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To The Strongest: Dramatis Personae
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<blockquote data-quote="Charwoman Gene" data-source="post: 6900182" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Lucius Shadowleaf</span></strong></p><p><strong><em>Wood Elf Fighter(Scout) Outlander</em></strong></p><p><strong>Str</strong> 12 <strong>Dex</strong> 16 <strong>Con</strong> 14 <strong>Int</strong> 10 <strong>Wis</strong> 14 <strong>Cha</strong> 10</p><p>[sblock=Appearance & Personality]</p><p>[ATTACH]76964[/ATTACH]</p><p><strong>Hair:</strong> Dark Blonde</p><p><strong>Eyes:</strong> Green</p><p><strong>Skin:</strong> Fair</p><p><strong>Height:</strong> 5’5”</p><p><strong>Weight:</strong> 125 lb.</p><p><strong>Age:</strong> 123</p><p><strong>Description:</strong> </p><p>An exercise in messiness, Lucius’s ragged appearance can be rather off putting. His raggedly cut hair ends near his shoulders, and he often keeps himself hooded.</p><p></p><p><strong>Traits:</strong></p><p>Lucius’s quiet manner and simple speech render him very forgettable in social situations.</p><p>He plays the flute at every opportunity that wouldn’t threaten stealth.</p><p><strong>Ideal:</strong> </p><p>The Elven Republic must survive, through whatever means are necessary.</p><p><strong>Bond:</strong></p><p>The Iron Wolves are my family. Their blood is my blood.</p><p><strong>Flaw:</strong></p><p>Lucius is a gifted tactician, but his strategic instincts are very poor</p><p></p><p>[/sblock]</p><p>[sblock=Stats]</p><p><strong>Class</strong> Fighter 5 (Scout)</p><p><strong>Background</strong> Outlander</p><p><strong>Alignment</strong> N</p><p><strong>hp</strong> 44</p><p><strong>AC</strong> 15</p><p><strong>Speed</strong> 35</p><p><strong>Size</strong> Medium</p><p><strong>Passive perception</strong> 14</p><p><strong><u>SAVING THROWS</u></strong></p><p>[B<u>STR</u>[/B] +3 <strong>DEX</strong> +3 <strong><u>CON</u></strong> +4 <strong>INT</strong> +0 <strong>WIS</strong> +2 <strong>CHA</strong> +0</p><p></p><p><strong><u>PROFICIENCIES</u></strong></p><p><strong>Armor</strong> All armor, shields</p><p><strong>Weapons</strong> Simple weapons, martial weapons</p><p><strong>Tools</strong> Flute</p><p><strong>Languages</strong>Common,Elvish,Orcish </p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Acrobatics +5</strong></p><p>Animal Handling +2</p><p>Arcana +0</p><p><strong>Athletics +3</strong></p><p>Deception +0</p><p>History +0</p><p>Insight +2</p><p>Intimidation +0</p><p><strong>Investigation +0</strong></p><p><strong>Medicine +2</strong></p><p><strong>Nature +0</strong></p><p><strong>Perception +4</strong></p><p>Performance +0</p><p>Persuasion +0</p><p>Religion +0</p><p>Sleight of Hand +3</p><p><strong>Stealth +5</strong></p><p><strong>Survival +4</strong></p><p></p><p><strong><u>COMBAT</u></strong></p><p><strong>Initiative</strong> +3*</p><p><strong>Longbow</strong> <em>ranged martial weapon: </em>+7, 1d8+3 piercing damage, ammunition, range 150/600, heavy, Two-Handed</p><p><strong>Rapier</strong> <em>melee martial weapon:</em> +5, 1d8+3 piercing damage,finesse</p><p></p><p></p><p><strong><u>CLASS FEATURES / FEATS</u></strong></p><p><strong>Background Feature:</strong> Wanderer</p><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game,water, and so forth.</p><p></p><p><strong>Class: Fighter</strong></p><p>Fighting Style -- Archery</p><p> You gain a +2 bonus to attack rolls you make with ranged weapons.