Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
ToA - The Wayfarer's Guild, campaign recap [SPOILERS!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valmarius" data-source="post: 7273221" data-attributes="member: 6801813"><p><strong>Session 3</strong></p><p>[HR][/HR]</p><p>As the Wayfarers approached Camp Vengeance a pair of guards called down from the gatehouse. Undril stepped forward and answered their questions, stating her name and rank, and the reason for her arrival. The guards quickly moved to unbar the gate and as it swung outwards a pair of guards took the opportunity to carry out a dead pig. Healix grew excited at the prospect of dinner, but the guard pulled the pigs lips back to reveal black rotten teeth that dripped with something like tar.</p><p></p><p>Inside, the camp was a mire of stagnant water and damp, rotting canvas. The guards who patrolled or stood watch on the towers looked sickly and by the coughing sounds coming from a number of the tents, the other guards were in a similar state or worse. The gate guards informed Undril and the Wayfarers on the state of the camp. Niles Breakbone, the current Commander, was ill suited to his post and Sister Cyas and her acolytes had been run ragged trying to keep up with the myriad jungle diseases that kept plaguing the men.</p><p></p><p>A cry went up from one of the southern guard towers and overhead a trio of winged shapes swooped down towards the camp. Zanne identified the creatures as Quetzacoatlus, predatory flying dinosaurs, who were no doubt after some fresh food. The party and guardsmen prepared for the charge but as they swooped in the creatures proved hard to hit. Iriaebor was able to wrap his whip around the talons of one Quetzacoatlus and began to haul himself up onto th creatures back. Healix ran back and forth through the camp, his spiritual weapon crashing into any dinosaur it could reach. Zanne tried to follow Iriaebor's lead but after being thrown from the back of one Quetzacoatlus she returned to her tried and true tactic of stabbing things. Alexei seemed scared of the massive creatures swooping above the camp and each eldritch blast he let loose flew wide. With Undril and the Order of the Gauntlet guards lending their aid, the Quetzacoatlus were slowly beaten down. Iriaebor's reluctant mount fell first, dropping him almost square on top of the command tent at the center of camp. Canvas ripped aside to reveal Niles and his two captains hurriedly strapping on armour and weapons. But there was no time to waste for the others, who continued to strike at the predators. Iriaebors trick worked so well the first time he tried it again, latching onto a second Quetzacoatlus and climbing up onto it. This dinosaur, realising it was the last standing, attempted to flee the scene. As it flew out over Camp Vengeance's walls Iriaebor looked down to see the spiked pit below him and it was at that moment that Healix burned the Quetzacoatlus out of the sky with holy fire.</p><p>[HR][/HR]</p><p>Iriaebor limped back into camp to find Niles had emerged to confront the Wayfarers. The Commander was a tall human dressed in fine chain with slick black hair and a meticulously curled moustache. He seemed relieved to see them and began to talk about conscripting them into his forces, claiming that the camp was in a "military emergency."</p><p>"That's not your call to make anymore," the Wayfarers chimed in, giving Undril the chance to step forward and deliver her orders. Niles looked over the missive ordering him to step down as the Commander of Camp Vengeance and for Undril to take his post. The dismay on his face suddenly changed to glee as he passed the missive to one of his captains, an old scarred dwarf. "Ord, l-l-look here. This order is addressed to a Miles Breakbone. It has no b-bearing on me, or my position h-h-here."</p><p></p><p>The dwarf inclined his head as if to agree and it seemed to the Wayfarers that Niles wasn't going anywhere anytime soon. Then Alexei stepped forward. "Wouldn't you rather leave this dreadful place," he said, "Head back to town, have something to drink, sleep in a nice bed?"</p><p>Perhaps the warlock had gleaned some insight from Niles' bearing, but it seemed the nobleborn man was struck by his words. "Perhaps you are right," he said, "I could put my skills to much better use on the mainland.</p><p>"Very well, Undril, you can have command of the camp."</p><p></p><p>But their issues weren't over yet. As Niles left to pack his things, a half-elven mercenary sidled up to the group, introducing themselves as Wulf Rygor. She claimed that her chultan mercenaries were the only ones keeping Camp Vengeance running and that if Niles was leaving, she and her mercenaries were too. It seemed that the nobleman's coin is what kept the mercenaries loyalty and so the Wayfarers offered their own cache of silver, plundered from the House of the Man and Crocodile, to keep the mercenaries where they were. Undril may have gained command of the camp but with that deal struck, the Wayfarers Guild would be the true power behind Camp Vengeance.