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To The Strongest: A 5E War Campaign [CLOSED; OOC]
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 6898080" data-attributes="member: 6803188"><p>What I have so far. Still working on name and background.</p><p></p><p><strong>Name:</strong> Feyson</p><p><strong>Race:</strong> Half-Elf</p><p><strong>Class:</strong> Monk 2/Warlock 3</p><p><strong>Background:</strong> Hermit</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Experience:</strong> 2700</p><p> </p><p><strong>ABILITIES</strong></p><p><strong>Strength:</strong> 8 (-1)</p><p><strong>Dexterity:</strong> 16 (+3)</p><p><strong>Constitution:</strong> 10 (+0)</p><p><strong>Intelligence:</strong> 10 (+0)</p><p><strong>Wisdom:</strong> 14 (+2)</p><p><strong>Charisma:</strong> 17 (+3)</p><p> </p><p><strong>AC:</strong> 15 (Unarmored Defense); 16 (Mage Armor)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 40 ft</p><p><strong>HP:</strong> 28</p><p><strong>Hit Dice:</strong> 5 d8+0</p><p><strong>Proficiency Bonus:</strong> +3</p><p> </p><p><strong>OFFENSE:</strong></p><p>Attack Range To Hit Damage Special</p><p>Shortsword (Pact Blade) Melee +6 1d6+3 Finesse, light</p><p>Green-Flame Blade Melee +6 1d8/1d8+3 First damage add to the attack; second to a</p><p> target within 5 ft (SCAG 143)</p><p>Eldritch Blast 120 ft +6 2 x 1d10 Each d10 is a separate beam requiring</p><p> separate rolls (PHB 237)</p><p>Unarmed Strike Melee +6 1d4+3</p><p>Dart 20/60 ft +6 1d4+3 Finesse, thrown</p><p> </p><p><strong>SAVES:</strong></p><p>Strength, Dexterity</p><p> </p><p><strong>SKILLS:</strong></p><p>[sblock]</p><p>*=Proficiencies</p><p> </p><p>*Acrobatics: +6</p><p>Animal Handling: +2</p><p>*Arcana: +3</p><p>Athletics: -1</p><p>*Deception: +6</p><p>History: +0</p><p>Insight: +2</p><p>Intimidation: +3</p><p>Investigation: +0</p><p>*Medicine: +5</p><p>Nature: +0</p><p>Perception: +2</p><p>Performance: +3</p><p>Persuasion: +3</p><p>*Religion: +3</p><p>Sleight of Hand: +3</p><p>*Stealth: +6</p><p>Survival: +2</p><p>[/sblock]</p><p> </p><p>Passive Perception: 12</p><p> </p><p><strong>PROFICIENCIES AND LANGUAGES</strong></p><p>Languages: Common, Elvish, Draconic, Deep Speech</p><p>Armor: Light armor</p><p>Weapons: Simple weapons, Shortsword</p><p>Tools: Smith’s Tools, Herbalism kit</p><p> </p><p><strong>FEATURES AND TRAITS:</strong></p><p> </p><p><strong>Feats:</strong></p><p>None</p><p> </p><p><strong>Race:</strong></p><p>Half-Elf (+2 Charisma and +1 to two other ability scores of my choice)</p><p> </p><p>Skill Versatility:</p><p> I gain proficiency in two skills of my choice.</p><p> </p><p><strong>Background:</strong></p><p>Feature: Discovery</p><p>The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history.</p><p> </p><p><strong>Class:</strong></p><p>[sblock]</p><p>Warlock:</p><p>Great Old One Pact: Bloated Woman (Avatar of Nyarlathotep)</p><p> Warlock (the Great Old One), level 3:</p><p>-Awakened Mind (the Great Old One 1, PHB 110)</p><p> I can communicate telepathically one-way to any seen creatures within 30 ft of me</p><p> </p><p>-Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known]</p><p> Armor of Shadows (Eldritch Invocation, PHB 110)</p><p> I can cast Mage Armor on myself at will, without spell slots or material comp. (PHB 256)</p><p> Devil's Sight (Eldritch Invocation, PHB 110)</p><p> I can see in magical and nonmagical darkness out to 120 ft</p><p> </p><p>-Pact of the Blade (Warlock 3, PHB 107)</p><p> As an action, I can create a pact weapon in my empty hand; I'm proficient in its use</p><p> I can choose the type of melee weapon every time I create it, and it has those statistics</p><p> The weapon disappears if it is more than 5 ft away from me for 1 minute</p><p> The weapon counts as