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To The Strongest: A 5E War Campaign [CLOSED; OOC]
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<blockquote data-quote="Jago" data-source="post: 6898483" data-attributes="member: 6855130"><p>Starting gear is Starting Gear plus one magical item that we will go over with each character. You will all also gain <strong>1,000 GP</strong> to spend on your Mercenary Company, purchasing the Stands that will make up your army. I suppose any gear that is not spent on soldiers can be spent on additional gear, but I will say that every PC must contribute at least 1 Stand to the Army.</p><p></p><p>Factored into this, there will be a tiny rule on Upkeep: rather than going over all the actual logistics and provisioning of the army, I'm basically doing a "Flat Tax" of 10% of a Unit's hiring cost every time you folks get paid for a job, which goes towards paying the troops and feeding them. So, a unit of Veterans hires out for 500 GP, but costs 50 GP of your paycheck, so there is something to say for only keeping a few "Elite Units" so you're not draining hundreds of gold every time you folks get paid.</p><p></p><p>Likewise, you'll see weapons and armor listed for each unit as well: money can be spent upgrading this. As a Stand consists of 10 units, any weapon or armor you wish to purchase is the Cost x10. For example, upgrading a unit of Scouts from Leather to Studded Leather would cost 450 gold. In addition, you can equip your troops with gear as well, like Healing Potions, Climber's Kits, Manacles, Caltrops, Clothes for Disguises, etc., for the same Cost x10 system. For example, if you wanted to give a nasty 1-2 punch of having some Skirmishers lob oil and then Alchemist's Fire onto an enemy stand, you'd pay 1 GP for one use of Oil, and 500 GP for one use of Alchemist's Fire.</p><p></p><p>For ammunition for ranged weapons, just assume that Upkeep takes care of that. However, you'll need to purchase the amount of throwing weapons you want to outfit a Stand with individually. While Upkeep will keep them refilled, if you only pay the cost for 1 group of Javelins for a Stand, that Stand only gets 1 Javelin per battle.</p><p></p><p></p><p>So again:</p><p> - 1,000 GP to start with to purchase your troops. Any money leftover can be spent on the PC</p><p> - You <em>must</em> provide at least 1 troop to the Company</p><p> - Every troop costs 10% of its hiring wage in Upkeep every time the Company is paid for a job.</p><p> - Troops can upgrade their weapons, armor, and items for the Cost x10 of the equipment in question.</p></blockquote><p></p>
[QUOTE="Jago, post: 6898483, member: 6855130"] Starting gear is Starting Gear plus one magical item that we will go over with each character. You will all also gain [B]1,000 GP[/B] to spend on your Mercenary Company, purchasing the Stands that will make up your army. I suppose any gear that is not spent on soldiers can be spent on additional gear, but I will say that every PC must contribute at least 1 Stand to the Army. Factored into this, there will be a tiny rule on Upkeep: rather than going over all the actual logistics and provisioning of the army, I'm basically doing a "Flat Tax" of 10% of a Unit's hiring cost every time you folks get paid for a job, which goes towards paying the troops and feeding them. So, a unit of Veterans hires out for 500 GP, but costs 50 GP of your paycheck, so there is something to say for only keeping a few "Elite Units" so you're not draining hundreds of gold every time you folks get paid. Likewise, you'll see weapons and armor listed for each unit as well: money can be spent upgrading this. As a Stand consists of 10 units, any weapon or armor you wish to purchase is the Cost x10. For example, upgrading a unit of Scouts from Leather to Studded Leather would cost 450 gold. In addition, you can equip your troops with gear as well, like Healing Potions, Climber's Kits, Manacles, Caltrops, Clothes for Disguises, etc., for the same Cost x10 system. For example, if you wanted to give a nasty 1-2 punch of having some Skirmishers lob oil and then Alchemist's Fire onto an enemy stand, you'd pay 1 GP for one use of Oil, and 500 GP for one use of Alchemist's Fire. For ammunition for ranged weapons, just assume that Upkeep takes care of that. However, you'll need to purchase the amount of throwing weapons you want to outfit a Stand with individually. While Upkeep will keep them refilled, if you only pay the cost for 1 group of Javelins for a Stand, that Stand only gets 1 Javelin per battle. So again: - 1,000 GP to start with to purchase your troops. Any money leftover can be spent on the PC - You [I]must[/I] provide at least 1 troop to the Company - Every troop costs 10% of its hiring wage in Upkeep every time the Company is paid for a job. - Troops can upgrade their weapons, armor, and items for the Cost x10 of the equipment in question. [/QUOTE]
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To The Strongest: A 5E War Campaign [CLOSED; OOC]
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