</p><p></p><p>The camp walls offered enough shelter that the group could rest easily, as safe from the jungle as possible. Healix lended his magics to the acolytes efforts, curing several of the soldiers of their shivering sickness and throat leeches. The other heroes gathered information about the surrounding area, learning that the river continued south to the Aldani basin, a swampland responsible for spawning the pestilential swarms of insects and vapors that drifted down towards the camp. Furthermore, the soldiers told stories of the fabled Lobsterfolk who were supposed to live in the basin. Legends also told of the ancient Chultan village of Mbala, which lay in the hills on the basin's western reaches.</p><p>[HR][/HR]</p><p>In the morning, the party plotted a course to the southwest, headed overland to where the ruins of Mbala were supposed to be. On their second day of trekking, as a light rain soaked into their clothes, they witnessed a strange sight. From far to the East they heard a great creaking and cracking sound which was followed by a massive green ball that flew through the air to crash back down into the jungle somewhere far to the North. With no real objective in Mbala, the Wayfarers decided to explore the mystery of this flying green ball. Then they got lost.</p><p>It would be another two days before they managed to find their way back on track and locate the site where the flying ball had landed. Sneaking forward through the jungle, almost everyone in the party managed to spot a tripwire, woven from local vines, stretched between two trees. Zanne had seen them before and quickly disarmed the trap telling the others that there must be Batiri Goblins nearby. As they continued quietly through the undergrowth something moved in a nearby tree and Iriaebor spotted a goblin, covered in a suit of leaves, vines, and muddy cloth, standing sentry from a tree branch. Luckily, the sentry had not detected the party and they were able to move past it to spot a goblin village.</p><p></p><p>Three small reed canoes were tied up next to a lazy stream on the village's western edge and a circle of five huts stood in a circle, their doors facing inwards. Spreading across the forest floor, beneath the huts, was a huge circular net of vines and leaves and at it's edges vine ropes led up into the jungle canopy. Healix surmised that perhaps the village could be raised up into the trees to protect itself from intruders.</p><p>[HR][/HR]</p><p>Zanne crept forward to position herself below one of the sentries and slashed out with her rapier and dagger. Only one of the blades connected, and the Goblin had just enough time to put up a cry of alarm before he was slain. It was enough to rouse the village into action, however, and so Healix and Harbbrak lumbered forward to face whatever emerged from the huts. Trusting his heavy armour to keep him safe, Healix strolled into the center of the village, drawing the attention of several goblin warriors as they poured out of their homes, while behind him Harbbrak shifted into his sturdy bear form and began chomping down on the little greenskins. Alexei continued to sling arcane blasts from the relative safety of the treeline while Tallsquare followed Iriaebor in a revenge mission to steal the goblins’ canoes. Two of the Batiri looked like they were going to cut them off but instead stopped next to a dirt mound and began whacking it with sticks. As a swarm of ants broke through the disturbed earth they began to creep towards Dr. Ford and his sidekick.</p><p></p><p>Zanne caught up with Harbbrak and Healix in the middle of the village as the goblin queen, Grabstab, and a dozen greenskin children began to flee Eastward while their warriors held the Wayfarers at bay. Alexei turned his attention to the stinging ants that continued to harass Iriaebor and Tallsquare, who began to slowly fight their way towards the rest of the group, their pace slowed by the canoe they had propped up on their shoulders. Eldritch blasts peppered the ground, slowly whittling down the swarm, but it was only a matter of luck that Tallsquare managed to avoid the myriad biting insects.</p><p></p><p>As the fight wore on, Healix found himself in a dire situation. Even with his heavy armour protecting him, the eight goblins that had him surrounded were inevitably finding gaps in his defense. The nicks and scrapes were wearing the cleric down to the point where he had to concentrate purely on survival and rely on his spiritual weapon, a maul with a hamburger-shaped head, to whittle down his assailants. Queen Grabstab called out to her kin to, “Cut the rope!” and it was at that point that the Wayfarers spotted the bent tree and rope mechanism designed to catapult the village into the air. It dawned on them that the green ball they’d been chasing was the village itself.