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To The Strongest: Dramatis Personae
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<blockquote data-quote="VLAD the Destroyer" data-source="post: 6900116" data-attributes="member: 6803188"><p><strong>[ATTACH]77007[/ATTACH]</strong></p><p><strong></strong></p><p><strong>Name:</strong> Feyson</p><p><strong>Race:</strong> Half-Elf</p><p><strong>Class:</strong> Monk 2/Warlock 3</p><p><strong>Background:</strong> Hermit</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Experience:</strong> 2700</p><p></p><p><strong>ABILITIES</strong></p><p><strong>Strength:</strong> 8 (-1)</p><p><strong>Dexterity:</strong> 16 (+3)</p><p><strong>Constitution:</strong> 19 (+4)</p><p><strong>Intelligence:</strong> 10 (+0)</p><p><strong>Wisdom:</strong> 14 (+2)</p><p><strong>Charisma:</strong> 17 (+3)</p><p></p><p><strong>AC:</strong> 15 (Unarmored Defense); 16 (Mage Armor)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 40 ft</p><p><strong>HP:</strong> 48</p><p><strong>Hit Dice:</strong> 5 d8+0</p><p><strong>Proficiency Bonus:</strong> +3</p><p></p><p><strong>OFFENSE:</strong></p><p>Attack Range To Hit Damage Special</p><p>Shortsword (Pact Blade) Melee +6 1d6+3 Finesse, light</p><p>Green-Flame Blade Melee +6 1d8/1d8+3 First damage add to the attack; second to a</p><p>target within 5 ft (SCAG 143)</p><p>Eldritch Blast 120 ft +6 2 x 1d10 Each d10 is a separate beam requiring</p><p>separate rolls (PHB 237)</p><p>Unarmed Strike Melee +6 1d4+3</p><p>Dart 20/60 ft +6 1d4+3 Finesse, thrown</p><p></p><p><strong>SAVES:</strong></p><p>Strength, Dexterity</p><p></p><p><strong>SKILLS:</strong></p><p>[sblock]</p><p>*=Proficiencies</p><p></p><p>Acrobatics: +3</p><p>Animal Handling: +2</p><p>*Arcana: +3</p><p>Athletics: -1</p><p>*Deception: +6</p><p>History: +0</p><p>Insight: +2</p><p>Intimidation: +3</p><p>Investigation: +0</p><p>*Medicine: +5</p><p>Nature: +0</p><p>*Perception: +5</p><p>Performance: +3</p><p>Persuasion: +3</p><p>*Religion: +3</p><p>Sleight of Hand: +3</p><p>*Stealth: +6</p><p>Survival: +2</p><p>[/sblock]</p><p></p><p>Passive Perception: 15</p><p></p><p><strong>PROFICIENCIES AND LANGUAGES</strong></p><p>Languages: Common, Elvish, Draconic, Celestial</p><p>Armor: Light armor</p><p>Weapons: Simple weapons, Shortsword</p><p>Tools: Smith’s Tools, Herbalism kit</p><p></p><p><strong>FEATURES AND TRAITS:</strong></p><p></p><p><strong>Feats:</strong></p><p>None</p><p></p><p><strong>Race:</strong></p><p>Half-Elf (+2 Charisma and +1 to two other ability scores of my choice)</p><p></p><p>Skill Versatility:</p><p>I gain proficiency in two skills of my choice.</p><p></p><p><strong>Background:</strong></p><p><strong></strong>Hermit: Retreated from society after a life-altering event</p><p>Feature: Discovery</p><p>The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history.</p><p></p><p><strong>Class:</strong></p><p>[sblock]</p><p>Warlock:</p><p>Undying Pact (Orcus)</p><p>-Among the Dead (the Undying 1, SCAG 139)</p><p>I learn the Spare the Dying cantrip and gain advantage on saving throws vs. diseases</p><p>If an undead targets me directly with an attack or spell, it must make a Wisdom save</p><p>On a fail, it must choose a new target or forfeit its attack or harmful spell</p><p>On a success or if I attack or cast a harmful spell on it, it is immune for 24 hours</p><p></p><p>-Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known]</p><p>Armor of Shadows (Eldritch Invocation, PHB 110)</p><p>I can cast Mage Armor on myself at will, without spell slots or material comp. (PHB 256)</p><p>Mask of Many Faces (Eldritch Invocation, PHB 111)</p><p>You can cast Disguise Self at will, without expending a spell slot. (PHB 233)</p><p></p><p></p><p>-Pact of the Blade (Warlock 3, PHB 107)</p><p>As an action, I can create a pact weapon in my empty hand; I'm proficient in its use</p><p>I can choose the type of melee weapon every time I create it, and it has those statistics</p><p>The weapon disappears if it is more than 5 ft away from me for 1 minute</p><p>The weapon counts as magical; I can transform a magic weapon into my pact weapon</p><p>This occurs over an hour-long ritual that I can perform during a short rest</p><p>I can use an action