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D&D Older Editions
ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="Nifft" data-source="post: 3358207" data-attributes="member: 6562"><p>Yeah. I should do those.</p><p></p><p></p><p></p><p></p><p>Right, and the temp HP will overlap (not stack) -- so I expect you to gain at most +24 temp HP at 20th level, which will be nice, but not game-breaking. (Makes Vicious weapons almost worth it...)</p><p></p><p></p><p></p><p></p><p>Nah, I'm never hung up on flavor like that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Basically I want the maneuver to make a cloud of gas for one round. You can use that cloud to attack or escape (or do something else totally different).</p><p></p><p></p><p></p><p></p><p>... or Rogues with Use Magic Device. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Yup. (Of course, by the time 9th level spells are flying around, you're really expected to get a <em>mind blank</em> every morning...)</p><p></p><p></p><p> Yes, exactly.</p><p></p><p></p><p></p><p></p><p>The idea is that you make an illusionary effect which masks both your presence and the fact that you effectively cast <em>ghost sound</em>. So, spellcraft fits in there okay.</p><p></p><p></p><p></p><p></p><p>It is really good -- but it's not insane. You get to make an <u>opposed</u> Spellcraft check. I expect primary spellcasters won't lack Spellcraft ranks.</p><p></p><p>The same goes for <strong>Void Mirror Soul</strong> -- since it's an <u>opposed</u> Spellcraft check, I don't expect it to work more than half the time -- which is still darn powerful!</p><p></p><p></p><p>Also, <span style="font-size: 22px">bump</span>.</p><p></p><p>Everyone, please take a look at my needs-to-be-renamed <strong>Medical Ninja</strong> school of martial lore.</p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3358207, member: 6562"] Yeah. I should do those. Right, and the temp HP will overlap (not stack) -- so I expect you to gain at most +24 temp HP at 20th level, which will be nice, but not game-breaking. (Makes Vicious weapons almost worth it...) Nah, I'm never hung up on flavor like that. :) Basically I want the maneuver to make a cloud of gas for one round. You can use that cloud to attack or escape (or do something else totally different). ... or Rogues with Use Magic Device. ;) Yup. (Of course, by the time 9th level spells are flying around, you're really expected to get a [i]mind blank[/i] every morning...) Yes, exactly. The idea is that you make an illusionary effect which masks both your presence and the fact that you effectively cast [i]ghost sound[/i]. So, spellcraft fits in there okay. It is really good -- but it's not insane. You get to make an [u]opposed[/u] Spellcraft check. I expect primary spellcasters won't lack Spellcraft ranks. The same goes for [b]Void Mirror Soul[/b] -- since it's an [u]opposed[/u] Spellcraft check, I don't expect it to work more than half the time -- which is still darn powerful! Also, [size=6]bump[/size]. Everyone, please take a look at my needs-to-be-renamed [b]Medical Ninja[/b] school of martial lore. Thanks, -- N [/QUOTE]
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