</p><p></p><p>Two of the goblins began to swing at the rope, and the first slash cut deep. The bent tree let out a groan as the rope began to fray. All of the Batiri warriors had moved off the village net by now but Iriaebor and Tallsquare were stuck near the middle, about to be launched into the air. Alexei reacted quickly, calling on his powers to create a sphere of utter darkness that enveloped the base of the tree and the goblins working at the rope. Their next few swings could be heard thunking into the tree trunk as Healix, Iriaebor and Tallsquare all fought their way out of the village, ants nipping at their heels. Then a sword connected and the village, its huts, and the remnants of the ant swarm flew up into the air, sailing off into the East.</p><p>The remaining goblins fled the scene, no doubt hoping to catch up to their flying village in order to settle in again.</p><p>[HR][/HR]</p><p>With nothing to show for their detour but a new respect for the crazed ways of the Batiri goblins, the Wayfarers decided to rest up and set course for Mbala once more. Sadly, the morning brought heavy rain that darkened the skies and made navigation difficult. Zanne took the lead, but in the downpour even her local familiarity wasn’t enough to keep the party from getting lost. Around midday the party was cutting their way through a stand of trees that hung thick with vines, when they almost walked straight into the hide of a hulking dinosaur. Its armoured back and bony tail identified it as an Ankylosaurus and the arrival of the Wayfarers had disturbed it while it fed on the surrounding plants. Instinctively, it charged and the adventurers were quick to respond. After exchanging a few blows, the reptile was knocked unconscious and the party mulled over what to do next. Eventually, Harbbrak stepped up and healed the creature’s wounds, gently waking it from its sleep. The ankylosaurus looked like it was about to flee but was calmed by a combination of the druid’s healing magic and an offering of food. A few long minutes passed as Harbbrak tried to befriend the beast and when they set off into the jungle once more, ‘Anky the Veggiesaurus’ followed.</p><p></p><p>The Wayfarer’s new companion was threatened soon enough, as only hours later a giant constrictor snake slithered into their path, looking for something to crush and eat. Still rather wounded from her fight with the Wayfarers, Anky looked frightened and so Iriaebor spent some effort to calm her while the others struggled to put down the snake.</p><p>[HR][/HR]</p><p>As the rains began to clear in the evening, the lost party emerged from the jungle to a familiar sight. They realised that they’d come full circle, as there before them sat Camp Vengeance. It was time to turn in for the night. Perhaps their second trek to Mbala would be more successful.</p></blockquote><p></p>
[QUOTE="Valmarius, post: 7273221, member: 6801813"] [B]Session 3[/B] [HR][/HR] As the Wayfarers approached Camp Vengeance a pair of guards called down from the gatehouse. Undril stepped forward and answered their questions, stating her name and rank, and the reason for her arrival. The guards quickly moved to unbar the gate and as it swung outwards a pair of guards took the opportunity to carry out a dead pig. Healix grew excited at the prospect of dinner, but the guard pulled the pigs lips back to reveal black rotten teeth that dripped with something like tar. Inside, the camp was a mire of stagnant water and damp, rotting canvas. The guards who patrolled or stood watch on the towers looked sickly and by the coughing sounds coming from a number of the tents, the other guards were in a similar state or worse. The gate guards informed Undril and the Wayfarers on the state of the camp. Niles Breakbone, the current Commander, was ill suited to his post and Sister Cyas and her acolytes had been run ragged trying to keep up with the myriad jungle diseases that kept plaguing the men. A cry went up from one of the southern guard towers and overhead a trio of winged shapes swooped down towards the camp. Zanne identified the creatures as Quetzacoatlus, predatory flying dinosaurs, who were no doubt after some fresh food. The party and guardsmen prepared for the charge but as they swooped in the creatures proved hard to hit. Iriaebor was able to wrap his whip around the talons of one Quetzacoatlus and began to haul himself up onto th creatures back. Healix ran back and forth through the camp, his spiritual weapon crashing into any dinosaur it could reach. Zanne tried to follow Iriaebor's lead but after being thrown from the back of one Quetzacoatlus she returned to her tried and true tactic of stabbing things. Alexei seemed scared of the massive creatures swooping above the camp and each eldritch blast he let loose flew wide. With Undril and the Order of the Gauntlet guards lending their aid, the Quetzacoatlus were slowly beaten down. Iriaebor's reluctant mount fell first, dropping him almost square on top of the command tent at the center of camp. Canvas ripped aside to reveal Niles and his two captains hurriedly strapping on armour and weapons. But there was no time to waste for the others, who continued to strike at the