magical; I can transform a magic weapon into my pact weapon</p><p> This occurs over an hour-long ritual that I can perform during a short rest</p><p> I can use an action to re-summon it in any form and can dismiss it as no action</p><p> </p><p>Monk:</p><p>Unarmored Defense (Monk 1, PHB 48)</p><p> Without armor and no shield, my AC is 10 + Dexterity modifier + Wisdom modifier</p><p>-Martial Arts (Monk 1, PHB 78) [1d4]</p><p> Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike</p><p> With these, I can use Dex instead of Str and use the Martial Arts damage die</p><p> When taking an Attack action with these, I get one unarmed strike as a bonus action</p><p>-Ki (Monk 2, PHB 78) [2× per short rest]</p><p> Flurry of Blows (Ki Feature, PHB 78) [1 ki point]</p><p> After taking the Attack action, I can make 2 unarmed attacks as a bonus action</p><p> Patient Defense (Ki Feature, PHB 78) [1 ki point]</p><p> As a bonus action, I can take the Dodge action</p><p> Step of the Wind (Ki Feature, PHB 78) [1 ki point]</p><p> As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so</p><p> I need to meditate for at least 30 min of a short rest for that short rest to restore ki</p><p>-Unarmored Movement (Monk 2, PHB 78) [+10 ft]</p><p> Speed increases and eventually lets me traverse some surfaces without falling as I move</p><p>[/sblock]</p><p> </p><p><strong>EQUIPMENT</strong></p><p>[sblock]</p><p>Backpack, with:</p><p>- Winter blanket</p><p>- Herbalism kit</p><p>- Bedroll</p><p>- Mess kit</p><p>- Tinderbox</p><p>- Torches x 10</p><p>- Rations, 10 days</p><p>- Waterskin</p><p>- Hempen rope, 50 feet</p><p>- Smith's tools</p><p>Common clothes</p><p>Scroll case with notes</p><p>Shortsword</p><p>Dart x 10</p><p>Pouch w/ 5 gp</p><p> [/sblock]</p><p> </p><p><strong>DESCRIPTION</strong></p><p>Age: 25</p><p>Height: 5’ 8”</p><p>Weight: 150 lbs</p><p>Eyes: Grey</p><p>Skin: Pale</p><p>Hair: Black</p><p>Description:</p><p> </p><p><strong>Cantrips: (Save DC: 14)</strong></p><p>Eldritch Blast</p><p>Green-Flame Blade</p><p> </p><p><strong>Spells Known: (Save DC: 14)</strong></p><p>Slots: 2</p><p> </p><p>1[SUP]st[/SUP] Level:</p><p>Armor of Agathys</p><p>Arms of Hadar</p><p>Hex</p><p> </p><p>2[SUP]nd[/SUP] Level:</p><p>Suggestion</p><p> </p><p><strong>Personality Traits: </strong> I'm oblivious to etiquette and social expectations.</p><p> </p><p><strong>Ideals:</strong> Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic)</p><p> </p><p><strong>Bonds:</strong> Should my discovery come to light, it could bring ruin to the world.</p><p> </p><p><strong>Flaws:</strong> I'd risk too much to uncover a lost bit of knowledge.</p><p> </p><p><strong>BACKGROUND</strong></p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 6898080, member: 6803188"] What I have so far. Still working on name and background. [B]Name:[/B] Feyson [B]Race:[/B] Half-Elf [B]Class:[/B] Monk 2/Warlock 3 [B]Background:[/B] Hermit [B]Alignment:[/B] Chaotic Neutral [B]Experience:[/B] 2700 [B]ABILITIES[/B] [B]Strength:[/B] 8 (-1) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 10 (+0) [B]Intelligence:[/B] 10 (+0) [B]Wisdom:[/B] 14 (+2) [B]Charisma:[/B] 17 (+3) [B]AC:[/B] 15 (Unarmored Defense); 16 (Mage Armor) [B]Initiative:[/B] +3 [B]Speed:[/B] 40 ft [B]HP:[/B] 28 [B]Hit Dice:[/B] 5 d8+0 [B]Proficiency Bonus:[/B] +3 [B]OFFENSE:[/B] Attack Range To Hit Damage Special Shortsword (Pact Blade) Melee +6 1d6+3 Finesse, light Green-Flame Blade Melee +6 1d8/1d8+3 First damage add to the attack; second to a target within 5 ft (SCAG 143) Eldritch Blast 120 ft +6 2 x 1d10 Each d10 is a separate beam requiring separate rolls (PHB 237) Unarmed Strike Melee +6 1d4+3 Dart 20/60 ft +6 1d4+3 Finesse, thrown [B]SAVES:[/B] Strength, Dexterity [B]SKILLS:[/B] [sblock] *=Proficiencies *Acrobatics: +6 Animal Handling: +2 *Arcana: +3 Athletics: -1 *Deception: +6 History: +0 Insight: +2 Intimidation: +3 Investigation: +0 *Medicine: +5 Nature: +0 Perception: +2 Performance: +3 Persuasion: +3 *Religion: +3 Sleight of Hand: +3 *Stealth: +6 Survival: +2 [/sblock] Passive Perception: 12 [B]PROFICIENCIES AND LANGUAGES[/B] Languages: Common, Elvish, Draconic, Deep Speech Armor: Light armor Weapons: Simple weapons, Shortsword Tools: Smith’s Tools, Herbalism kit [B]FEATURES AND TRAITS:[/B] [B]Feats:[/B] None [B]Race:[/B] Half-Elf (+2 Charisma and +1 to two other ability scores of my choice) Skill Versatility: I gain proficiency in two skills of my choice. [B]Background:[/B] Feature: Discovery The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history. [B]Class:[/B] [sblock] Warlock: Great Old One Pact: Bloated Woman (Avatar of Nyarlathotep) Warlock (the Great Old One), level 3: -Awakened Mind (the Great Old One 1, PHB 110) I can communicate telepathically one-way to any seen creatures within 30 ft of me -Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known] Armor of Shadows (Eldritch Invocation, PHB 110) I can cast Mage Armor on myself at will, without spell slots or material comp. (PHB 256) Devil's Sight (Eldritch Invocation, PHB 110) I can see in magical and nonmagical darkness out to 120 ft -Pact of the Blade (Warlock 3, PHB 107) As an action, I can create a pact weapon in my empty hand; I'm proficient in its use I can choose the type of melee weapon every time I create it, and it has those statistics The weapon disappears if it is more than 5 ft away from me for 1 minute The weapon counts as magical; I can transform a magic weapon into my pact weapon This occurs over an hour-long ritual that I can perform during a short rest I can use an action to re-summon it in any form and can dismiss it as no action Monk: Unarmored Defense (Monk 1, PHB 48) Without armor and no shield, my AC is 10 + Dexterity modifier + Wisdom modifier -Martial Arts (Monk 1, PHB 78) [1d4] Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike With these, I can use Dex instead of Str and use the Martial Arts damage die When taking an Attack action with these, I get one unarmed strike as a bonus action -Ki (Monk 2, PHB 78) [2× per short rest] Flurry of Blows (Ki Feature, PHB 78) [1 ki point] After taking the Attack action, I can make 2 unarmed attacks as a bonus action Patient Defense (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can take the Dodge action Step of the Wind (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so I need to meditate for at least 30 min of a short rest for that short rest to restore ki -Unarmored Movement (Monk 2, PHB 78) [+10 ft] Speed increases and eventually lets me traverse some surfaces without falling as I move [/sblock] [B]EQUIPMENT[/B] [sblock] Backpack, with: - Winter blanket - Herbalism kit - Bedroll - Mess kit - Tinderbox - Torches x 10 - Rations, 10 days - Waterskin - Hempen rope, 50 feet - Smith's tools Common clothes Scroll case with notes Shortsword Dart x 10 Pouch w/ 5 gp [/sblock] [B]DESCRIPTION[/B] Age: 25 Height: 5’ 8” Weight: 150 lbs Eyes: Grey Skin: Pale Hair: Black Description: [B]Cantrips: (Save DC: 14)[/B] Eldritch Blast Green-Flame Blade [B]Spells Known: (Save DC: 14)[/B] Slots: 2 1[SUP]st[/SUP] Level: Armor of Agathys Arms of Hadar Hex 2[SUP]nd[/SUP] Level: Suggestion [B]Personality Traits: [/B] I'm oblivious to etiquette and social expectations. [B]Ideals:[/B] Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic) [B]Bonds:[/B] Should my discovery come to light, it could bring ruin to the world. [B]Flaws:[/B] I'd risk too much to uncover a lost bit of knowledge. [B]BACKGROUND[/B] [/QUOTE]
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