</p><p>Second Wind</p><p> Bonus Action, 1d10+5 healed [Short/Long Rest]</p><p>Action Surge (One use)</p><p> On your turn, one additional action [Short/Long Rest]</p><p><strong>Martial Archetype: Scout</strong></p><p>Bonus Proficiencies</p><p>Natural Explorer (Also travel abilities)</p><p>-You ignore difficult terrain.</p><p>-You have advantage on initiative rolls. *</p><p>-On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.</p><p>Combat Superiority: 4d8 [Short/Long Rest]</p><p>Maneuvers: (Save DC: 16)</p><p>-Add Sup Die to Athletics, Nature, Perception, Stealth, or Survival checks.</p><p>-Add Sup DIe to Attack Roll</p><p>-Reaction: one sup die add to AC, half damage if hits anyway</p><p><strong>Feat:</strong> Sharpshooter</p><p>-Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</p><p>-Your ranged weapon attacks ignore half cover and three-quarters cover.</p><p>-Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>Studded Leather’</p><p> longbow, and 20 arrows</p><p> rapier</p><p>Quiver</p><p>Includes a backpack, a bedroll,</p><p>a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet o f hempen rope strapped to the side of it.</p><p>A staff, a hunting trap, a trophy from an</p><p>animal you killed, a set of traveler’s clothes, and a belt pouch </p><p>flute</p><p><strong><em>Money:</em></strong> 17 gp</p><p>[/sblock]</p><p>[sblock=Goals and Background]</p><p>Background:</p><p>Orphaned and alone in the woods as a child, Lucius tought himself how to survive in the wild. His rudimentary training with the bow served him well, and he became an excellent shot. His wandering put him in touch with the Orc tribes, whom he learned much about archery from. Eventually he encountered elves, and grew to be the commander of a small force in the wars. WIth the breakup of the elves into factions, he withdrew to the wild lands, retaining a few loyal troops. He eventually fell in with the Iron Wolves, gaiing their loyalty as he gained theirs.</p><p></p><p>Goal: Lucius’s ultimate goal is to see the Republic strong and united once again.</p><p>[/sblock]</p><p></p><p>[sblock=Troops]</p><p>Lucius commands a stand of loyal Sagittari from his imperial days, and has raised up a motley crew ow various races and is trying to train them to be archers, but currently has them using crossbows until the training and equipping is complete.</p><p>1 Stand Sagittarii - 1 @ 700 gp = 700gp</p><p>3 Stands Bandits - 3 @ 100 gp =300gp</p><p>Total = 1000gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 6900182, member: 5044"] [B][size=4]Lucius Shadowleaf[/size][/B] [B][I]Wood Elf Fighter(Scout) Outlander[/I][/B] [B]Str[/B] 12 [B]Dex[/B] 16 [B]Con[/B] 14 [B]Int[/B] 10 [B]Wis[/B] 14 [B]Cha[/B] 10 [sblock=Appearance & Personality] [ATTACH=CONFIG]76964._xfImport[/ATTACH] [b]Hair:[/b] Dark Blonde [b]Eyes:[/b] Green [b]Skin:[/b] Fair [b]Height:[/b] 5’5” [b]Weight:[/b] 125 lb. [b]Age:[/b] 123 [b]Description:[/b] An exercise in messiness, Lucius’s ragged appearance can be rather off putting. His raggedly cut hair ends near his shoulders, and he often keeps himself hooded. [b]Traits:[/b] Lucius’s quiet manner and simple speech render him very forgettable in social situations. He plays the flute at every opportunity that wouldn’t threaten stealth. [b]Ideal:[/b] The Elven Republic must survive, through whatever means are necessary. [b]Bond:[/b] The Iron Wolves are my family. Their blood is my blood. [b]Flaw:[/b] Lucius is a gifted tactician, but his strategic