predators. Iriaebors trick worked so well the first time he tried it again, latching onto a second Quetzacoatlus and climbing up onto it. This dinosaur, realising it was the last standing, attempted to flee the scene. As it flew out over Camp Vengeance's walls Iriaebor looked down to see the spiked pit below him and it was at that moment that Healix burned the Quetzacoatlus out of the sky with holy fire. [HR][/HR] Iriaebor limped back into camp to find Niles had emerged to confront the Wayfarers. The Commander was a tall human dressed in fine chain with slick black hair and a meticulously curled moustache. He seemed relieved to see them and began to talk about conscripting them into his forces, claiming that the camp was in a "military emergency." "That's not your call to make anymore," the Wayfarers chimed in, giving Undril the chance to step forward and deliver her orders. Niles looked over the missive ordering him to step down as the Commander of Camp Vengeance and for Undril to take his post. The dismay on his face suddenly changed to glee as he passed the missive to one of his captains, an old scarred dwarf. "Ord, l-l-look here. This order is addressed to a Miles Breakbone. It has no b-bearing on me, or my position h-h-here." The dwarf inclined his head as if to agree and it seemed to the Wayfarers that Niles wasn't going anywhere anytime soon. Then Alexei stepped forward. "Wouldn't you rather leave this dreadful place," he said, "Head back to town, have something to drink, sleep in a nice bed?" Perhaps the warlock had gleaned some insight from Niles' bearing, but it seemed the nobleborn man was struck by his words. "Perhaps you are right," he said, "I could put my skills to much better use on the mainland. "Very well, Undril, you can have command of the camp." But their issues weren't over yet. As Niles left to pack his things, a half-elven mercenary sidled up to the group, introducing themselves as Wulf Rygor. She claimed that her chultan mercenaries were the only ones keeping Camp Vengeance running and that if Niles was leaving, she and her mercenaries were too. It seemed that the nobleman's coin is what kept the mercenaries loyalty and so the Wayfarers offered their own cache of silver, plundered from the House of the Man and Crocodile, to keep the mercenaries where they were. Undril may have gained command of the camp but with that deal struck, the Wayfarers Guild would be the true power behind Camp Vengeance. The camp walls offered enough shelter that the group could rest easily, as safe from the jungle as possible. Healix lended his magics to the acolytes efforts, curing several of the soldiers of their shivering sickness and throat leeches. The other heroes gathered information about the surrounding area, learning that the river continued south to the Aldani basin, a swampland responsible for spawning the pestilential swarms of insects and vapors that drifted down towards the camp. Furthermore, the soldiers told stories of the fabled Lobsterfolk who were supposed to live in the basin. Legends also told of the ancient Chultan village of Mbala, which lay in the hills on the basin's western reaches. [HR][/HR] In the morning, the party plotted a course to the southwest, headed overland to where the ruins of Mbala were supposed to be. On their second day of trekking, as a light rain soaked into their clothes, they witnessed a strange sight. From far to the East they heard a great creaking and cracking sound which was followed by a massive green ball that flew through the air to crash back down into the jungle somewhere far to the North. With no real objective in Mbala, the Wayfarers decided to explore the mystery of this flying green ball. Then they got lost. It would be another two days before they managed to find their way back on track and locate the site where the flying ball had landed. Sneaking forward through the jungle, almost everyone in the party managed to spot a tripwire, woven from local vines, stretched between two trees. Zanne had seen them before and quickly disarmed the trap telling the others that there must be Batiri Goblins nearby. As they continued quietly through the undergrowth something moved in a nearby tree and Iriaebor spotted a goblin, covered in a suit of leaves, vines, and muddy cloth, standing sentry from a tree branch. Luckily, the sentry had not detected the party and they were able to move past it to spot a goblin village. Three small reed canoes were tied up next to a lazy stream on the village's western edge and a circle of five huts stood in a circle, their doors facing inwards. Spreading across the forest floor, beneath the huts, was a huge circular net of vines and leaves and at it's edges vine ropes led up into the jungle canopy. Healix surmised that perhaps the village could be raised up into the trees to protect itself from intruders. [HR][/HR] Zanne crept forward to position herself below one of the sentries and slashed out with her rapier and dagger. Only one of the blades connected, and the Goblin had just enough time to