to re-summon it in any form and can dismiss it as no action</p><p></p><p>Monk:</p><p>Unarmored Defense (Monk 1, PHB 48)</p><p>Without armor and no shield, my AC is 10 + Dexterity modifier + Wisdom modifier</p><p>-Martial Arts (Monk 1, PHB 78) [1d4]</p><p>Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike</p><p>With these, I can use Dex instead of Str and use the Martial Arts damage die</p><p>When taking an Attack action with these, I get one unarmed strike as a bonus action</p><p>-Ki (Monk 2, PHB 78) [2× per short rest]</p><p>Flurry of Blows (Ki Feature, PHB 78) [1 ki point]</p><p>After taking the Attack action, I can make 2 unarmed attacks as a bonus action</p><p>Patient Defense (Ki Feature, PHB 78) [1 ki point]</p><p>As a bonus action, I can take the Dodge action</p><p>Step of the Wind (Ki Feature, PHB 78) [1 ki point]</p><p>As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so</p><p>I need to meditate for at least 30 min of a short rest for that short rest to restore ki</p><p>-Unarmored Movement (Monk 2, PHB 78) [+10 ft]</p><p>Speed increases and eventually lets me traverse some surfaces without falling as I move</p><p>[/sblock]</p><p></p><p><strong>EQUIPMENT</strong></p><p>[sblock]</p><p>Backpack, with:</p><p>- Winter blanket</p><p>- Herbalism kit</p><p>- Bedroll</p><p>- Mess kit</p><p>- Tinderbox</p><p>- Torches x 10</p><p>- Rations, 10 days</p><p>- Waterskin</p><p>- Hempen rope, 50 feet</p><p>- Smith's tools</p><p>Common clothes</p><p>Scroll case with notes</p><p>Shortsword</p><p>Dart x 10</p><p>Pouch w/ 5 gp</p><p>Amulet of Health (Attuned)</p><p>[/sblock]</p><p></p><p><strong>DESCRIPTION</strong></p><p>Age: 45</p><p>Height: 5’ 8”</p><p>Weight: 150 lbs</p><p>Eyes: Grey-blue</p><p>Skin: Pale</p><p>Hair: Black</p><p>Description: Feyson is a tall thin man. He has pale skin and dark black hair. His eyes are grey-blue as the night sky. He dresses in black robes with a hood and cowl that he can obscure his face when needed.</p><p></p><p><strong>Cantrips: (Save DC: 14)</strong></p><p>Eldritch Blast</p><p>Green-Flame Blade</p><p>Spare the Dying</p><p></p><p><strong>Spells Known: (Save DC: 14)</strong></p><p>Slots: 2</p><p></p><p>1[SUP]st[/SUP] Level:</p><p>Armor of Agathys</p><p>Arms of Hadar</p><p>Hex</p><p>Mage Armor (At Will; Self Only)</p><p></p><p>2[SUP]nd[/SUP] Level:</p><p>Suggestion</p><p></p><p><strong>Personality Traits: </strong>I'm oblivious to etiquette and social expectations.</p><p></p><p><strong>Ideals:</strong> Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic)</p><p></p><p><strong>Bonds:</strong> Should my discovery come to light, it could bring ruin to the world.</p><p></p><p><strong>Flaws:</strong> I'd risk too much to uncover a lost bit of knowledge.</p><p></p><p><strong>BACKGROUND:</strong></p><p>Feyson was born during war. He took his first breath as the great Kadmos won victory over the Republica. This is all he knows about his birth. He was abandoned to a monastery near the site of the battle. The monks that raised him know nothing about his parentage. He grew up and trained with the monks but was never really one of them. He knew he was destined for more. He was a teenage when he first found the scroll. It was in the scriptorium hidden in a sealed unmarked scroll case. It seemed to sing to him drawing him to it. He took the scroll case and hid it in his room. He spent the next several months researching the strange case. Finally after exhausting the small library in the monastery he opened the case. Upon breaking the seal he smelled the scent of a fresh turned grave and a shiver ran up his spine. As he unrolled the scroll the words shifted and blurred incomprehensibly. He ran his hands over the script and as his fingers touched the blurred words a shock ran up his arm and he collapsed unconscious. Feyson is not sure how long he was unconscious but when he came to he could understand the writing. It was the first in a series of scrolls that outline a ritual to learn the secrets of life and death. The following day he left the monastery in search of the other scrolls.