>- Training in War and Song - Gain proficiency in lgt armor, 1 one-handed weapon, and Performance.</p><p>- Bladesong; Bonus action, duration 1 minute, 2/rest (any)</p><p>** +3 AC, +10 speed, Adv on Acrobatics, +3 concentration saves</p><p></p><p><strong>Proficiencies</strong></p><p>Weapons: Rapier (bladesinger), Daggers, darts, slings, staves, lgt crossbow</p><p>Tools: Music Instrument</p><p>Saves: Intelligence, Constitution and Wisdom</p><p></p><p><strong>Skills</strong></p><p>Arcana +5</p><p>Athletics +1</p><p>Investigation +5</p><p>Survival +2</p><p>Performance +3</p><p></p><p><strong>Languages</strong></p><p>Common, Sylvan, Gnome</p><p></p><p><strong>Feats</strong></p><p>4 - Resilient: Constitution</p><p></p><p><strong>Spellcasting </strong>(Save DC 13)</p><p>Slots 1 - 4, 2 - 3</p><p></p><p>Prepared</p><p>0 - Light, Chill Touch, Minor Illusion, Booming Blade</p><p>1 - Shield, Sleep, Thunderwave, Absorb Elements</p><p>2 - Misty Step, Phantasmal Force, Blur</p><p></p><p><strong>Spellbook</strong></p><p>1 - Expeditious Retreat, Detect Magic, Identify, Shield, Absorb Elements, Sleep, Thunderwave, Find Familiar</p><p>2 - Misty Step, Phantasmal Force, Blur, Invisibility</p><p></p><p><strong>Equipment</strong></p><p>Cash: 100</p><p></p><p><strong>Weapons</strong></p><p>Rapier, +5 atk, 1d8+3 piercing, 25gp, 2lb</p><p></p><p><strong>Armor </strong></p><p>Studded Leather, +2 AC, 45gp, 13lb</p><p></p><p><strong>Gear</strong></p><p>Traveler's clothes</p><p>Cloak of Protection</p><p>Music Instrument</p><p>Weird Map</p><p>Weird Jewelry, 10gp</p><p>Mirror, 1/2lb, 5gp</p><p>Pouch, 1lb, 1gp</p><p>Component pouch, 2lbs, 25gp</p><p>Spellbook, 3lbs, free (class item)</p><p>Waterskin, 4lbs, 2sp</p><p></p><p><strong>Background Features</strong></p><p><strong>Origin</strong>: Exile/Outcast</p><p><strong>Feature</strong>: All Eyes on You (Misty Islands)</p><p>- Your accent, mannerisms, figures of speech and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.</p><p></p><p><strong>Personality</strong>: I have a strong code of honor and propriety that others here don't comprehend. There is almost no filter between what I feel and what I do or say.</p><p><strong>Ideal</strong>: I'm far from home and everything is strange and wonderful!</p><p><strong>Bond</strong>: If I prove myself worthy, I can earn the chance to return home one day!</p><p><strong>Flaw</strong>: My dial does not go below 10. It goes up to somewhere around 14.</p><p></p><p>Friend: </p><p></p><p>Foe: </p><p></p><p>Contact: </p><p></p><p><span style="font-size: 12px"><strong>Familiar </strong></span>(100gp)</p><p><strong>Mefy</strong></p><p>Tiny Fey Raven</p><p>Armor Class 12</p><p>Hit Points 1</p><p>Speed 10 ft, Fly 50 ft</p><p>Str 2 (–4)</p><p>Dex 14 (+2)</p><p>Con 8 (–1)</p><p>Int 2 (–4)</p><p>Wis 12 (+1)</p><p>Cha 6 (–2)</p><p>Perception +3</p><p>Mimicry</p><p></p><p><strong>Traits</strong></p><p>Fly speed</p><p>100' telepathy</p><p>Share senses (1 action)</p><p>Deliver touch spell</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7009691, member: 