put up a cry of alarm before he was slain. It was enough to rouse the village into action, however, and so Healix and Harbbrak lumbered forward to face whatever emerged from the huts. Trusting his heavy armour to keep him safe, Healix strolled into the center of the village, drawing the attention of several goblin warriors as they poured out of their homes, while behind him Harbbrak shifted into his sturdy bear form and began chomping down on the little greenskins. Alexei continued to sling arcane blasts from the relative safety of the treeline while Tallsquare followed Iriaebor in a revenge mission to steal the goblins’ canoes. Two of the Batiri looked like they were going to cut them off but instead stopped next to a dirt mound and began whacking it with sticks. As a swarm of ants broke through the disturbed earth they began to creep towards Dr. Ford and his sidekick. Zanne caught up with Harbbrak and Healix in the middle of the village as the goblin queen, Grabstab, and a dozen greenskin children began to flee Eastward while their warriors held the Wayfarers at bay. Alexei turned his attention to the stinging ants that continued to harass Iriaebor and Tallsquare, who began to slowly fight their way towards the rest of the group, their pace slowed by the canoe they had propped up on their shoulders. Eldritch blasts peppered the ground, slowly whittling down the swarm, but it was only a matter of luck that Tallsquare managed to avoid the myriad biting insects. As the fight wore on, Healix found himself in a dire situation. Even with his heavy armour protecting him, the eight goblins that had him surrounded were inevitably finding gaps in his defense. The nicks and scrapes were wearing the cleric down to the point where he had to concentrate purely on survival and rely on his spiritual weapon, a maul with a hamburger-shaped head, to whittle down his assailants. Queen Grabstab called out to her kin to, “Cut the rope!” and it was at that point that the Wayfarers spotted the bent tree and rope mechanism designed to catapult the village into the air. It dawned on them that the green ball they’d been chasing was the village itself. Two of the goblins began to swing at the rope, and the first slash cut deep. The bent tree let out a groan as the rope began to fray. All of the Batiri warriors had moved off the village net by now but Iriaebor and Tallsquare were stuck near the middle, about to be launched into the air. Alexei reacted quickly, calling on his powers to create a sphere of utter darkness that enveloped the base of the tree and the goblins working at the rope. Their next few swings could be heard thunking into the tree trunk as Healix, Iriaebor and Tallsquare all fought their way out of the village, ants nipping at their heels. Then a sword connected and the village, its huts, and the remnants of the ant swarm flew up into the air, sailing off into the East. The remaining goblins fled the scene, no doubt hoping to catch up to their flying village in order to settle in again. [HR][/HR] With nothing to show for their detour but a new respect for the crazed ways of the Batiri goblins, the Wayfarers decided to rest up and set course for Mbala once more. Sadly, the morning brought heavy rain that darkened the skies and made navigation difficult. Zanne took the lead, but in the downpour even her local familiarity wasn’t enough to keep the party from getting lost. Around midday the party was cutting their way through a stand of trees that hung thick with vines, when they almost walked straight into the hide of a hulking dinosaur. Its armoured back and bony tail identified it as an Ankylosaurus and the arrival of the Wayfarers had disturbed it while it fed on the surrounding plants. Instinctively, it charged and the adventurers were quick to respond. After exchanging a few blows, the reptile was knocked unconscious and the party mulled over what to do next. Eventually, Harbbrak stepped up and healed the creature’s wounds, gently waking it from its sleep. The ankylosaurus looked like it was about to flee but was calmed by a combination of the druid’s healing magic and an offering of food. A few long minutes passed as Harbbrak tried to befriend the beast and when they set off into the jungle once more, ‘Anky the Veggiesaurus’ followed. The Wayfarer’s new companion was threatened soon enough, as only hours later a giant constrictor snake slithered into their path, looking for something to crush and eat. Still rather wounded from her fight with the Wayfarers, Anky looked frightened and so Iriaebor spent some effort to calm her while the others struggled to put down the snake. [HR][/HR] As the rains began to clear in the evening, the lost party emerged from the jungle to a familiar sight. They realised that they’d come full circle, as there before them sat Camp Vengeance. It was time to turn in for the night. Perhaps their second trek to Mbala would be more successful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ToA - The Wayfarer's Guild, campaign recap [SPOILERS!]
Top