</p><p></p><p>It took him years to find all the scrolls. He performed the ritual immediately. Accepting any terms to learn the magic the scrolls promised. As he completed the last words in the ritual searing pain ran across his back. It was also the first time he heard his patron’s voice in his mind. He was now one of the undying bound to Orcus. An intricate tattoo had been scarred across his back. Central was the symbol of Orcus the intricate twists and turns spelling out his Pact in a language few comprehended. Orcus sent him visions and signs leading him to another of his chosen. He found a kindred spirit in Artemis. They were two sides of the same coin. Feyson was a scalpel to Artemis’s great-sword. With the partnership they both feed souls to their Dark Lord.</p><p></p><p></p><p><strong>Stands:</strong></p><p><strong></strong>Peltasts x 1; Levymen x 2; Bandits x 1</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 6900116, member: 6803188"] [B][ATTACH=CONFIG]77007._xfImport[/ATTACH] Name:[/B] Feyson [B]Race:[/B] Half-Elf [B]Class:[/B] Monk 2/Warlock 3 [B]Background:[/B] Hermit [B]Alignment:[/B] Chaotic Neutral [B]Experience:[/B] 2700 [B]ABILITIES[/B] [B]Strength:[/B] 8 (-1) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 19 (+4) [B]Intelligence:[/B] 10 (+0) [B]Wisdom:[/B] 14 (+2) [B]Charisma:[/B] 17 (+3) [B]AC:[/B] 15 (Unarmored Defense); 16 (Mage Armor) [B]Initiative:[/B] +3 [B]Speed:[/B] 40 ft [B]HP:[/B] 48 [B]Hit Dice:[/B] 5 d8+0 [B]Proficiency Bonus:[/B] +3 [B]OFFENSE:[/B] Attack Range To Hit Damage Special Shortsword (Pact Blade) Melee +6 1d6+3 Finesse, light Green-Flame Blade Melee +6 1d8/1d8+3 First damage add to the attack; second to a target within 5 ft (SCAG 143) Eldritch Blast 120 ft +6 2 x 1d10 Each d10 is a separate beam requiring separate rolls (PHB 237) Unarmed Strike Melee +6 1d4+3 Dart 20/60 ft +6 1d4+3 Finesse, thrown [B]SAVES:[/B] Strength, Dexterity [B]SKILLS:[/B] [sblock] *=Proficiencies Acrobatics: +3 Animal Handling: +2 *Arcana: +3 Athletics: -1 *Deception: +6 History: +0 Insight: +2 Intimidation: +3 Investigation: +0 *Medicine: +5 Nature: +0 *Perception: +5 Performance: +3 Persuasion: +3 *Religion: +3 Sleight of Hand: +3 *Stealth: +6 Survival: +2 [/sblock] Passive Perception: 15 [B]PROFICIENCIES AND LANGUAGES[/B] Languages: Common, Elvish, Draconic, Celestial Armor: Light armor Weapons: Simple weapons, Shortsword Tools: Smith’s Tools, Herbalism kit [B]FEATURES AND TRAITS:[/B] [B]Feats:[/B] None [B]Race:[/B] Half-Elf (+2 Charisma and +1 to two other ability scores of my choice) Skill Versatility: I gain proficiency in two skills of my choice. [B]Background: [/B]Hermit: Retreated from society after a life-altering event Feature: Discovery The quiet seclusion of my extended hermitage gave me access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of my seclusion. It might be a great truth, a hidden site, a long forgotten fact, or unearthed some relic of the past that could rewrite history. [B]Class:[/B] [sblock] Warlock: Undying Pact (Orcus) -Among the Dead (the Undying 1, SCAG 139) I learn the Spare the Dying cantrip and gain advantage on saving throws vs. diseases If an undead targets me directly with an attack or spell, it must make a Wisdom save On a fail, it must choose a new target or forfeit its attack or harmful spell On a success or if I attack or cast a harmful spell on it, it is immune for 24 hours -Eldritch Invocations (Warlock 2, PHB 107) [2 invocations known] Armor of Shadows (Eldritch Invocation, PHB 110) I can cast Mage Armor on myself at will, without spell slots or material comp. (PHB 256) Mask of Many Faces (Eldritch Invocation, PHB 111) You can cast Disguise Self at will, without expending a spell slot. (PHB 233) -Pact of the Blade (Warlock 3, PHB 107) As an action, I can create a pact weapon in my empty hand; I'm proficient in its use I can choose the type of melee weapon every time I create it, and it has those statistics The weapon disappears if it is more than 5 ft away from me for 1 minute The weapon counts as magical; I can transform a magic weapon into my pact weapon This occurs over an hour-long ritual that I can perform during a short rest I can use an action to re-summon it in any form and can dismiss it as no action Monk: Unarmored Defense (Monk 1, PHB 48) Without armor and no shield, my AC is 10 + Dexterity modifier + Wisdom modifier -Martial Arts (Monk 1, PHB 78) [1d4] Monk weapons: shortsword, simple weapon (not two-handed/heavy), unarmed strike With these, I can use Dex instead of Str and use the Martial Arts damage die When taking an Attack action with these, I get one unarmed strike as a bonus action -Ki (Monk 2, PHB 78) [2× per short rest] Flurry of Blows (Ki Feature, PHB 78) [1 ki point] After taking the Attack action, I can make 2 unarmed attacks as a bonus action Patient Defense (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can take the Dodge action Step of the Wind (Ki Feature, PHB 78) [1 ki point] As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so I need to meditate for at least 30 min of a short rest for that short rest to restore ki -Unarmored Movement (Monk 2, PHB 78) [+10 ft] Speed increases and eventually lets me traverse some surfaces without falling as I move [/sblock] [B]EQUIPMENT[/B] [sblock] Backpack, with: - Winter blanket - Herbalism kit - Bedroll - Mess kit - Tinderbox - Torches x 10 - Rations, 10 days - Waterskin - Hempen rope, 50 feet - Smith's tools Common clothes Scroll case with notes Shortsword Dart x 10 Pouch w/ 5 gp Amulet of Health (Attuned) [/sblock] [B]DESCRIPTION[/B] Age: 45 Height: 5’ 8” Weight: 150 lbs Eyes: Grey-blue Skin: Pale Hair: Black Description: Feyson is a tall thin man. He has pale skin and dark black hair. His eyes are grey-blue as the night sky. He dresses in black robes with a hood and cowl that he can obscure his face when needed. [B]Cantrips: (Save DC: 14)[/B] Eldritch Blast Green-Flame Blade Spare the Dying [B]Spells Known: (Save DC: 14)[/B] Slots: 2 1[SUP]st[/SUP] Level: Armor of Agathys Arms of Hadar Hex Mage Armor (At Will; Self Only) 2[SUP]nd[/SUP] Level: Suggestion [B]Personality Traits: [/B]I'm oblivious to etiquette and social expectations. [B]Ideals:[/B] Free Thinking: Inquiry and curiosity are the pillars of progress. (Chaotic) [B]Bonds:[/B] Should my discovery come to light, it could bring ruin to the world. [B]Flaws:[/B] I'd risk too much to uncover a lost bit of knowledge. [B]BACKGROUND:[/B] Feyson was born during war. He took his first breath as the great Kadmos won victory over the Republica. This is all he knows about his birth. He was abandoned to a monastery near the site of the battle. The monks that raised him know nothing about his parentage. He grew up and trained with the monks but was never really one of them. He knew he was destined for more. He was a teenage when he first found the scroll. It was in the scriptorium hidden in a sealed unmarked scroll case. It seemed to sing to him drawing him to it. He took the scroll case and hid it in his room. He spent the next several months researching the strange case. Finally after exhausting the small library in the monastery he opened the case. Upon breaking the seal he smelled the scent of a fresh turned grave and a shiver ran up his spine. As he unrolled the scroll the words shifted and blurred incomprehensibly. He ran his hands over the script and as his fingers touched the blurred words a shock ran up his arm and he collapsed unconscious. Feyson is not sure how long he was unconscious but when he came to he could understand the writing. It was the first in a series of scrolls that outline a ritual to learn the secrets of life and death. The following day he left the monastery in search of the other scrolls. It took him years to find all the scrolls. He performed the ritual immediately. Accepting any terms to learn the magic the scrolls promised. As he completed the last words in the ritual searing pain ran across his back. It was also the first time he heard his patron’s voice in his mind. He was now one of the undying bound to Orcus. An intricate tattoo had been scarred across his back. Central was the symbol of Orcus the intricate twists and turns spelling out his Pact in a language few comprehended. Orcus sent him visions and signs leading him to another of his chosen. He found a kindred spirit in Artemis. They were two sides of the same coin. Feyson was a scalpel to Artemis’s great-sword. With the partnership they both feed souls to their Dark Lord. [B]Stands: [/B]Peltasts x 1; Levymen x 2; Bandits x 1 [/QUOTE]
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