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To The Strongest: Dramatis Personae
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<blockquote data-quote="Shayuri" data-source="post: 6899997" data-attributes="member: 4936"><p>Aridha</p><p>Neutral Stout Halfling Fighter 1 / Ranger 4</p><p></p><p>Str 8</p><p>Dex 18 (+2 race, +1 feat)</p><p>Con 14 (+1 race)</p><p>Int 10</p><p>Wis 14</p><p>Cha 12</p><p></p><p>HP 44</p><p>AC 17 (10 + 4 dex +2 armor +1 style)</p><p>Prof Bonus +3</p><p>Init +4</p><p></p><p>Race</p><p>Halfling (stout)</p><p>+2 dex, +1 con</p><p>Speed 25</p><p>Small size (disad w/heavy weapons)</p><p>Lucky (reroll 1's on attacks, saves and checks)</p><p>Brave (adv vs fear)</p><p>Nimble (can move through the spaces of larger creatures)</p><p>Stout Resilience (adv vs poison, resist poison damage)</p><p></p><p>Class</p><p>Fighter</p><p>Fighting Style</p><p>- Two Weapon</p><p>Second Wind 1d10+1</p><p></p><p>Ranger</p><p>Favored Enemy</p><p>- Humanoids (+2 dmg, adv on Survival to track and Int checks to gain info)</p><p>Natural Explorer</p><p>- Ignore diff terrain</p><p>- Adv on Init</p><p>- adv on attacks on 1st round vs creatures who have not acted</p><p>- When traveling an hour or more: Ignore diff terrain, can't be lost w/out magic, always alert, stealth at normal pace, 2x foraging, more info from tracking</p><p>Fighting Style</p><p>- Defense</p><p>Spellcasting</p><p>Primeval Awareness (communicate with beasts, sense presence of favored enemies)</p><p>Ranger Conclave - Beast</p><p>- Companion Bonuses (+3 AC, dmg, +2 skills, prof in all saves, +1 HD, 1 ASI)</p><p></p><p>Proficiencies</p><p>Armor: Light, Medium, shields </p><p>Weapons: Simple, Martial</p><p>Tools: </p><p>Saves: Strength, Dexterity</p><p></p><p>Background</p><p>Outlander</p><p>Skills: Athletics and Survival</p><p>Tools: Any one musical instrument (Panflute)</p><p>Bonus Language</p><p>Origin: Bounty Hunter</p><p>Feature: Wanderer (excellent memory for maps and geography, can find food and water for group)</p><p></p><p>Feats</p><p>- Athlete (+1 dex, standing up uses 5' move, Climb at full speed, running jumps after 5')</p><p></p><p>Skills</p><p>Athletics +2</p><p>Animal Handling +4</p><p>Perception +5</p><p>Stealth +7</p><p>Survival +5</p><p></p><p>Languages</p><p>Common, Halfling, Dwarven, Elven</p><p></p><p>Spellcasting (Save DC 13)</p><p>Slots 1 - 3/3</p><p></p><p>Known</p><p>1 - Cure Wounds, Hunter's Mark, Hail of Thorns, Longstrider</p><p></p><p>Equipment</p><p>Cash: 10gp</p><p></p><p>Weapons</p><p>2 Shortswords, +7atk, 1d6+4 dmg</p><p>Shortbow, +7 atk, 1d6+4 dmg, 80/320</p><p>- Arrows (20)</p><p></p><p>Armor</p><p>Studded leather, 45gp</p><p></p><p>Gear</p><p>Explorer Pack</p><p></p><p></p><p>Companion</p><p>WOLF</p><p>Armor Class 17</p><p>Hit Points 17</p><p>Speed 40</p><p>Str 12 (+4) Dex 16 (+6) Con 12 (+4) Int 4 (+0) Wis 12 (+4) Cha 6 (-2)</p><p>Skills: Perception +4, Stealth +5, Athletics +4, Survival +4</p><p>Abilities: Keen Hearing and Smell; Pack Tactics; Proficient in all saves; </p><p>Attack</p><p>- Bite, +6 atk, 2d4+6 dmg, DC11 Str save or prone</p><p></p><p>Trait</p><p>- People see an animal and underestimate me. I use that to my advantage.</p><p></p><p>Flaw</p><p>- If there's food unattended, I'll eat it.</p><p></p><p>UNITS</p><p></p><p>1 Stand Scouts</p><p></p><p>1 Stand Light Cavalry</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6899997, member: 4936"] Aridha Neutral Stout Halfling Fighter 1 / Ranger 4 Str 8 Dex 18 (+2 race, +1 feat) Con 14 (+1 race) Int 10 Wis 14 Cha 12 HP 44 AC 17 (10 + 4 dex +2 armor +1 style) Prof Bonus +3 Init +4 Race Halfling (stout) +2 dex, +1 con Speed 25 Small size (disad w/heavy weapons) Lucky (reroll 1's on attacks, saves and checks) Brave (adv vs fear) Nimble (can move through the spaces of larger creatures) Stout Resilience (adv vs poison, resist poison damage) Class Fighter Fighting Style - Two Weapon Second Wind 1d10+1 Ranger Favored Enemy - Humanoids (+2 dmg, adv on Survival to track and Int checks to gain info) Natural Explorer - Ignore diff terrain - Adv on Init - adv on attacks on 1st round vs creatures who have not acted - When traveling an hour or more: Ignore diff terrain, can't be lost w/out magic, always alert, stealth at normal pace, 2x foraging, more info from tracking Fighting Style - Defense Spellcasting Primeval Awareness (communicate with beasts, sense presence of favored enemies) Ranger Conclave - Beast - Companion Bonuses (+3 AC, dmg, +2 skills, prof in all saves, +1 HD, 1 ASI) Proficiencies Armor: Light, Medium, shields Weapons: Simple, Martial Tools: Saves: Strength, Dexterity Background Outlander Skills: Athletics and Survival Tools: Any one musical instrument (Panflute) Bonus Language Origin: Bounty Hunter Feature: Wanderer (excellent memory for maps and geography, can find food and water for group) Feats - Athlete (+1 dex, standing up uses 5' move, Climb at full speed, running jumps after 5') Skills Athletics +2 Animal Handling +4 Perception +5 Stealth +7 Survival +5 Languages Common, Halfling, Dwarven, Elven Spellcasting (Save DC 13) Slots 1 - 3/3 Known 1 - Cure Wounds, Hunter's Mark, Hail of Thorns, Longstrider Equipment Cash: 10gp Weapons 2 Shortswords, +7atk, 1d6+4 dmg Shortbow, +7 atk, 1d6+4 dmg, 80/320 - Arrows (20) Armor Studded leather, 45gp Gear Explorer Pack Companion WOLF Armor Class 17 Hit Points 17 Speed 40 Str 12 (+4) Dex 16 (+6) Con 12 (+4) Int 4 (+0) Wis 12 (+4) Cha 6 (-2) Skills: Perception +4, Stealth +5, Athletics +4, Survival +4 Abilities: Keen Hearing and Smell; Pack Tactics; Proficient in all saves; Attack - Bite, +6 atk, 2d4+6 dmg, DC11 Str save or prone Trait - People see an animal and underestimate me. I use that to my advantage. Flaw - If there's food unattended, I'll eat it. UNITS 1 Stand Scouts 1 Stand Light Cavalry [/QUOTE]
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