4936"] [B][SIZE=3]Seelia Nishnocket[/SIZE][/B] [I]Forest Gnome Mage (Wizard) 4[/I] [B]Background[/B]: Far Traveler [B]Str [/B] 8 (-1 sv) [B]Dex [/B] 16 (+3 sv) [B]Con [/B] 14 (+4 sv) [B]Int [/B] 16 (+5 sv) [B]Wis [/B] 10 (+2 sv) [B]Cha [/B] 12 (+1 sv) [B]HP [/B]26 [B]AC [/B]16 (10 + 3 dex + 2 armor + 1 cloak) [B]Prof Bonus[/B] +2 [B]Init [/B]+3 [B]Race [/B] Forest Gnome +2 Int, +1 Dex Speed 25 Darkvision 60 Adv on Int, Wis, Cha saves Natural Illusionist - Start with Minor Illusion cantrip Speak with Small Beasts - Communicate with Small or smaller Beasts [B]Class [/B] Wizardry Ritual Casting Arcane Recovery (recover 2 slots w/short rest) Arcane Tradition: Bladesinger - Training in War and Song - Gain proficiency in lgt armor, 1 one-handed weapon, and Performance. - Bladesong; Bonus action, duration 1 minute, 2/rest (any) ** +3 AC, +10 speed, Adv on Acrobatics, +3 concentration saves [B]Proficiencies[/B] Weapons: Rapier (bladesinger), Daggers, darts, slings, staves, lgt crossbow Tools: Music Instrument Saves: Intelligence, Constitution and Wisdom [B]Skills[/B] Arcana +5 Athletics +1 Investigation +5 Survival +2 Performance +3 [B]Languages[/B] Common, Sylvan, Gnome [B]Feats[/B] 4 - Resilient: Constitution [B]Spellcasting [/B](Save DC 13) Slots 1 - 4, 2 - 3 Prepared 0 - Light, Chill Touch, Minor Illusion, Booming Blade 1 - Shield, Sleep, Thunderwave, Absorb Elements 2 - Misty Step, Phantasmal Force, Blur [B]Spellbook[/B] 1 - Expeditious Retreat, Detect Magic, Identify, Shield, Absorb Elements, Sleep, Thunderwave, Find Familiar 2 - Misty Step, Phantasmal Force, Blur, Invisibility [B]Equipment[/B] Cash: 100 [B]Weapons[/B] Rapier, +5 atk, 1d8+3 piercing, 25gp, 2lb [B]Armor [/B] Studded Leather, +2 AC, 45gp, 13lb [B]Gear[/B] Traveler's clothes Cloak of Protection Music Instrument Weird Map Weird Jewelry, 10gp Mirror, 1/2lb, 5gp Pouch, 1lb, 1gp Component pouch, 2lbs, 25gp Spellbook, 3lbs, free (class item) Waterskin, 4lbs, 2sp [B]Background Features[/B] [B]Origin[/B]: Exile/Outcast [B]Feature[/B]: All Eyes on You (Misty Islands) - Your accent, mannerisms, figures of speech and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. [B]Personality[/B]: I have a strong code of honor and propriety that others here don't comprehend. There is almost no filter between what I feel and what I do or say. [B]Ideal[/B]: I'm far from home and everything is strange and wonderful! [B]Bond[/B]: If I prove myself worthy, I can earn the chance to return home one day! [B]Flaw[/B]: My dial does not go below 10. It goes up to somewhere around 14. Friend: Foe: Contact: [SIZE=3][B]Familiar [/B][/SIZE](100gp) [B]Mefy[/B] Tiny Fey Raven Armor Class 12 Hit Points 1 Speed 10 ft, Fly 50 ft Str 2 (–4) Dex 14 (+2) Con 8 (–1) Int 2 (–4) Wis 12 (+1) Cha 6 (–2) Perception +3 Mimicry [B]Traits[/B] Fly speed 100' telepathy Share senses (1 action) Deliver touch spell [/QUOTE]
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To Sail the Olympian Sea: 5E [Setting & Characters]
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