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ToA: Dispel Magic in the Tomb
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<blockquote data-quote="CapnZapp" data-source="post: 7549499" data-attributes="member: 12731"><p><em>(posted before seeing Robus' reply)</em></p><p></p><p></p><p>This seems pretty clear cut. No houserule suggestions necessary.</p><p></p><p>I'm guessing is the concern for players simply casting Dispel Magic on any suspicious door or similar. </p><p></p><p>But if so, I am struggling to see the harm. A 3rd level slot is not a trivial expenditure. And if they don't upcast it, chances are the dispelling won't be automatic, and therefore there is a significant risk the spell is wasted.</p><p></p><p>Casting Dispel Magic on every possible trap is a great way to arrive at the next combat depleted of spells, and therefore should be encouraged by evil DMs! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>The real issue, at least for me, is that each party is likely to contain at least one character for which spotting and disabling traps is very easy.</p><p></p><p>The only traps in Tomb of Annihilation I had any luck with (defined as "having a non-negligible impact on party resources") was those that were hidden and even undetectable. I <em>wish</em> they ever spent 3rd level slots on traps...! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7549499, member: 12731"] [I](posted before seeing Robus' reply)[/I] This seems pretty clear cut. No houserule suggestions necessary. I'm guessing is the concern for players simply casting Dispel Magic on any suspicious door or similar. But if so, I am struggling to see the harm. A 3rd level slot is not a trivial expenditure. And if they don't upcast it, chances are the dispelling won't be automatic, and therefore there is a significant risk the spell is wasted. Casting Dispel Magic on every possible trap is a great way to arrive at the next combat depleted of spells, and therefore should be encouraged by evil DMs! :devil: The real issue, at least for me, is that each party is likely to contain at least one character for which spotting and disabling traps is very easy. The only traps in Tomb of Annihilation I had any luck with (defined as "having a non-negligible impact on party resources") was those that were hidden and even undetectable. I [I]wish[/I] they ever spent 3rd level slots on traps...! :) [/QUOTE]
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ToA: Dispel Magic in the Tomb
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