instincts are very poor [/sblock] [sblock=Stats] [b]Class[/b] Fighter 5 (Scout) [b]Background[/b] Outlander [b]Alignment[/b] N [B]hp[/B] 44 [B]AC[/B] 15 [B]Speed[/B] 35 [B]Size[/B] Medium [B]Passive perception[/B] 14 [B][U]SAVING THROWS[/U][/B] [B[u]STR[/u][/B] +3 [B]DEX[/B] +3 [B][u]CON[/u][/B] +4 [B]INT[/B] +0 [B]WIS[/B] +2 [B]CHA[/B] +0 [B][U]PROFICIENCIES[/U][/B] [B]Armor[/B] All armor, shields [B]Weapons[/B] Simple weapons, martial weapons [B]Tools[/B] Flute [b]Languages[/b]Common,Elvish,Orcish [B][U]SKILLS[/U][/B] [b]Acrobatics +5[/b] Animal Handling +2 Arcana +0 [b]Athletics +3[/b] Deception +0 History +0 Insight +2 Intimidation +0 [b]Investigation +0[/b] [b]Medicine +2[/b] [b]Nature +0[/b] [b]Perception +4[/b] Performance +0 Persuasion +0 Religion +0 Sleight of Hand +3 [b]Stealth +5[/b] [b]Survival +4[/b] [B][U]COMBAT[/U][/B] [B]Initiative[/B] +3* [B]Longbow[/B] [I]ranged martial weapon: [/I]+7, 1d8+3 piercing damage, ammunition, range 150/600, heavy, Two-Handed [B]Rapier[/B] [I]melee martial weapon:[/I] +5, 1d8+3 piercing damage,finesse [B][U]CLASS FEATURES / FEATS[/U][/B] [B]Background Feature:[/B] Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game,water, and so forth. [B]Class: Fighter[/B] Fighting Style -- Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Second Wind Bonus Action, 1d10+5 healed [Short/Long Rest] Action Surge (One use) On your turn, one additional action [Short/Long Rest] [b]Martial Archetype: Scout[/b] Bonus Proficiencies Natural Explorer (Also travel abilities) -You ignore difficult terrain. -You have advantage on initiative rolls. * -On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted. Combat Superiority: 4d8 [Short/Long Rest] Maneuvers: (Save DC: 16) -Add Sup Die to Athletics, Nature, Perception, Stealth, or Survival checks. -Add Sup DIe to Attack Roll -Reaction: one sup die add to AC, half damage if hits anyway [B]Feat:[/B] Sharpshooter -Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. -Your ranged weapon attacks ignore half cover and three-quarters cover. -Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage. [B][U]EQUIPMENT[/U][/B] Studded Leather’ longbow, and 20 arrows rapier Quiver Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet o f hempen rope strapped to the side of it. A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch flute [b][i]Money:[/i][/b] 17 gp [/sblock] [sblock=Goals and Background] Background: Orphaned and alone in the woods as a child, Lucius tought himself how to survive in the wild. His rudimentary training with the bow served him well, and he became an excellent shot. His wandering put him in touch with the Orc tribes, whom he learned much about archery from. Eventually he encountered elves, and grew to be the commander of a small force in the wars. WIth the breakup of the elves into factions, he withdrew to the wild lands, retaining a few loyal troops. He eventually fell in with the Iron Wolves, gaiing their loyalty as he gained theirs. Goal: Lucius’s ultimate goal is to see the Republic strong and united once again. [/sblock] [sblock=Troops] Lucius commands a stand of loyal Sagittari from his imperial days, and has raised up a motley crew ow various races and is trying to train them to be archers, but currently has them using crossbows until the training and equipping is complete. 1 Stand Sagittarii - 1 @ 700 gp = 700gp 3 Stands Bandits - 3 @ 100 gp =300gp Total = 1000gp [/sblock] [/QUOTE]
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