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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="hong" data-source="post: 3433624" data-attributes="member: 537"><p>Nothing wrong with flavour that excludes. You can't have a class that does everything, or tries to be everything to everybody. And "martial assassin" has plenty of room for being dressed up without excluding people.</p><p></p><p></p><p></p><p>What's wrong with that? Remember that, with the exception of bandaids like the mystic theurge, prestige classes are supposed to be more than just loose collections of abilities. You use them as a tool for world-building, to flesh out organisations, and so on. If you treat them as just fancy powerups for character optimisation, then you might as well make them base classes. Saves a lot of tedious messing about with prereqs.</p><p></p><p>Re the specific example of the RKV: I don't see anything wrong with the flavour, in fact I reckon that's the best part of it. The class has a strong identity, being that of a black ops/special ops agent for Wee Jas. You instantly know what it's about, and how it relates to other classes and characters. This strong identity means that not every Wee Jas character will want to be an RKV, but that's a feature, not a bug. It's a heck of a lot better than those vaguely-defined "champion of Pelor" or "champion of Corellon" PrCs that pop up in other splatbooks. A 20th level cleric or paladin makes a perfectly workable "champion of X"; you don't need a prestige class to represent something as simple as that.</p></blockquote><p></p>
[QUOTE="hong, post: 3433624, member: 537"] Nothing wrong with flavour that excludes. You can't have a class that does everything, or tries to be everything to everybody. And "martial assassin" has plenty of room for being dressed up without excluding people. What's wrong with that? Remember that, with the exception of bandaids like the mystic theurge, prestige classes are supposed to be more than just loose collections of abilities. You use them as a tool for world-building, to flesh out organisations, and so on. If you treat them as just fancy powerups for character optimisation, then you might as well make them base classes. Saves a lot of tedious messing about with prereqs. Re the specific example of the RKV: I don't see anything wrong with the flavour, in fact I reckon that's the best part of it. The class has a strong identity, being that of a black ops/special ops agent for Wee Jas. You instantly know what it's about, and how it relates to other classes and characters. This strong identity means that not every Wee Jas character will want to be an RKV, but that's a feature, not a bug. It's a heck of a lot better than those vaguely-defined "champion of Pelor" or "champion of Corellon" PrCs that pop up in other splatbooks. A 20th level cleric or paladin makes a perfectly workable "champion of X"; you don't need a prestige class to represent something as simple as that. [/QUOTE]
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