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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="Nifft" data-source="post: 3418037" data-attributes="member: 6562"><p>Thanks <strong>saucercrab</strong>!</p><p></p><p></p><p></p><p>Let me try to defend it... please do rebut! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>1/ There has to be a cost. The regular Shadowdancer pays in XP when her shadow companion is destroyed; I don't like that mechanic.</p><p></p><p>2/ There are a lot of Shadow Hand maneuvers which do special things when you flank, and here's a special flank buddy! So I nerf it a bit by making you unable to use your flank stances with your free flank buddy. You still get full benefit from Shadow Blade, though, and you will have at least +3d6 Sneak Attack dice (from this class alone). So it's not a total nerf.</p><p></p><p>3/ Look at what the Deepstone Sentinel or Jade Phoenix Mage do with stances... I'm using a similar mechanic here. It may not be the best thing in the world, but it's reasonable, and consistent with what's come before.</p><p></p><p></p><p></p><p></p><p>Each PrC has a "Maneuvers" section which lists which schools you are allowed to choose new stances & maneuvers from.</p><p></p><p>Shadow Dancer, for example, can <u>only</u> choose from Shadow Hand. That's why she gets so many goodies. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>- - -</p><p></p><p>As to names, I like 'em plain. Please feel free to change the names & flavor for your campaign -- I've left the flavor mostly empty for exactly that reason -- but for the purpose of this document, I want it to be <strong>blindingly obvious</strong> that the Martial Assassin is a <strong>martial adept</strong> who replaces the <strong>Assassin prestige class</strong>.</p><p></p><p>Which reminds me, I should really call the Shadow Dancer the "Martial Shadowdancer". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3418037, member: 6562"] Thanks [b]saucercrab[/b]! Let me try to defend it... please do rebut! :) 1/ There has to be a cost. The regular Shadowdancer pays in XP when her shadow companion is destroyed; I don't like that mechanic. 2/ There are a lot of Shadow Hand maneuvers which do special things when you flank, and here's a special flank buddy! So I nerf it a bit by making you unable to use your flank stances with your free flank buddy. You still get full benefit from Shadow Blade, though, and you will have at least +3d6 Sneak Attack dice (from this class alone). So it's not a total nerf. 3/ Look at what the Deepstone Sentinel or Jade Phoenix Mage do with stances... I'm using a similar mechanic here. It may not be the best thing in the world, but it's reasonable, and consistent with what's come before. Each PrC has a "Maneuvers" section which lists which schools you are allowed to choose new stances & maneuvers from. Shadow Dancer, for example, can [u]only[/u] choose from Shadow Hand. That's why she gets so many goodies. :) - - - As to names, I like 'em plain. Please feel free to change the names & flavor for your campaign -- I've left the flavor mostly empty for exactly that reason -- but for the purpose of this document, I want it to be [b]blindingly obvious[/b] that the Martial Assassin is a [b]martial adept[/b] who replaces the [b]Assassin prestige class[/b]. Which reminds me, I should really call the Shadow Dancer the "Martial Shadowdancer". :) Thanks, -- N [/QUOTE]
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